Dark Legacy MUD Forum


Multi User Fantasy Text Game
It is currently Thu Mar 28, 2024 6:12 pm

All times are UTC





Post new topic Reply to topic  [ 14 posts ] 
Author Message
 Post subject: Craft limit
PostPosted: Tue Jun 19, 2007 8:52 pm 
Offline
Arch-Caretaker
User avatar
 Profile

Joined: Tue Sep 14, 2004 1:12 am
Posts: 739
Location: Delft, The Netherlands
I'm going for a crafting system where you can learn multiple crafting styles and combine them in your crafted items (imagine learning dwarven and elvish crafting style, allowing you to reforge your axe with a dwarven metal with elf style decorations and magical enchantments).

I'm pondering if I should limit the number of crafts a single hero can learn, or allow them to learn everything. I'm leaning for the last, i'm looking for arguments for or against. Which would you enjoy more, and why?


Top
 

 Post subject:
PostPosted: Tue Jun 19, 2007 9:22 pm 
Offline
Tri-Avatar
User avatar
 E-mail  WWW  Profile

Joined: Tue Aug 02, 2005 4:46 am
Posts: 705
Location: Ottawa, Ontario
personally i'm against crafting, because it'd be really hard to keep balance... like crafted equipment should be better, but not by an earth-shattering amount

_________________
Check it ouuuuut


Top
 

 Post subject:
PostPosted: Tue Jun 19, 2007 9:32 pm 
Offline
Newbie
 Profile

Joined: Sun Jun 17, 2007 5:28 pm
Posts: 37
Maybe limit depending on the race? I understand though that this would mean that people would chose certain races agaist others but i suppose it'd be unavoidable. An example would be being a dwarf and learning dwarven style of forging, because you're a dwarf you're already skilled in the arts of crafting so you would have a wider range of craft skills (gnomish, human, elvish?) then lets say a troll who's not really all that great in the arts of crafting. Also you could add into it, depending on the race there are only certain types of crafts you can use, like dwarven being able to do all the "good" races, but not able to do lets say troll style of crafting. Or an elf who can do elvish style and drow ( if they'll be in the game ) style, but can do orcish style because it's too brute for their kind. And vice versa.


Top
 

 Post subject:
PostPosted: Tue Jun 19, 2007 9:39 pm 
Offline
Dual-Avatar
User avatar
 WWW  Profile

Joined: Tue Sep 21, 2004 12:28 am
Posts: 449
Location: Irvine, orange county, California
i like to be able to learn everything on one character, but i dont think it will be good for DL community. If everyone can make everything, people will not get to interact with each other as much. I like to see players negotiate for crafted equ. Something like "if you make me a helm i'll make you a bracer. do we have a deal?"


Top
 

 Post subject:
PostPosted: Wed Jun 20, 2007 12:15 am 
Offline
Caretaker
User avatar
 WWW  YIM  Profile

Joined: Tue Sep 14, 2004 2:11 am
Posts: 814
Location: New Zealand
i think a limit somewhere along the lines of a point system, ie.

points:

Code:
Crafting (30/50 points spent):
... Weapons            1 point
      ... Metal Axes         1 point
      ... Mithril reforge      5 points
           ... Dwarven enhancements   5 points
      ... Elvish enchantments   5 points
... Armor            1 point
      ... Wrist            1 point
           ... Metal Bracers      1 point
                ... Orc Spikes      5 points
                ... Elvish enhancements 5 points

_________________
Kiasyn Kelle


Top
 

 Post subject:
PostPosted: Wed Jun 20, 2007 2:53 am 
Offline
Dual-Avatar
User avatar
 WWW  Profile

Joined: Tue Sep 21, 2004 12:28 am
Posts: 449
Location: Irvine, orange county, California
good points


Top
 

 Post subject:
PostPosted: Wed Jun 20, 2007 7:33 am 
Offline
Arch-Caretaker
User avatar
 Profile

Joined: Tue Sep 14, 2004 1:12 am
Posts: 739
Location: Delft, The Netherlands
Binding of items definitely isn't one of those things that Ashmaran will inherit, as it makes the game one big shared singleplayer game. :P Muds are about sharing and helping each other out.

Don't worry too much about the balancing aspect of crafts and crafts overshadowing NPC gear, i've got that covered. I'm interested into why learning all crafts or just some of them would be more enjoyable (for the players as a whole) over the other.


Top
 

 Post subject:
PostPosted: Wed Jun 20, 2007 5:09 pm 
Offline
Tri-Avatar
User avatar
 E-mail  WWW  Profile

Joined: Tue Aug 02, 2005 4:46 am
Posts: 705
Location: Ottawa, Ontario
flip a coin

_________________
Check it ouuuuut


Top
 

 Post subject:
PostPosted: Wed Jun 27, 2007 11:30 am 
Offline
Tri-Avatar
User avatar
 WWW  YIM  Profile

Joined: Tue Nov 16, 2004 6:30 pm
Posts: 560
Location: florida
:D

_________________
Dr. Zidane of The Forsaken


Top
 

 Post subject:
PostPosted: Wed Aug 01, 2007 2:01 pm 
Offline
Tri-Avatar
User avatar
 WWW  YIM  Profile

Joined: Tue Nov 16, 2004 6:30 pm
Posts: 560
Location: florida
lingolas wrote:
i like to be able to learn everything on one character, but i dont think it will be good for DL community. If everyone can make everything, people will not get to interact with each other as much. I like to see players negotiate for crafted equ. Something like "if you make me a helm i'll make you a bracer. do we have a deal?"
i agree on this. :wink:

_________________
Dr. Zidane of The Forsaken


Top
 

 Post subject:
PostPosted: Wed Aug 22, 2007 2:25 pm 
Why not allow everyone to craft everything, BUT have no limit on how much one can progress in one craft? It'd allow people to craft pretty much anything but someone wanting a true master craft would have to concentrate on it...


Top
 

 Post subject: craft limits
PostPosted: Wed Sep 12, 2007 10:24 pm 
i think that charactersd should be able to learn crafts and they should be able to create all the stuff, but this would make players become indifferent to one another, so i think we should have to choose one or two crafts based on our race and craft all the items of those crafts, like stonecutting and metalworking for dwarves, woodcutting and sewing for elves, etc.


Top
 

 Post subject: Re: craft limits
PostPosted: Wed Oct 03, 2007 4:40 am 
Offline
Tri-Avatar
User avatar
 WWW  YIM  Profile

Joined: Tue Nov 16, 2004 6:30 pm
Posts: 560
Location: florida
Sabin wrote:
i think that charactersd should be able to learn crafts and they should be able to create all the stuff, but this would make players become indifferent to one another, so i think we should have to choose one or two crafts based on our race and craft all the items of those crafts, like stonecutting and metalworking for dwarves, woodcutting and sewing for elves, etc.
so you saying a elf would be able to adept tp woodcarving more faster then other races? if so im all for it :)

_________________
Dr. Zidane of The Forsaken


Top
 

 Post subject: continued craft discussion
PostPosted: Fri Oct 05, 2007 8:47 pm 
zidane, that is exactly what im saying. i believe that would be a great idea[/quote]


Top
 

Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 14 posts ] 

All times are UTC



Who is online

Users browsing this forum: No registered users and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
cron
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group  
Design By Poker Bandits