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Celeborn
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Post subject: Favorite Classes of the Realms (including epic) (24-01-2008) Posted: Thu Jan 24, 2008 7:46 pm |
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Joined: Tue Sep 14, 2004 1:12 am Posts: 739 Location: Delft, The Netherlands
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Here are the favorite classes of the realms. Note that for multiclass character each class is counted. Only characters that have played in the last 30 days are included. Attachment:
favorite dl classes.png [ 4.24 KB | Viewed 11305 times ]
Attachment:
epic.classes.e1-e1000.png [ 10.25 KB | Viewed 11189 times ]
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Celeborn
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Post subject: Re: Favorite Classes of the Realms (including epic) (24-01-2008) Posted: Fri Jan 25, 2008 8:04 pm |
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Joined: Tue Sep 14, 2004 1:12 am Posts: 739 Location: Delft, The Netherlands
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Any idea why psio, rogue, druid ranger and bard are so low on the charts?
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Shasharala
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Post subject: Re: Favorite Classes of the Realms (including epic) (24-01-2008) Posted: Sat Jan 26, 2008 3:57 pm |
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Joined: Wed Jan 23, 2008 5:31 am Posts: 32 Location: California
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Well, I've heard that bard is only good as a backup class to assist parties, and well, many want to be able to fight and defend themselves on their own, and as for druid I have heard that since elementals were changed it has become useless, not that it was very useful before, besides the many different elemental advantages. Besides that I don't have any other information to offer.
_________________
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Chilliwack
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Post subject: Re: Favorite Classes of the Realms (including epic) (24-01-2008) Posted: Sat Jan 26, 2008 8:33 pm |
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Joined: Tue Aug 02, 2005 4:46 am Posts: 705 Location: Ottawa, Ontario
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i think it'd be cool if druids could cast pebblelure outside of the mines, to use for fighting and junk. like the xorn could emerge from the ground instead of the walls
_________________ Check it ouuuuut
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lingolas
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Post subject: Re: Favorite Classes of the Realms (including epic) (24-01-2008) Posted: Sun Jan 27, 2008 2:44 am |
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Joined: Tue Sep 21, 2004 12:28 am Posts: 449 Location: Irvine, orange county, California
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druids can only single wield. perhaps let them dual wield?
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Chilliwack
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Post subject: Re: Favorite Classes of the Realms (including epic) (24-01-2008) Posted: Sun Jan 27, 2008 2:59 am |
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Joined: Tue Aug 02, 2005 4:46 am Posts: 705 Location: Ottawa, Ontario
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... druids shouldn't be able to dual wield
however rogues should be able to dual wield earleir
_________________ Check it ouuuuut
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malkier
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Post subject: Re: Favorite Classes of the Realms (including epic) (24-01-2008) Posted: Sun Jan 27, 2008 10:05 am |
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Joined: Wed Jan 19, 2005 11:41 pm Posts: 51 Location: In your coffee stash >:D
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Druids are so low down because no-one wants to be as awesome as me! Nahh, I think it's because they have no particular strengths (pvp or mobwise). Their main selling points are (offensive) sunbeam, conjure elemental; (other) ironwood, rosethorn. But elementals don't work against players any more, and can rarely hit mobs (it's only the zapping/non-physical attack that really does anything). Also, if you want an offensive spellcasting class, you'd be better off with mage (breath, arrow, etc) rather than druid (sunbeam). So it's more that there are other classes more useful than druid for particular purposes. I guess people might choose a druid for mining purposes/pebblelure. But not for a 'powerful' character, since there are more useful classes around. Rangers are not popular for similar reasons - not as good at nature spells as a druid, not as good at melee as any of the melee classes. I'm not sure how popular bows are, I think some pvps may prefer them? So nothing really going for them. Bards. They're too hard to train up (cleaning, tuning, not to mention the instrument skills), and in the meantime, aren't too good at melee. You can't cast while performing (so a spellcaster doesn't want a bard), you can't dual wield while performing (besides singing) (so a melee-er doesn't want one either). And with the exception of Psalm of Learning, their songs aren't too good either. (eg, why use Faerie Flutter and have to re-perform every time you cast/speak when you could have a cleric and use haste, plus be able to heal better than with Mending Monologue/Healing Harmonic). </rant>, hah!
_________________ A Mathematician is a machine for turning coffee into theorems. —Paul Erdšs (1913–1996) Coffee Outside! For Free! Everyone Enjoy!
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Pintac
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Post subject: Re: Favorite Classes of the Realms (including epic) (24-01-2008) Posted: Sun Jan 27, 2008 4:52 pm |
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Joined: Mon Mar 05, 2007 5:17 pm Posts: 18
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maybe druids could get a Shillaleigh spell..that adds magical attack/damage bonuses to the weapon..makes it a druids holy avenger maybe..and is still stackable with enchant weapon and holy avenger..might make adding druid to your mix of classes a little more worthwile? ..also..is thorns still a horribly short duration spell? why not make it a little closer to rancor shields duration if it is?
_________________ http://world3.knightfight.co.uk/?ac=vid&vid=86122501
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Chilliwack
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Post subject: Re: Favorite Classes of the Realms (including epic) (24-01-2008) Posted: Mon Jan 28, 2008 12:39 am |
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Joined: Tue Aug 02, 2005 4:46 am Posts: 705 Location: Ottawa, Ontario
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shillelagh should only work on wood (maybe only wood blunt) weapons, but i'm in agreement. maybe instead of just more damroll/hitroll shillelagh could do something unique, though
_________________ Check it ouuuuut
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ShanaArkai
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Post subject: Re: Favorite Classes of the Realms (including epic) (24-01-2008) Posted: Mon Jan 28, 2008 6:35 am |
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Joined: Sat Feb 05, 2005 6:16 pm Posts: 377 Location: some where behind the washer
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such as... extra dmg to non-natural eqipment worn by the other player?
or maybe extra dmg to unnatural creatures (unbeasts and whatnot)
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Chilliwack
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Post subject: Re: Favorite Classes of the Realms (including epic) (24-01-2008) Posted: Mon Jan 28, 2008 2:53 pm |
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Joined: Tue Aug 02, 2005 4:46 am Posts: 705 Location: Ottawa, Ontario
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yeah, shillelagh could totally do that.
i was actually playing this roguelike based on the d20 system (called incursion) and the shillelagh spell worked on any non-metal equipment, and added damage and a lightning brand. it seems pretty cool, 'cause like, druids are all about harnessing nature, and lightning is totally natured being harnessed. plus the shillelagh spell would make wood useful again for things other than furniture and poles. i've got wood quarterstaves crafting maxed!
_________________ Check it ouuuuut
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lingolas
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Post subject: Re: Favorite Classes of the Realms (including epic) (24-01-2008) Posted: Tue Jan 29, 2008 7:26 am |
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Joined: Tue Sep 21, 2004 12:28 am Posts: 449 Location: Irvine, orange county, California
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possible new spells to boost the druid class: 1. Hawthorne Vines - vines that sprout from the ground and hold the enemy in place for x amount of time. 2. Summon Bats - Bats that suck the health of the enemy and chanel x% of it to the druid 3. Summon eagle - noncombat animal that allows summoners to mount and fly in worldmap w/ huge LOS 4. Nature's Cure - remove poison 5. Bark armor - increases x% of DR 6. Thorn shield - can only cast on shields. makes it stronger, and add spines to it 7. summon Golem - summon golem 8. Blizzard - cold damage 9. Artic Frost - freezes enemies or slow them down 10. Magma - fire damage 11. Chill - x% susceptible to cold 12. Tornado - Wind damage 13. Summon Elder Tree - summon tree with huge HP but supper slow to fight for you 14. Serenity - ? 15. Bounty - ? 16. Flood - water damage 17. Bloom - increases charisma 18. summon man catcher - summoning a plant that the druid can use as a trap 19. Fog - Lower enemy's AR 20. summon Leopard - non combat, mountable, castable only in worldmap. Has Huge Movement 21. summon locus - minor offensive spell. Immune to physical attacks, Highly susceptible to any magic spells 22. Static Blast - offensive spell. lightning base. area effect. Potency increases with increasing # of enemy 23. Eclipse - lowering the enemy's LOS 24. Turn tree - turns into a tree. In the tree form the druid has more HP but loses significant speed. 25. turn fox - chances of fleeing from a battle is 90%. While in fox form, druid cannot attack. can only flee. 26. Turn posum - in this form the druid has the ability to fake death. most effective against npcs 27. summon fireflies - increases LOS at night 28. sap spray - slow the enemy. Potency is more effective over time. 29. mycolides - create poisonous mushroom powder that can be combined with food. loses x% of HP if eaten every tick. 30. summon wolf - each wolf damage is increased with additional wolf summoned. 4 wolves max.
out of ideas...
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Chilliwack
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Post subject: Re: Favorite Classes of the Realms (including epic) (24-01-2008) Posted: Tue Jan 29, 2008 1:43 pm |
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Joined: Tue Aug 02, 2005 4:46 am Posts: 705 Location: Ottawa, Ontario
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man you suggested a lot of junk that's already implemented. we don't need spells that duplicate effects of other spells, especially if the same spells are in the SAME complexity class hawthorne vines = entangle nature's cure = til'd poison thorn shield = ironwood and razorthorn turn tree = shapeshift treant bloom = glamour summon wolf ALREADY EXISTS!
the ideas i like the most though are: turn possum to get out of a fight magma and blizzard summon eagle
_________________ Check it ouuuuut
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Zidane
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Post subject: Re: Favorite Classes of the Realms (including epic) (24-01-2008) Posted: Sun Feb 17, 2008 4:36 pm |
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Joined: Tue Nov 16, 2004 6:30 pm Posts: 560 Location: florida
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bard just dont have enough attack base songs to hold things on there own. no special attacks for bards too. Possible to improve bards. Make more speical effect that do 2 or 3 effect in 1 song. Make bards songs attacks do more damage base on add Damage roll. more ideas to come.
_________________ Dr. Zidane of The Forsaken
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