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[ 14 posts ] |
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Celeborn
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Post subject: Quick to loose quick to gain Posted: Wed Apr 18, 2007 10:26 pm |
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Joined: Tue Sep 14, 2004 1:12 am Posts: 739 Location: Delft, The Netherlands
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Since permadeath is harsh i'm planning to crank up droprates and craft succes rates on unruly. Any suggestions?
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Binkly
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Post subject: Posted: Wed Apr 18, 2007 10:30 pm |
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Joined: Wed Oct 20, 2004 12:05 am Posts: 81 Location: New Brunswick, Canada
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What about a craft lvl cap rise?
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Celeborn
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Post subject: Posted: Wed Apr 18, 2007 10:31 pm |
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Joined: Tue Sep 14, 2004 1:12 am Posts: 739 Location: Delft, The Netherlands
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hihi if people can get that far.
but I don't see why not.
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Itachi
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Post subject: Posted: Wed Apr 18, 2007 10:34 pm |
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Lowbie |
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Joined: Mon Apr 16, 2007 9:17 pm Posts: 57
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Well increase would be fun, but why not add more mobs aggro, and from there increase their power, making things hell for anybody who really wants to play , but remove the permadeath
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Chilliwack
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Post subject: Posted: Wed Apr 18, 2007 11:20 pm |
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Joined: Tue Aug 02, 2005 4:46 am Posts: 705 Location: Ottawa, Ontario
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NO, YOU FOOL. FLAME.
_________________ Check it ouuuuut
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Jerardo
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Post subject: Posted: Thu Apr 19, 2007 12:05 am |
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Lowbie |
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Joined: Mon Jan 10, 2005 9:21 pm Posts: 78
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I support removal of the permadeath. With it being all pvp and 1 life, a single player could control (kill off) player data base.
Though I understand that resources/crafts are supposely easier to get, why not make equipment "randomly" just break over a duration? For example, a sword has x number of hits before it breaks completely. Armor/cuirass can withstand 300 hits before its broken. Something similar to replace the permadeath.
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Chilliwack
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Post subject: Posted: Thu Apr 19, 2007 12:07 am |
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Joined: Tue Aug 02, 2005 4:46 am Posts: 705 Location: Ottawa, Ontario
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yeah, that sounds good. all pvp is delicious, but the permadeath is scary
_________________ Check it ouuuuut
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Tuler
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Post subject: Posted: Thu Apr 19, 2007 2:56 am |
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Joined: Wed Sep 22, 2004 10:45 pm Posts: 194
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Dourht
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Post subject: Posted: Fri Apr 20, 2007 8:45 pm |
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Joined: Mon Sep 20, 2004 10:18 pm Posts: 152 Location: Arizona
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Haha im actually interested in playing again. The only thing i dont like is the perma death. Its scary out there.
_________________ Dourht Heavyaxe
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Tuler
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Post subject: Posted: Sat Apr 21, 2007 10:39 pm |
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Joined: Wed Sep 22, 2004 10:45 pm Posts: 194
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Things are actually better. Just need guilds now Cele check PMs
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malkier
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Post subject: Posted: Sun Apr 22, 2007 9:40 am |
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Joined: Wed Jan 19, 2005 11:41 pm Posts: 51 Location: In your coffee stash >:D
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Scissors shop! So I can make bandages and stop dying from little cuts
Code: A giant cockroach lunges at your left leg and snaps its mandibles together! ... Tearing a gap in your left leg!
Argh, attack of the monster cockroach!
Or perhaps, bandages in chests? (or maybe I just haven't had a newbie in such a long time )
_________________ A Mathematician is a machine for turning coffee into theorems. —Paul Erdšs (1913–1996) Coffee Outside! For Free! Everyone Enjoy!
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Chilliwack
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Post subject: Posted: Sun Apr 22, 2007 5:32 pm |
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Joined: Tue Aug 02, 2005 4:46 am Posts: 705 Location: Ottawa, Ontario
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scissors can be forged, which was celeborn's intent to make everything be MADE! :O right now i think i've got the only pair of scissors in the game.
_________________ Check it ouuuuut
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Zidane
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Post subject: Posted: Wed Apr 25, 2007 9:08 pm |
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Joined: Tue Nov 16, 2004 6:30 pm Posts: 560 Location: florida
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_________________ Dr. Zidane of The Forsaken
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Chilliwack
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Post subject: Posted: Thu Apr 26, 2007 12:27 am |
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Joined: Tue Aug 02, 2005 4:46 am Posts: 705 Location: Ottawa, Ontario
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/me is tempted to abuse moderator powers
_________________ Check it ouuuuut
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