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unruly crafting feedback request
http://forums.dark-legacy.com/phpBB3/viewtopic.php?f=24&t=2964
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Author:  Celeborn [ Thu Apr 19, 2007 10:00 am ]
Post subject:  unruly crafting feedback request

Since succesrate mod on unruly crafting affects many things (resource gathering, crafting, fishing, etc) I'm wondering if you guys would be willing to post your experiences with it? What are the noticable differences and consequences?

Also, since there are some prerequisites for crafting, what are the minimal crafting instruments I need to stick in a shop so all the other crafting instruments can be created by crafters?

Succesrate mods currently active:
+ Where you would normally get an special craft success you now get an exceptional craft success
+ Where you would normally get an normal craft success you now get a special craft success
+ Where you would normally get a craft failure you have 50% chance to have a normal craft success.

Author:  Chilliwack [ Thu Apr 19, 2007 3:07 pm ]
Post subject: 

gem tools, mining picks, chisels, wood saws, diamond saws?

Author:  Chilliwack [ Thu Apr 19, 2007 3:09 pm ]
Post subject: 

oh, and scissors.

Author:  Chilliwack [ Sat Apr 21, 2007 4:31 am ]
Post subject: 

well even though i am successfully making cuirasses pretty often, the craft percent is still going up excrutiatingly slow

Author:  Kayze [ Tue May 22, 2007 10:59 am ]
Post subject: 

You can craft an e1 True Masterpiece at about 60-64% adept , and at 70% adept rings , i crafted all other types of jewellery e1 TM from that ring crafter , Mine resources are very rich like u get about 4x the amount from deposits like 4 digs at an obsidian % instead of 1 or 2.

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