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Celeborn
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Post subject: upcoming unruly patch Posted: Wed Apr 18, 2007 10:35 pm |
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Joined: Tue Sep 14, 2004 1:12 am Posts: 739 Location: Delft, The Netherlands
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Version 2.1.0.15829 - Enabled april 19th, 2007
+ Steal enabled in its current form (might not even work )
+ Scalp enabled in its current form (same as steal)
+ vow disabled
+ max craft level e20.000
+ Rangers get 99% bows and crossbows
+ Undead and Constructs can be soulbound
To accomodate for the quick loss of items and life:
+ 3* normal XP gain
+ different rune combinations for runewords, cheaper and shorter rune combinations.
+ 50% extra chance of popping chests
+ Where you would normally get an special craft success you now get an exceptional craft success
+ Where you would normally get an normal craft success you now get a special craft success
+ Where you would normally get a craft failure you have 50% chance to have a normal craft success.
+ blue diamonds are embedded into clumps of 1-6 emeralite.
Last edited by Celeborn on Thu Apr 19, 2007 3:35 pm, edited 12 times in total.
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Roje
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Post subject: Posted: Wed Apr 18, 2007 10:49 pm |
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Joined: Thu Sep 16, 2004 5:58 am Posts: 130 Location: Quebec, Canada
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emeralite in the mines! Whee, so we can make cool eq and lose it too
_________________ Roje.
I'm me. Deal with it.
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Chilliwack
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Post subject: Posted: Thu Apr 19, 2007 2:03 am |
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Joined: Tue Aug 02, 2005 4:46 am Posts: 705 Location: Ottawa, Ontario
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it kills the corpse before you get a chance to loot corpses or scalps
_________________ Check it ouuuuut
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Itachi
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Post subject: Posted: Thu Apr 19, 2007 2:50 am |
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Joined: Mon Apr 16, 2007 9:17 pm Posts: 57
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Remove perma! Though, not trying to baby everyone, add either the killer have the ability to steal up to 2-5 items from the corpse, OR, rather random purges within the corpse so random items disapear upon the killblow, or even not during the killblow just have the items life determin whether or not an item will be destroyed upon a hit or not.
Or even have the condition of the item have a certain roll on whether or not an item is destroyed.
IE: Chillimage stabs his dagger into Androsi!
Shattering his cuirass!!!
There being 100% chance if the condition of the cuirass is in ragged shape" <+---->", in comparison to pristine "<+++++>"
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Chilliwack
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Post subject: Posted: Thu Apr 19, 2007 2:51 am |
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Joined: Tue Aug 02, 2005 4:46 am Posts: 705 Location: Ottawa, Ontario
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why would a mage be using a weapon. your ideas are falling apart.
_________________ Check it ouuuuut
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Tuler
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Post subject: Posted: Thu Apr 19, 2007 2:54 am |
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Joined: Wed Sep 22, 2004 10:45 pm Posts: 194
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Itachi wrote: Remove perma! Though, not trying to baby everyone, add either the killer have the ability to steal up to 2-5 items from the corpse, OR, rather random purges within the corpse so random items disapear upon the killblow, or even not during the killblow just have the items life determin whether or not an item will be destroyed upon a hit or not. Or even have the condition of the item have a certain roll on whether or not an item is destroyed. IE: Chillimage stabs his dagger into Androsi! Shattering his cuirass!!! There being 100% chance if the condition of the cuirass is in ragged shape" <+---->", in comparison to pristine "<+++++>"
yyeeeeessssssss
Remove perma! :D:D:D:D:D
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Argos
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Post subject: Posted: Thu Apr 19, 2007 3:04 am |
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Uh, why not have item duration to drop during repairs.
Heres how I see it working
Repair at 45/50 durability.
35% chance of max durability drop.
"You Successfully repair Mitrill Cuirass, no durability is lost."
"You Fail to repair Mitrill Cuirass, you lost 5% of max duration."
Just an example, I would think a higher max duration drop would also be a good idea.
So if you succeed your looking at 50/50 durability
If you fail your looking at 45-5%/50-5% (so your minimum doesn't ever manage to pass your maximum. Btw I have no clue what you guys are talking about, sol I'm not even sure this is viable.
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Chilliwack
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Post subject: Posted: Thu Apr 19, 2007 3:24 am |
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Joined: Tue Aug 02, 2005 4:46 am Posts: 705 Location: Ottawa, Ontario
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i like that idea, actually. being repaired sort of weakens it. yay.
_________________ Check it ouuuuut
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Roje
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Post subject: Posted: Thu Apr 19, 2007 11:25 am |
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Joined: Thu Sep 16, 2004 5:58 am Posts: 130 Location: Quebec, Canada
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Unruly.
Why would he remove the permadeath thing. It makes it all the more challenging, if you remove the permadeath you may as well just play on the main port. It might suck if there are level sitters (which there always are) but if people start grouping together, you can level quicker and get somewhere before that happens to you. And if the person kills your permy, logout before they can get near you, wait and keep levelling, they aren't the only ones who can use cheap dirty tactics.
Cele perhaps maybe add in a level range to kill players with. So at least you dont have avatars and epics killing off every new pvp that enters the game.
_________________ Roje.
I'm me. Deal with it.
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Samius
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Post subject: Posted: Thu Apr 19, 2007 1:14 pm |
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Joined: Wed Oct 20, 2004 12:23 am Posts: 100 Location: Dallas
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May Allah praise you cele lol this mud pwns major ass perma might suck atm but i think its something we can work out i really like Androsi's idea lol.
_________________ "You must not lose faith in humanity. Humanity is an ocean; if a few drops of the ocean are dirty, the ocean does not become dirty. "
Mahatma Gandhi
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Zidane
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Post subject: Posted: Fri Apr 20, 2007 4:48 pm |
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Joined: Tue Nov 16, 2004 6:30 pm Posts: 560 Location: florida
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ok guys i kind of agree with perma but just ajust it to the idea of having more then 1 death lost. since 3 death is the max deaths someone can earn why not start out with it? depart or resurrect would trigger then 3/3 Lives. if there no max on the Lives in score sheet. Lets make it so we can at less die more then onces.
*farts*
_________________ Dr. Zidane of The Forsaken
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Zidane
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Post subject: Posted: Fri Apr 20, 2007 4:52 pm |
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Joined: Tue Nov 16, 2004 6:30 pm Posts: 560 Location: florida
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Roje wrote: Unruly.
Why would he remove the permadeath thing. It makes it all the more challenging, if you remove the permadeath you may as well just play on the main port. It might suck if there are level sitters (which there always are) but if people start grouping together, you can level quicker and get somewhere before that happens to you. And if the person kills your permy, logout before they can get near you, wait and keep levelling, they aren't the only ones who can use cheap dirty tactics.
Cele perhaps maybe add in a level range to kill players with. So at least you dont have avatars and epics killing off every new pvp that enters the game. I AGREE ON THIS!!!
_________________ Dr. Zidane of The Forsaken
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Tuler
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Post subject: Posted: Fri Apr 20, 2007 6:29 pm |
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Joined: Wed Sep 22, 2004 10:45 pm Posts: 194
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No level sitters, level alone to 50 = possible.
New life x3 with potions = roxorz.
Unruly owns. Need guilds. Roje/Cele check PMs.
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Itachi
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Post subject: Posted: Fri Apr 20, 2007 9:01 pm |
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Joined: Mon Apr 16, 2007 9:17 pm Posts: 57
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YAY 99% in bows/crossbows, now are elementals going to become pvp useable again?
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Zidane
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Post subject: Posted: Wed Apr 25, 2007 9:15 pm |
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Joined: Tue Nov 16, 2004 6:30 pm Posts: 560 Location: florida
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Roje wrote: emeralite in the mines! Whee, so we can make cool eq and lose it too what symbol and color is it in the mines? Emeralite?
_________________ Dr. Zidane of The Forsaken
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Chilliwack
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Post subject: Posted: Thu Apr 26, 2007 12:26 am |
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Joined: Tue Aug 02, 2005 4:46 am Posts: 705 Location: Ottawa, Ontario
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it's a secret
_________________ Check it ouuuuut
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Kayze
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Post subject: Posted: Tue May 22, 2007 10:50 am |
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Joined: Tue Jan 16, 2007 2:52 am Posts: 22 Location: West Virginia
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CELEBORN!!!! I need you , I play unruly I have a lvl e30 Juggernaut with all crafted eq , all mitrill , Im doing great , I need Deeds and possibly more than one life... please and i dunno whatever else u wanna add just come visit damnit!!!
_________________ Kayze/Gerrard - General/Vindicta Fatalis , The Forsaken
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Kayze
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Post subject: Posted: Tue May 22, 2007 10:53 am |
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Joined: Tue Jan 16, 2007 2:52 am Posts: 22 Location: West Virginia
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THE WEATHER , please change the weather its so annoying , other than not having deeds/shops/good weather/maybe 2 extra lives/ i love it.
_________________ Kayze/Gerrard - General/Vindicta Fatalis , The Forsaken
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