Patch tweaks 7-1-2008
- Ultra runes are now legendary.
- Quest rewards that are (hidden) or (burried) are now automatically unhidden and unburried when given to the player.
- Changed glory cost for charging baboos. Common: 50->20, Uncommon: 200->50. Rare (500) and Legendary (2000) stayed the same.
- Charging baboos (use <baboo> charge) no longer charges baboos on the floor.
- Added minimum enchant space of 10 for spellbook and songbook.
- Enchantment space modded, to make the HQ and normal items more useful.
crafted: *16 MP (same), *11 HQ (raised), *7 Normal (raised)
non layered npc: no MP , *6 HQ (raised), *2 Normal (raised)
layered npc: no MP , no HQ , *1 Normal (raised)
- More enchant space on lower level items
- Increased lowest level baboo to level 20. (They will drop at level 1-20).
- Decreased enchant space penalty from 200% to 100% on level 20 items.
- Level 20 baboos start with at most 2 enchantments (opposed to just 1).
- Decreased glory cost for the lowest level, limited enchant baboos. (Common and Uncommon only!)
- Enchanting with baboos requires a common skill percentage. (A skill allows enchanting a target of a certain level). Enchanting an level 20 requires 0% skill, 30 requires 5%, 50 requires 20%, e100 requires 40%, e250 55%, e500 90%.
- Replaced the old Baboos with a new set. (see changes above).
- Doublechecked: Map treasure chests have not been modified (they are still the prime source for ultra runes). Ultra rune drop in the world is legendary, (really really rare).
- Golden token gives influence.
- Now gain 1 influence per 50xp instead of per 100xp
We're getting close now