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Dark Legacy MUD Forum • View topic - Favorite Classes of the Realms (including epic) (24-01-2008)




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 Post subject: Favorite Classes of the Realms (including epic) (24-01-2008)
PostPosted: Thu Jan 24, 2008 7:46 pm 
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Here are the favorite classes of the realms. Note that for multiclass character each class is counted. Only characters that have played in the last 30 days are included.
Attachment:
favorite dl classes.png
favorite dl classes.png [ 4.24 KB | Viewed 3596 times ]

Attachment:
epic.classes.e1-e1000.png
epic.classes.e1-e1000.png [ 10.25 KB | Viewed 3577 times ]


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 Post subject: Re: Favorite Classes of the Realms (including epic) (24-01-2008)
PostPosted: Fri Jan 25, 2008 8:04 pm 
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Any idea why psio, rogue, druid ranger and bard are so low on the charts?


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 Post subject: Re: Favorite Classes of the Realms (including epic) (24-01-2008)
PostPosted: Sat Jan 26, 2008 3:57 pm 
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Well, I've heard that bard is only good as a backup class to assist parties, and well, many want to be able to fight and defend themselves on their own, and as for druid I have heard that since elementals were changed it has become useless, not that it was very useful before, besides the many different elemental advantages. Besides that I don't have any other information to offer.

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 Post subject: Re: Favorite Classes of the Realms (including epic) (24-01-2008)
PostPosted: Sat Jan 26, 2008 8:33 pm 
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i think it'd be cool if druids could cast pebblelure outside of the mines, to use for fighting and junk. like the xorn could emerge from the ground instead of the walls

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 Post subject: Re: Favorite Classes of the Realms (including epic) (24-01-2008)
PostPosted: Sun Jan 27, 2008 2:44 am 
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druids can only single wield. perhaps let them dual wield?


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 Post subject: Re: Favorite Classes of the Realms (including epic) (24-01-2008)
PostPosted: Sun Jan 27, 2008 2:59 am 
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... druids shouldn't be able to dual wield

however rogues should be able to dual wield earleir

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 Post subject: Re: Favorite Classes of the Realms (including epic) (24-01-2008)
PostPosted: Sun Jan 27, 2008 10:05 am 
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Druids are so low down because no-one wants to be as awesome as me! :D
Nahh, I think it's because they have no particular strengths (pvp or mobwise). Their main selling points are (offensive) sunbeam, conjure elemental; (other) ironwood, rosethorn.
But elementals don't work against players any more, and can rarely hit mobs (it's only the zapping/non-physical attack that really does anything). Also, if you want an offensive spellcasting class, you'd be better off with mage (breath, arrow, etc) rather than druid (sunbeam).
So it's more that there are other classes more useful than druid for particular purposes. I guess people might choose a druid for mining purposes/pebblelure. But not for a 'powerful' character, since there are more useful classes around.

Rangers are not popular for similar reasons - not as good at nature spells as a druid, not as good at melee as any of the melee classes. I'm not sure how popular bows are, I think some pvps may prefer them? So nothing really going for them.

Bards. They're too hard to train up (cleaning, tuning, not to mention the instrument skills), and in the meantime, aren't too good at melee. You can't cast while performing (so a spellcaster doesn't want a bard), you can't dual wield while performing (besides singing) (so a melee-er doesn't want one either). And with the exception of Psalm of Learning, their songs aren't too good either. (eg, why use Faerie Flutter and have to re-perform every time you cast/speak when you could have a cleric and use haste, plus be able to heal better than with Mending Monologue/Healing Harmonic).

</rant>, hah!

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 Post subject: Re: Favorite Classes of the Realms (including epic) (24-01-2008)
PostPosted: Sun Jan 27, 2008 4:52 pm 
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maybe druids could get a Shillaleigh spell..that adds magical attack/damage bonuses to the weapon..makes it a druids holy avenger maybe..and is still stackable with enchant weapon and holy avenger..might make adding druid to your mix of classes a little more worthwile? ..also..is thorns still a horribly short duration spell? why not make it a little closer to rancor shields duration if it is?

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 Post subject: Re: Favorite Classes of the Realms (including epic) (24-01-2008)
PostPosted: Mon Jan 28, 2008 12:39 am 
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shillelagh should only work on wood (maybe only wood blunt) weapons, but i'm in agreement. maybe instead of just more damroll/hitroll shillelagh could do something unique, though

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 Post subject: Re: Favorite Classes of the Realms (including epic) (24-01-2008)
PostPosted: Mon Jan 28, 2008 6:35 am 
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such as... extra dmg to non-natural eqipment worn by the other player?

or maybe extra dmg to unnatural creatures (unbeasts and whatnot)


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 Post subject: Re: Favorite Classes of the Realms (including epic) (24-01-2008)
PostPosted: Mon Jan 28, 2008 2:53 pm 
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yeah, shillelagh could totally do that.

i was actually playing this roguelike based on the d20 system (called incursion) and the shillelagh spell worked on any non-metal equipment, and added damage and a lightning brand. it seems pretty cool, 'cause like, druids are all about harnessing nature, and lightning is totally natured being harnessed. plus the shillelagh spell would make wood useful again for things other than furniture and poles. i've got wood quarterstaves crafting maxed!

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 Post subject: Re: Favorite Classes of the Realms (including epic) (24-01-2008)
PostPosted: Tue Jan 29, 2008 7:26 am 
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possible new spells to boost the druid class:
1. Hawthorne Vines - vines that sprout from the ground and hold the enemy in place for x amount of time.
2. Summon Bats - Bats that suck the health of the enemy and chanel x% of it to the druid
3. Summon eagle - noncombat animal that allows summoners to mount and fly in worldmap w/ huge LOS
4. Nature's Cure - remove poison
5. Bark armor - increases x% of DR
6. Thorn shield - can only cast on shields. makes it stronger, and add spines to it
7. summon Golem - summon golem
8. Blizzard - cold damage
9. Artic Frost - freezes enemies or slow them down
10. Magma - fire damage
11. Chill - x% susceptible to cold
12. Tornado - Wind damage
13. Summon Elder Tree - summon tree with huge HP but supper slow to fight for you
14. Serenity - ?
15. Bounty - ?
16. Flood - water damage
17. Bloom - increases charisma
18. summon man catcher - summoning a plant that the druid can use as a trap
19. Fog - Lower enemy's AR
20. summon Leopard - non combat, mountable, castable only in worldmap. Has Huge Movement
21. summon locus - minor offensive spell. Immune to physical attacks, Highly susceptible to any magic spells
22. Static Blast - offensive spell. lightning base. area effect. Potency increases with increasing # of enemy
23. Eclipse - lowering the enemy's LOS
24. Turn tree - turns into a tree. In the tree form the druid has more HP but loses significant speed.
25. turn fox - chances of fleeing from a battle is 90%. While in fox form, druid cannot attack. can only flee.
26. Turn posum - in this form the druid has the ability to fake death. most effective against npcs
27. summon fireflies - increases LOS at night
28. sap spray - slow the enemy. Potency is more effective over time.
29. mycolides - create poisonous mushroom powder that can be combined with food. loses x% of HP if eaten every tick.
30. summon wolf - each wolf damage is increased with additional wolf summoned. 4 wolves max.


out of ideas...


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 Post subject: Re: Favorite Classes of the Realms (including epic) (24-01-2008)
PostPosted: Tue Jan 29, 2008 1:43 pm 
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man you suggested a lot of junk that's already implemented. we don't need spells that duplicate effects of other spells, especially if the same spells are in the SAME complexity class
hawthorne vines = entangle
nature's cure = til'd poison
thorn shield = ironwood and razorthorn
turn tree = shapeshift treant
bloom = glamour
summon wolf ALREADY EXISTS!


the ideas i like the most though are:
turn possum to get out of a fight
magma and blizzard
summon eagle

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 Post subject: Re: Favorite Classes of the Realms (including epic) (24-01-2008)
PostPosted: Sun Feb 17, 2008 4:36 pm 
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bard just dont have enough attack base songs to hold things on there own.
no special attacks for bards too.

Possible to improve bards. :D

Make more speical effect that do 2 or 3 effect in 1 song.
Make bards songs attacks do more damage base on add Damage roll.

more ideas to come. 8)

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