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upcoming unruly patch
http://forums.dark-legacy.com/phpBB3/viewtopic.php?f=24&t=2947
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Author:  Celeborn [ Wed Apr 18, 2007 10:35 pm ]
Post subject:  upcoming unruly patch

Version 2.1.0.15829 - Enabled april 19th, 2007

+ Steal enabled in its current form (might not even work :P)
+ Scalp enabled in its current form (same as steal)
+ vow disabled
+ max craft level e20.000
+ Rangers get 99% bows and crossbows
+ Undead and Constructs can be soulbound

To accomodate for the quick loss of items and life:
+ 3* normal XP gain
+ different rune combinations for runewords, cheaper and shorter rune combinations.
+ 50% extra chance of popping chests
+ Where you would normally get an special craft success you now get an exceptional craft success
+ Where you would normally get an normal craft success you now get a special craft success
+ Where you would normally get a craft failure you have 50% chance to have a normal craft success.
+ blue diamonds are embedded into clumps of 1-6 emeralite.

Author:  Roje [ Wed Apr 18, 2007 10:49 pm ]
Post subject: 

emeralite in the mines! Whee, so we can make cool eq and lose it too

Author:  Chilliwack [ Thu Apr 19, 2007 2:03 am ]
Post subject: 

it kills the corpse before you get a chance to loot corpses or scalps

Author:  Itachi [ Thu Apr 19, 2007 2:50 am ]
Post subject: 

Remove perma! :P Though, not trying to baby everyone, add either the killer have the ability to steal up to 2-5 items from the corpse, OR, rather random purges within the corpse so random items disapear upon the killblow, or even not during the killblow just have the items life determin whether or not an item will be destroyed upon a hit or not.
Or even have the condition of the item have a certain roll on whether or not an item is destroyed.

IE: Chillimage stabs his dagger into Androsi!
Shattering his cuirass!!!

There being 100% chance if the condition of the cuirass is in ragged shape" <+---->", in comparison to pristine "<+++++>"

Author:  Chilliwack [ Thu Apr 19, 2007 2:51 am ]
Post subject: 

why would a mage be using a weapon. your ideas are falling apart.

Author:  Tuler [ Thu Apr 19, 2007 2:54 am ]
Post subject: 

Itachi wrote:
Remove perma! :P Though, not trying to baby everyone, add either the killer have the ability to steal up to 2-5 items from the corpse, OR, rather random purges within the corpse so random items disapear upon the killblow, or even not during the killblow just have the items life determin whether or not an item will be destroyed upon a hit or not.
Or even have the condition of the item have a certain roll on whether or not an item is destroyed.

IE: Chillimage stabs his dagger into Androsi!
Shattering his cuirass!!!

There being 100% chance if the condition of the cuirass is in ragged shape" <+---->", in comparison to pristine "<+++++>"



yyeeeeessssssss

Remove perma! :D:D:D:D:D:D

Author:  Argos [ Thu Apr 19, 2007 3:04 am ]
Post subject: 

Uh, why not have item duration to drop during repairs.

Heres how I see it working

Repair at 45/50 durability.

35% chance of max durability drop.

"You Successfully repair Mitrill Cuirass, no durability is lost."

"You Fail to repair Mitrill Cuirass, you lost 5% of max duration."

Just an example, I would think a higher max duration drop would also be a good idea.

So if you succeed your looking at 50/50 durability

If you fail your looking at 45-5%/50-5% (so your minimum doesn't ever manage to pass your maximum. Btw I have no clue what you guys are talking about, sol I'm not even sure this is viable.

Author:  Chilliwack [ Thu Apr 19, 2007 3:24 am ]
Post subject: 

i like that idea, actually. being repaired sort of weakens it. yay.

Author:  Roje [ Thu Apr 19, 2007 11:25 am ]
Post subject: 

Unruly.

Why would he remove the permadeath thing. It makes it all the more challenging, if you remove the permadeath you may as well just play on the main port. It might suck if there are level sitters (which there always are) but if people start grouping together, you can level quicker and get somewhere before that happens to you. And if the person kills your permy, logout before they can get near you, wait and keep levelling, they aren't the only ones who can use cheap dirty tactics.

Cele perhaps maybe add in a level range to kill players with. So at least you dont have avatars and epics killing off every new pvp that enters the game.

Author:  Samius [ Thu Apr 19, 2007 1:14 pm ]
Post subject: 

May Allah praise you cele lol this mud pwns major ass perma might suck atm but i think its something we can work out i really like Androsi's idea lol.

Author:  Zidane [ Fri Apr 20, 2007 4:48 pm ]
Post subject: 

ok guys i kind of agree with perma but just ajust it to the idea of having more then 1 death lost. since 3 death is the max deaths someone can earn why not start out with it? depart or resurrect would trigger then 3/3 Lives. if there no max on the Lives in score sheet. Lets make it so we can at less die more then onces. 8)
*farts* :shock:

Author:  Zidane [ Fri Apr 20, 2007 4:52 pm ]
Post subject: 

Roje wrote:
Unruly.

Why would he remove the permadeath thing. It makes it all the more challenging, if you remove the permadeath you may as well just play on the main port. It might suck if there are level sitters (which there always are) but if people start grouping together, you can level quicker and get somewhere before that happens to you. And if the person kills your permy, logout before they can get near you, wait and keep levelling, they aren't the only ones who can use cheap dirty tactics.

Cele perhaps maybe add in a level range to kill players with. So at least you dont have avatars and epics killing off every new pvp that enters the game.
I AGREE ON THIS!!!

Author:  Tuler [ Fri Apr 20, 2007 6:29 pm ]
Post subject: 

No level sitters, level alone to 50 = possible.

New life x3 with potions = roxorz.

Unruly owns. Need guilds. Roje/Cele check PMs.

Author:  Itachi [ Fri Apr 20, 2007 9:01 pm ]
Post subject: 

YAY 99% in bows/crossbows, now are elementals going to become pvp useable again?

Author:  Zidane [ Wed Apr 25, 2007 9:15 pm ]
Post subject: 

Roje wrote:
emeralite in the mines! Whee, so we can make cool eq and lose it too
what symbol and color is it in the mines? Emeralite? :?

Author:  Chilliwack [ Thu Apr 26, 2007 12:26 am ]
Post subject: 

it's a secret

Author:  Kayze [ Tue May 22, 2007 10:50 am ]
Post subject: 

CELEBORN!!!! I need you , I play unruly I have a lvl e30 Juggernaut with all crafted eq , all mitrill , Im doing great , I need Deeds and possibly more than one life... please :P and i dunno whatever else u wanna add just come visit damnit!!!

Author:  Kayze [ Tue May 22, 2007 10:53 am ]
Post subject: 

THE WEATHER , please change the weather its so annoying , other than not having deeds/shops/good weather/maybe 2 extra lives/ i love it.

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