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 Post subject: unruly crafting feedback request
PostPosted: Thu Apr 19, 2007 10:00 am 
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Joined: Tue Sep 14, 2004 1:12 am
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Location: Delft, The Netherlands
Since succesrate mod on unruly crafting affects many things (resource gathering, crafting, fishing, etc) I'm wondering if you guys would be willing to post your experiences with it? What are the noticable differences and consequences?

Also, since there are some prerequisites for crafting, what are the minimal crafting instruments I need to stick in a shop so all the other crafting instruments can be created by crafters?

Succesrate mods currently active:
+ Where you would normally get an special craft success you now get an exceptional craft success
+ Where you would normally get an normal craft success you now get a special craft success
+ Where you would normally get a craft failure you have 50% chance to have a normal craft success.


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 Post subject:
PostPosted: Thu Apr 19, 2007 3:07 pm 
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Joined: Tue Aug 02, 2005 4:46 am
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Location: Ottawa, Ontario
gem tools, mining picks, chisels, wood saws, diamond saws?

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 Post subject:
PostPosted: Thu Apr 19, 2007 3:09 pm 
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Joined: Tue Aug 02, 2005 4:46 am
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oh, and scissors.

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 Post subject:
PostPosted: Sat Apr 21, 2007 4:31 am 
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well even though i am successfully making cuirasses pretty often, the craft percent is still going up excrutiatingly slow

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 Post subject:
PostPosted: Tue May 22, 2007 10:59 am 
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Joined: Tue Jan 16, 2007 2:52 am
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Location: West Virginia
You can craft an e1 True Masterpiece at about 60-64% adept , and at 70% adept rings , i crafted all other types of jewellery e1 TM from that ring crafter , Mine resources are very rich like u get about 4x the amount from deposits like 4 digs at an obsidian % instead of 1 or 2.

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