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Zidane
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Post subject: Spells you think don't work properly... Posted: Mon Mar 06, 2006 11:37 pm |
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Joined: Tue Nov 16, 2004 6:30 pm Posts: 560 Location: florida
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I have yet another Spell "sleep" vs "alertness"
i epic a lot and its a pain for a spell like alertness not to work properly. it something worth looking into.
The Alertness spell when have +050 R-slee effected i think should have less effect durtion of sleep by seconds or persentages.
I tryto trigger a trap in epic wtih sleep in it and guess what? i had alertness on and nothing. not even a chance for the spell to fail . So i try to find the same trap and guess what i find it and the same effect with alertness spell on. This is worth looking in to. I'm sure there are other spells.
_________________ Dr. Zidane of The Forsaken
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Isabelle
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Post subject: Posted: Tue Mar 07, 2006 12:14 am |
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Joined: Wed Sep 15, 2004 2:06 am Posts: 1377 Location: Ontario, Canada
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show me the rolls, (if they show) basically you had a resistance of +50 to sleep right?
(or 50 sleep resistance)
if the trap hit you for anything over 50, then you fail
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Zidane
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Post subject: Posted: Tue Mar 07, 2006 1:15 am |
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Joined: Tue Nov 16, 2004 6:30 pm Posts: 560 Location: florida
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i up it and im still having the same thing happen +092 and epic trap contain sleep spell for no "show rolls" b/c im a gnome with high MR
_________________ Dr. Zidane of The Forsaken
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ShanaArkai
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Post subject: Posted: Tue Mar 07, 2006 3:13 pm |
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Joined: Sat Feb 05, 2005 6:16 pm Posts: 377 Location: some where behind the washer
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could it be becuase its a gas and not the spell? i know it affects you like the spell would, but does it work the same way? maby it was ment to happen.
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Zidane
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Post subject: Posted: Tue Mar 07, 2006 3:27 pm |
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Joined: Tue Nov 16, 2004 6:30 pm Posts: 560 Location: florida
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Another spell i looking into is Acid breath and the twin sister fire breath. If you ask me acid breath should have more damage to armor then fire breath and not the same
Please clear up the confusion.
_________________ Dr. Zidane of The Forsaken
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Zidane
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Post subject: Posted: Fri Mar 10, 2006 1:23 am |
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Joined: Tue Nov 16, 2004 6:30 pm Posts: 560 Location: florida
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Another spell worth looking into "poison"
This spell make one effect lower strenght(STR) that counts. If your poison 3 things happens
Lower str
Effects MST
Very low damage
if you ask me poison should kill MST, lower -1 str per fec, and do percentage damage instead of 5 damage points.
_________________ Dr. Zidane of The Forsaken
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Chilliwack
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Post subject: Posted: Fri Mar 10, 2006 3:42 pm |
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Joined: Tue Aug 02, 2005 4:46 am Posts: 705 Location: Ottawa, Ontario
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its because there were no fecs in poison that there was no damage and low bad-results
_________________ Check it ouuuuut
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Dourht
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Post subject: Posted: Fri Mar 10, 2006 5:06 pm |
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Joined: Mon Sep 20, 2004 10:18 pm Posts: 152 Location: Arizona
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I believe poison should do DOT not reduce str. When i fought Scorpinock with my pvp he casted poison and it brought my str all the way down to one.
I didnt think it was fair, but since their is MR there is little to do about it.
_________________ Dourht Heavyaxe
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Zidane
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Post subject: Posted: Fri Mar 10, 2006 6:05 pm |
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Joined: Tue Nov 16, 2004 6:30 pm Posts: 560 Location: florida
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i know warrior have high str and the same for int/wis you need to enchant a lot of stat for your class and reduce this problem, poison only from my thinking does 2 out of 3 effects. (effect str and little amount of damage)
_________________ Dr. Zidane of The Forsaken
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voska
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Post subject: Posted: Fri Mar 10, 2006 6:17 pm |
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Joined: Sun Oct 24, 2004 9:31 am Posts: 177 Location: San Leandro. CA
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i think the sleep spell should be tweaked so that we can cast it on players while fighting. If we can cast it on mobs while fighting, why not on players. It almost makes it useless in a PvP sense.
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Dourht
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Post subject: Posted: Fri Mar 10, 2006 7:31 pm |
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Joined: Mon Sep 20, 2004 10:18 pm Posts: 152 Location: Arizona
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Zidane wrote: i know warrior have high str and the same for int/wis you need to enchant a lot of stat for your class and reduce this problem, poison only from my thinking does 2 out of 3 effects. (effect str and little amount of damage)
Thats a HUGE waste of espace. Why would i max out my stats twice?
_________________ Dourht Heavyaxe
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Thremp
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Post subject: Posted: Fri Mar 10, 2006 8:07 pm |
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Joined: Tue Oct 04, 2005 3:11 am Posts: 104
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Dourht wrote: Zidane wrote: i know warrior have high str and the same for int/wis you need to enchant a lot of stat for your class and reduce this problem, poison only from my thinking does 2 out of 3 effects. (effect str and little amount of damage) Thats a HUGE waste of espace. Why would i max out my stats twice?
Why wouldn't you for PvP? Strength is ultra important. As you found out.
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Chilliwack
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Post subject: Posted: Sat Mar 11, 2006 12:13 am |
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Joined: Tue Aug 02, 2005 4:46 am Posts: 705 Location: Ottawa, Ontario
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get to a really high level, then like, a +100 strength sigil, bwahahha, everybodys happy
_________________ Check it ouuuuut
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Dourht
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Post subject: Posted: Sun Mar 12, 2006 1:54 am |
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Joined: Mon Sep 20, 2004 10:18 pm Posts: 152 Location: Arizona
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Thremp wrote: Dourht wrote: Zidane wrote: i know warrior have high str and the same for int/wis you need to enchant a lot of stat for your class and reduce this problem, poison only from my thinking does 2 out of 3 effects. (effect str and little amount of damage) Thats a HUGE waste of espace. Why would i max out my stats twice? Why wouldn't you for PvP? Strength is ultra important. As you found out.
The Spell is what im mad about. I dont want to waste espace so that i wont get weakened by one spell.
_________________ Dourht Heavyaxe
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Quintos
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Post subject: Posted: Sun Mar 12, 2006 3:56 am |
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Joined: Mon Sep 20, 2004 10:03 pm Posts: 489
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Dourht wrote: Thremp wrote: Dourht wrote: Zidane wrote: i know warrior have high str and the same for int/wis you need to enchant a lot of stat for your class and reduce this problem, poison only from my thinking does 2 out of 3 effects. (effect str and little amount of damage) Thats a HUGE waste of espace. Why would i max out my stats twice? Why wouldn't you for PvP? Strength is ultra important. As you found out. The Spell is what im mad about. I dont want to waste espace so that i wont get weakened by one spell. The whole idea of the poison spell is to incapacitate you. It would defeat the purpose to remove the strength sap, and DoT wouldn't make much difference in PvP considering the heal that people can get. A well versed caster using poison and weakness should be able to wreck a warrior's strength. Chances are the warrior can cast warmonger, strength, etc. to counter this anyway.
_________________ Quintos Aelon, Progenitor of the Aelon line
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Chilliwack
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Post subject: Posted: Tue Mar 14, 2006 7:15 pm |
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Joined: Tue Aug 02, 2005 4:46 am Posts: 705 Location: Ottawa, Ontario
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and remove curse doesnt take up much complexity
_________________ Check it ouuuuut
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Zidane
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Post subject: Posted: Wed Mar 15, 2006 12:54 am |
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Joined: Tue Nov 16, 2004 6:30 pm Posts: 560 Location: florida
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voska wrote: i think the sleep spell should be tweaked so that we can cast it on players while fighting. If we can cast it on mobs while fighting, why not on players. It almost makes it useless in a PvP sense. i argee with this change it back
_________________ Dr. Zidane of The Forsaken
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Celeborn
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Post subject: Posted: Wed Mar 15, 2006 8:39 am |
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Joined: Tue Sep 14, 2004 1:12 am Posts: 739 Location: Delft, The Netherlands
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Zidane wrote: voska wrote: i think the sleep spell should be tweaked so that we can cast it on players while fighting. If we can cast it on mobs while fighting, why not on players. It almost makes it useless in a PvP sense. i argee with this change it back
Sleep was an emergency fix pending combat patch, when I actually have time to design a version that isn't abusive
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Zidane
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Post subject: Posted: Wed Mar 15, 2006 5:47 pm |
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Joined: Tue Nov 16, 2004 6:30 pm Posts: 560 Location: florida
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with the race patch and all there are races that have immune to sleep. and resisted to it like werewolf 20% in everything
_________________ Dr. Zidane of The Forsaken
Last edited by Zidane on Mon Mar 27, 2006 8:18 pm, edited 1 time in total.
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Zidane
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Post subject: Posted: Mon Mar 27, 2006 8:17 pm |
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Joined: Tue Nov 16, 2004 6:30 pm Posts: 560 Location: florida
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The spell 'Fear' needs a upgrade. Making someone fallback or retreat, i suggest add a effect on it.
Example: Fear make you fallback/retreat and -3 balance caps
_________________ Dr. Zidane of The Forsaken
Last edited by Zidane on Sun Apr 09, 2006 3:31 am, edited 1 time in total.
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Zidane
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Post subject: Spells and Skills trials Posted: Mon Apr 03, 2006 1:55 am |
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Joined: Tue Nov 16, 2004 6:30 pm Posts: 560 Location: florida
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_________________ Dr. Zidane of The Forsaken
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voska
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Post subject: Posted: Tue Apr 11, 2006 9:26 pm |
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Joined: Sun Oct 24, 2004 9:31 am Posts: 177 Location: San Leandro. CA
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I think we should have a spell that we can use against people who retreat that would make them advance. A so called "Lure" spell. It would cause the target to advance 5 feet per fec rune in it. Just an idea for those who dont like to fight up close or use elementals and retreat
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Zidane
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Post subject: Posted: Tue Apr 11, 2006 10:15 pm |
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Joined: Tue Nov 16, 2004 6:30 pm Posts: 560 Location: florida
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or add a Til to fear spell
_________________ Dr. Zidane of The Forsaken
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Nuitari
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Post subject: Posted: Tue Apr 11, 2006 11:57 pm |
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Joined: Thu Oct 07, 2004 6:22 am Posts: 351 Location: Under your bed
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Dourht wrote: Thremp wrote: Dourht wrote: Zidane wrote: i know warrior have high str and the same for int/wis you need to enchant a lot of stat for your class and reduce this problem, poison only from my thinking does 2 out of 3 effects. :arrow: (effect str and little amount of damage) Thats a HUGE waste of espace. Why would i max out my stats twice? Why wouldn't you for PvP? Strength is ultra important. As you found out. The Spell is what im mad about. I dont want to waste espace so that i wont get weakened by one spell.
Poison is easily countered; you can easily prevent it from affecting you and you can easily remove it once it's cast on you.
_________________ Guns don't kill people; I do!
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Dourht
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Post subject: Posted: Wed Apr 12, 2006 5:08 pm |
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Joined: Mon Sep 20, 2004 10:18 pm Posts: 152 Location: Arizona
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ya i know, you can dispell it, cure poison or just have a high mr. but i still dont like it.
_________________ Dourht Heavyaxe
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