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Dark Legacy MUD Forum • View topic - rogue's steal ability




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 Post subject: rogue's steal ability
PostPosted: Mon Oct 24, 2005 2:22 am 
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i know the steal ability was disabled due to abuse but i have an idea to revamp the ability. y not be able to use it against mobs. for example, u must hide first, then u can sneak to a mob, use steal and get the gold from it u would have got if u would have killed it. u cant steal anything the mob is equiping. and to prevent abuse of the skill, u cant steal anything more from the mob til it has been killed and it repops. of course u can prevent stealing from super mobs as well.


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PostPosted: Mon Oct 24, 2005 2:41 am 
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This idea has been suggested before...but really, how many places can you think of that it would be much use? Rogues are already arguably stronger than warriors at one-on-one and once you get up to higher levels, mobs have nothing worth stealing.

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PostPosted: Mon Oct 24, 2005 2:44 am 
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well, u get steal relatively early in the game. if u happen to be in a place, lets use hoch, u can try to steal from the guards or something to possibly buy some piece of eq. kinda saves a bit of time instead of killing the guard itself. Or in an aggro area, u can hide and steal from a mob and get something from them. im just trying to think of a use since it is there already but cant be used.


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PostPosted: Mon Oct 24, 2005 3:28 am 
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But like you said, you wouldn't be able to steal equipped items. This means that unless a braindead guard decided to carry around extra armor with him, you couldn't steal it.

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PostPosted: Mon Oct 24, 2005 3:37 am 
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maybe if u sleeped the guard it can be possible, but in order to do that, u need to have a magic user for a second class, then it may seem plausable to steel eq


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PostPosted: Mon Oct 24, 2005 7:44 pm 
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voska wrote:
maybe if u sleeped the guard it can be possible, but in order to do that, u need to have a magic user for a second class, then it may seem plausable to steel eq


If you can manage all this, you could easily kill it anyway, and get experience AND all his items, including the equipped ones.


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PostPosted: Mon Oct 24, 2005 7:47 pm 
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ok, what if it's a mob that u cant quite kill? just b/c u sleep a mob doesnt mean u can easily kill it.


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PostPosted: Mon Oct 24, 2005 9:47 pm 
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Who, honestly, would want to let their stuff be stolen unless they have nothing better to do all day other than try to get it back?

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 Post subject:
PostPosted: Tue Oct 25, 2005 11:11 pm 
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i think they should make steal avalieble on mobs just have them make a save if you fail they attack its easy

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 Post subject: Re: who
PostPosted: Sun Nov 06, 2005 1:09 am 
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Xendrax wrote:
well anyone who wished participate in player killing would be an open target and in my opinion that is one of the main good points of mmorpg with out them its just really several people playing a one player game in the same room.


rofl noob

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PostPosted: Sun Nov 06, 2005 6:39 am 
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i agree with voska on the steal ability we need to steal item from guards and have a edge all the rogue skills combo can make your foe uesless if you combine then right, one examine: Disarm, Flee, Steal item from players/mobs P.S. we have guild that are going to war with each other and they should be able to steal from one other. i know alot of combination for rogue but like people that hold serect. i keep them to myself. :twisted:

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 Post subject:
PostPosted: Sun Nov 06, 2005 10:26 pm 
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zidane i cant help but notice like every one of your fighting strats involve flee why? havnt you ever concidered i dont know FIGHTING? i mean rogues arnt exactly helpless well they are if you dont knwo what your doing and no under NO cercumstances should you be aloud to steal from other players i have spent to much time money and glory getting my eq set up if it were to get stolen i would flip

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 Post subject:
PostPosted: Sun Nov 06, 2005 11:40 pm 
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if steal is brought in... it should only work on money haha... :O

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 Post subject:
PostPosted: Mon Nov 07, 2005 12:22 am 
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kiasyn wrote:
if steal is brought in... it should only work on money haha... :O


And then it would be useless.

So the question arises: Why bring it back at all?


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PostPosted: Mon Nov 07, 2005 1:23 am 
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No idea. But since people can't balance it working on equipment...

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 Post subject:
PostPosted: Mon Nov 07, 2005 8:42 pm 
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kiasyn wrote:
if steal is brought in... it should only work on money haha... :O


If it only worked on money in your pouch so no more than 5k can be stolen at one time, it'd be cool.

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 Post subject:
PostPosted: Mon Nov 07, 2005 11:01 pm 
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Gilgolad wrote:
kiasyn wrote:
if steal is brought in... it should only work on money haha... :O


If it only worked on money in your pouch so no more than 5k can be stolen at one time, it'd be cool.


Well yeah... thats what I meant...

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 Post subject:
PostPosted: Tue Nov 08, 2005 8:24 pm 
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I know, i just like to state the obvious, because SOME* person will ask about that and i figured i'd be heading off that question.

*i am NOT in ANY way insinuating anyone in PARTICULAR by saying this.

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 Post subject:
PostPosted: Tue Nov 08, 2005 10:50 pm 
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Gilgolad wrote:
I know, i just like to state the obvious, because SOME* person will ask about that and i figured i'd be heading off that question.

*i am NOT in ANY way insinuating anyone in PARTICULAR by saying this.


Uh huh.

Anyway, mobs with spec_thief only steal gold so then we'd at least be equal to them :|

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 Post subject:
PostPosted: Wed Nov 09, 2005 9:14 pm 
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You dont need to be equal to them, all you gotta do is kill them and take it from them anyway. I figured this was about stealing from other players.

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 Post subject:
PostPosted: Thu Nov 10, 2005 2:40 am 
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they dont normaly have the gold they took gil

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 Post subject:
PostPosted: Wed Nov 16, 2005 2:29 pm 
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how bout this, kill steal, and make a skill called pickpocket (or just rename steal pickpocket), and give it to rogues level 1, and you wouldnt get alot of gold, but enough to get by on while a newb. kinda like stock smaug?

well, i guess it doesnt really matter what its called...

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 Post subject:
PostPosted: Sun Jan 01, 2006 7:14 am 
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after i have the ability ppl keep on saying that i am stealling their items :cry:


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 Post subject:
PostPosted: Tue Apr 04, 2006 11:47 am 
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This can be fixed, I know a system that might work for here

If you want Steal to work on players You can put a "steal" sticker or what ever on the player that the thief steals from so he cant steal from the same target more then once in say a 24 or 48 hour period.

If you want it for monsters only i say use this system i seen before , This mob drops 50 gold normaly, Steal/pickpocket would give the thief a chance to find a % more "little extra"Goodies the baddy may have on him that when he dies dont always show

So the thief steal and passes ,Finds 5 extra gold and then kills the mob for the normal 50. Not to powerful and cant really be abused..
Should have a timer on it as well so a thief cant steal from the same mob more then once and cant spam steal massive mobs in low level areas


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 Post subject:
PostPosted: Tue Apr 04, 2006 1:06 pm 
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when you say 24 or 48 hours? does this mean game time or real-time?

Snowflayke wrote:
If you want it for monsters only i say use this system i seen before , This mob drops 50 gold normaly, Steal/pickpocket would give the thief a chance to find a % more "little extra"Goodies the baddy may have on him that when he dies dont always show
This sound like a good idea but we have a common runeword with a percentage. We all know and can ask pubically ask for "fortune" and if bard players a song that gives %5 of mini-fortune. Or the famous 20% golddust runeword.
I think "Steal" should be for items and pocketpick (not to interfer with picklock) can be use for gold. Rogue need to steal a item from the inventory. Maybe add limit to the steal ability not to steal magical items or bless item. So no one can abuse the steal command to steal a Portal.

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