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[ 17 posts ] |
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Isabelle
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Post subject: Ingame building - For posterity Posted: Tue Sep 21, 2004 2:52 am |
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Joined: Wed Sep 15, 2004 2:06 am Posts: 1377 Location: Ontario, Canada
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Subsequent notes will deal with people who are building for the mud.
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Isabelle
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Post subject: Highmoon Posted: Tue Sep 21, 2004 2:54 am |
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Joined: Wed Sep 15, 2004 2:06 am Posts: 1377 Location: Ontario, Canada
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Jaasiel and Kariyana have rebuilt the room descriptions in Highmoon. Jaasiel took the right side, Kariyana the left. Good job to all the descriptions, very nice
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Isabelle
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Post subject: Sewers Posted: Tue Sep 21, 2004 2:59 am |
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Joined: Wed Sep 15, 2004 2:06 am Posts: 1377 Location: Ontario, Canada
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Gideon has been assigned the sewers, to modify at his discretion.
Mortisha has been assigned the Dwarven Mine Shaft
Silvanos and Torrim were originally assigned Sundimmers Realm to modify at their discretion, Silvanos is the only one active currently, and has assumed full responsibility for it.
Gideon/Slardis has been assigned Clastins Dungeon to rework, will require monster editting later.
Brittania has been assigned Savage Lands to rework.
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Sasia
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Post subject: Posted: Fri Sep 24, 2004 3:05 pm |
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heyy i thought i'm doing dwarven mine shaft? am i? -boggles- =P
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Isabelle
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Post subject: yes Posted: Fri Sep 24, 2004 4:51 pm |
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Joined: Wed Sep 15, 2004 2:06 am Posts: 1377 Location: Ontario, Canada
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i made a typo there, got you confused with mortisha, as i had originally assigned it to her.
Sasia / Tanii has dwarven mine shaft
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Isabelle
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Post subject: ingame building Posted: Mon Oct 18, 2004 7:15 pm |
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Joined: Wed Sep 15, 2004 2:06 am Posts: 1377 Location: Ontario, Canada
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I need someone to re-build sundimmers realm, silvanos has asked to be relieved of that responsibility.
Post here if you want to handle it.
BTW, Sasia/Tiatza please see me ingame - i need to ask you something.
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Isabelle
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Post subject: kender village Posted: Wed Oct 27, 2004 7:25 pm |
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Joined: Wed Sep 15, 2004 2:06 am Posts: 1377 Location: Ontario, Canada
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I need someone willing to tackle kendermore
total rewrite
name of village changed
all descs totally changed
all mobiles replaced
rooms may be added or removed at your discretion.
you may keep the existing layout as a template, and work from that, then modify it afterwards.
i want nothing of the original area left, except the additions we have added to it (shops, playershops, temple)
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Kiasyn
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Post subject: Posted: Thu Oct 28, 2004 12:37 am |
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Joined: Tue Sep 14, 2004 2:11 am Posts: 814 Location: New Zealand
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so much for me working on kendermore?
_________________ Kiasyn Kelle
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Isabelle
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Post subject: no no Posted: Thu Oct 28, 2004 3:06 am |
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Joined: Wed Sep 15, 2004 2:06 am Posts: 1377 Location: Ontario, Canada
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you keep doing what you're doing, i just want to have someone on mainport submitting changes so i can do them right away, once it's done, it will be moved elsewhere, and your city will be placed where kender village now stands.
either that, or i will put yours in a special place
btw, are you making 'kenders'? i havent been following your progress for awhile. if you have, would it be hard to change it to be a different name? or would that mess up your area?
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Kiasyn
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Post subject: Posted: Thu Oct 28, 2004 12:00 pm |
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Joined: Tue Sep 14, 2004 2:11 am Posts: 814 Location: New Zealand
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atm all i have done is the room stucture... ive been meaning to check up with you if you wanted me to use kenders or another race.
_________________ Kiasyn Kelle
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Isabelle
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Post subject: k Posted: Thu Oct 28, 2004 4:45 pm |
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Joined: Wed Sep 15, 2004 2:06 am Posts: 1377 Location: Ontario, Canada
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another race please, make it totally custom
thanks!
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Cyradis Khar'Del
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Post subject: Posted: Thu Dec 09, 2004 2:54 pm |
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Joined: Tue Dec 07, 2004 5:12 am Posts: 17 Location: Australia
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I enjoy sitting back and planning out areas and room descriptions, and I've had a little bit of building experience on other smaug muds, but I'd rather not ruin fun of being a player, by being a builder on DL, but if there are any areas (i'm bad at mobs) that you need updated, eg: redesigned area, new descriptions that need to be done I'd be happy 2 help , i will email you descriptions and plans (area's i've built uisually take form on a word document and MSpaint bitmap) and I believe they're not to hard or time consuming to imput on a smaug-like codebase. Its midnight here. If this post doesnt make sense its coz my brain stops funcitoning at 9pm. But i hope that the're is somewhat of a general idea in there.
_________________ ’º¤o¤º’Cyrådis’º¤o¤º’
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Zidane
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Post subject: Posted: Thu Dec 08, 2005 10:58 pm |
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Joined: Tue Nov 16, 2004 6:30 pm Posts: 560 Location: florida
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what about updating some existing area with some tattoo quest low level eq to high level (5-50) ?
Let take a vote on updating some area with quests.
_________________ Dr. Zidane of The Forsaken
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weems
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Post subject: Posted: Fri Dec 09, 2005 1:13 am |
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Tri-Avatar |
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Joined: Mon Sep 20, 2004 12:52 am Posts: 592
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Teehee! One day short of exactly a year later bump, Zidane.
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Zidane
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Post subject: Posted: Fri Dec 09, 2005 9:18 pm |
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Joined: Tue Nov 16, 2004 6:30 pm Posts: 560 Location: florida
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weems wrote: Teehee! One day short of exactly a year later bump, Zidane. weems your a loser
_________________ Dr. Zidane of The Forsaken
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Isabelle
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Post subject: Posted: Fri Dec 09, 2005 9:39 pm |
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Joined: Wed Sep 15, 2004 2:06 am Posts: 1377 Location: Ontario, Canada
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quests are only quests if they are cheat proof
and for that, we need celeborns quest editor program.
so, not possible just yet, eventually though.
special gear like tattoos should remain 'admin run quest reward' -type only.
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Zidane
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Post subject: Posted: Sat Dec 10, 2005 5:27 pm |
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Joined: Tue Nov 16, 2004 6:30 pm Posts: 560 Location: florida
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Isabelle wrote: quests are only quests if they are cheat proof
and for that, we need celeborns quest editor program. so, not possible just yet, eventually though.
special gear like tattoos should remain 'admin run quest reward' -type only. isabelle can you make a item quest rewards. like first place second and third places
_________________ Dr. Zidane of The Forsaken
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