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 Post subject: Lycanthropy
PostPosted: Wed Oct 27, 2004 2:59 am 
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Joined: Wed Oct 20, 2004 12:16 pm
Posts: 13
Location: CLeveland,Ohio
I've played smaug muds for well over 10 years now.
And in that time I have never seen a decent Lycanthropy race done.
They are almost always like vampires with different stats.
What Im thinking is a few types of Lycanthropy.
Werewolf, Wererat, Werebear and Weretiger.
Each with a Human Form, a Hybrid Form, and a Animal Form.
Anyone who loves werewolves in fiction as much as I do Im sure would love to see this done right.

The benefits are prolly obvious, increased speed and strength in different forms, increased regeneration, nice stat increases while in Hybrid and Animal shape.

The negatives:Weakness to silver, being KOS (Kill on Sight) in any "good" type town, like Tarsonis. Meaning the mobs will attack you anywhere but your guildhouses, most likely. This could be a disease you catch, or maybe a character creation option. Maybe both.
True Lycanthropes, who cannot be cured, and infected, who can be cured.
I hope you give it some honest thought, I would love to see this done well, and on a mud I am coming to enjoy more than any previous.

Darken --Wanna-be Werewolf-- :twisted:

_________________
"Great Minds talk about Idea's,
Average Minds talk about Events,
Lesser Minds talk about People."


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 Post subject:
PostPosted: Wed Oct 27, 2004 4:10 am 
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Joined: Wed Sep 22, 2004 9:21 pm
Posts: 171
Not a bad. I like this. And I don't like anything. ;) I'd like to see what other ideas you may have for a project I'm doing.

I myself have been SMAUG MUDing for about 8 years. I started on RoD and have roamed the MUD universe since.


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 Post subject:
PostPosted: Wed Oct 27, 2004 8:12 am 
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Joined: Wed Oct 06, 2004 11:37 am
Posts: 42
Can I be a weredragon? 8)

But yeah, those ideas were proposed numerous times on various muds and on DL noteboards as well. Be a nice thing to have.


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