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Dark Legacy MUD Forum • View topic - Races




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 Post subject: Races
PostPosted: Tue Jun 19, 2007 9:16 pm 
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I'm happy with the freedom the large number of DL races bestows so i'm migrating them to Ashmaran. Disregarding their abilities, are there any additional races you would suggest?


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PostPosted: Tue Jun 19, 2007 9:21 pm 
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sounds good, chief, keep it goin'

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PostPosted: Tue Jun 19, 2007 9:34 pm 
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OH OH OH introduce demon type things, like a warped human with seven arms growing out of it's face, FUN FOR CHILDREN OF ALL AGES.


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 Post subject:
PostPosted: Tue Jun 19, 2007 9:45 pm 
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Herms2.0 wrote:
OH OH OH introduce demon type things, like a warped human with seven arms growing out of it's face, FUN FOR CHILDREN OF ALL AGES.


rofl!

Pixie: Hi there big guy!
big guy: *flubbers his hands* "Fblr?" *licks lips*
Pixie: >_< ._.


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 Post subject:
PostPosted: Tue Jun 19, 2007 9:46 pm 
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Location: Irvine, orange county, California
Titan
also, do something about constructs. Their description is greatly misleading. When i picked construct as my race, i had no idea that i couldnt eat. the description never said that i couldnt eat. only said that i didnt NEED to eat. Also, the description never said anything about construct not being able to drink and quaff. I think you should either change the description or allow constructs to eat and drink. I suggest allow constructs to eat and drink.

a bit off topic. we already have machines that can convert food into energy. so, maybe constructs can do this as well :) It's called biotechnology


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PostPosted: Tue Jun 19, 2007 10:32 pm 
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Titan would be nice, also, Ling we could just have constructs eat metals and gems, yay for recycling. And make them drink oil.

Also, cele, try shaking hands with my seven armed face monster person thing :P.


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 Post subject:
PostPosted: Tue Jun 19, 2007 11:40 pm 
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i like your idea! drinking oil!!!


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 Post subject:
PostPosted: Wed Jun 20, 2007 12:18 am 
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Location: New Zealand
Merpeople =P I feel there is a serious lack of underwater races in DL, I also think for Ashmaran we should be trying to get cultures in all sorts of areas, ie

Land: Human, etc
Underground: Drow, Dwarves, etc
Sky: Winged elves? Birds =P etc (flying cities?)
Water: Merpeople, Lizardmen? etc
Lava: Flames (living fire? XD)

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 Post subject:
PostPosted: Wed Jun 20, 2007 1:38 am 
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LAVA TROLL!!!! Or we could incorperate a version of the gorons from zelda, the rock eating behemoths that live in and around volcanos.

As for the skies, maybe harpy type things.
Flying cities could be held up by millions of working pixies. Like a bunch of hamsters on their running wheels producing power so shall we have pixies flying to keep the cities above others.


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 Post subject:
PostPosted: Wed Jun 20, 2007 2:54 am 
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i like the culture idea. it gives the mud more substance.


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 Post subject:
PostPosted: Wed Jun 20, 2007 3:09 am 
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Oh, throwing out ideas here, maybe depending on your race you'll be more accepted into certain areas? Such as if you're an orc you'll be accepted into an orcish area or more "evil" area, but walk into an elvish relm and you'll be attacked on sight.

On that note, to keep people from destroying entire cities for the hell of it, add guards maybe? Extreamly powerful so only the best would have a 1% chance of getting through. Or have it a pvp standpoint if someone who's not of your kind or accepted by your kind walks into an area that you're in, an echo/yell appears and then you're allowed to kill that person/thing.

IE: Lingolas comes in from the north - "TROLL!!!!" - then lingolas has a pvp flag attached on to him as long as he's in the area.


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 Post subject:
PostPosted: Wed Jun 20, 2007 11:06 am 
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Location: some where behind the washer
how about Sarr?

Catlike Humanoid-

uhh... idk what else to say about it, google Neko for a pic of what a Sarr sorta looks like. and there are a few other DL players that would love this, but they dont log onto the forums, ever


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 Post subject:
PostPosted: Wed Jun 20, 2007 5:10 pm 
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NO CATLIKE HUMANOIDS EVER GODDAMNIT
-please-

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 Post subject:
PostPosted: Wed Jun 20, 2007 5:15 pm 
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Squirrel humanoids


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 Post subject:
PostPosted: Wed Jun 20, 2007 10:02 pm 
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Location: New Brunswick, Canada
Golems
Goblins
Avians
Reptilians
Mammoths
Animals


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 Post subject:
PostPosted: Thu Jun 21, 2007 2:21 am 
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please add Sarr, ill have satoarkai log on and give a better desc.


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 Post subject:
PostPosted: Thu Jun 21, 2007 2:46 am 
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cele i'll give you my soul and the soul of my loved ones if you don't put any furry bastards in as races

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 Post subject:
PostPosted: Thu Jun 21, 2007 2:54 am 
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I think we have enough beast-kin in the game as it is anyways.


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 Post subject:
PostPosted: Thu Jun 21, 2007 6:43 am 
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Chilliwack wrote:
cele i'll give you my soul and the soul of my loved ones if you don't put any furry bastards in as races


OoOoOOoOooOOo *rubs hands*


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 Post subject:
PostPosted: Thu Jun 21, 2007 7:03 am 
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You could just have his soul rub your hands for you.


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 Post subject:
PostPosted: Sat Jun 23, 2007 5:37 pm 
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ever thought of being able to add a template to a char by spending epic points or glory?

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 Post subject:
PostPosted: Mon Jul 09, 2007 12:36 pm 
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that sounds fun, templating characters.


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 Post subject:
PostPosted: Tue Jul 17, 2007 2:38 pm 
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I always liked Gargoyles.


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 Post subject:
PostPosted: Wed Jul 18, 2007 8:48 pm 
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Gargoyle would be a wicked race! *begs*


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 Post subject:
PostPosted: Wed Jul 18, 2007 9:00 pm 
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Rathnor wrote:
I think you missed a bit of what I was saying.

Sneak attack would not be a command that you type in, it would function like enhanced damage.

Thus it could also go off on a circle, or any other combat ability.


This could be a cool idea to add to the Ashmaran forum for a new race bonus. Shadow race perhaps has this ability of the sneak attack, but have it based on an evasion roll after an attack. if you successfully evade into the shadows then you have your sneak attack roll before your next attack. if it rolls successful then you hit with your sneak attack dmg (unaffecting balance) and then your actual command of attack (say for example, thrust or multistrike). the percents on the rolls chances of success to be adjusted to make it an appropriately fair bonus for the race.


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