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 Post subject: Family Code Ideas - From noteboard + continued discussion
PostPosted: Tue Sep 21, 2004 10:59 pm 
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My rants and ravings are long as usual, sigh :P
At first I was thinking that everyone should have a chance to get a lastname
even if they don't create a family. This will occur if the price is low. I
mean a last name enhances my RP character in making it part of a fictitious
family. Im not sure if I have single character except maybe Silvanos and mb
one other that has the type of RP character that would justify a "real"
family.
But on the other hand, if the price of a lastname/family is high, then this
would create an elite. Im fine with this cause im rich and powerful, muhahaha?
I could see how others would have trouble with this.
For example, lets say a family is a million gold, well that spells out elite
already. I have trouble believing they'd RP a poor family living in the hovels
outside Midian. For that matter will anyone? Especially since RP on DL is
pretty dead (*wishes it wasn't so). This creates the opposite example: lets
say a family costs 10k and the family styles themselves as the Kings of Tyr. I
mean come on, you paid 10k for that. See the problem?
So I think some Imm regulation is def. needed, mb when nations come in you can
create duchies or whatever and create some way of deciding how families can
rule them or something lower etc. like a feudal system, or give them a list of
titles to choose/pay from/for? Or not at all, and leave it to the other ppl to
laugh at the poor Kings of Tyr.




The idea that really struck me was paying a certain amount to start a family
then additional payments to enhance that family into something bigger. I think
a combination of gold and glory would be appropriate, maybe even combine it
with fame and honor since they're rather useless at this point.
For example, it costs money to register a family. It costs glory to get a coat
of arms (which I def. would like to see, along with other personalized
things). It costs honor to get some other perk, or the mb the higher the total
honor combined of the family gives additional perks on the blood line? Level
of fame grants affects to charisma, shop prices, and whatever else might be
appropriate.
Fame and honor would require more than just epics and treasure hunting to get
tho. I don't think they should chest pop, but mb it could be combine with the
high scores? Every so and so mkill, age increase, gold level, token sacced etc
you have a chance to pop a fame and/or honor boon? Only problem is that honor
isn't really appropriate if it "found". Honor is an undefinable, personal
thing. You either have honor or you don't.
Mb some activity that would dictate divine devotion? Since favor doesn't really
do this? Mb an altar deed for sacrifices differing for each deity? But with
some control on what ppl can do since thered def. be ppl botting sacrifices
all day. Mb a combo of things? Sekhmet would like to see war, Fianna love,
Leopold truth. Its def. hard to create something for each thing I think. I
mean the greatest liar on DL gets divine powers from Hor?




I think in that sense you could create levels of greatness so that "normal" ppl
can afford a bloodline and enhance their RP experience with that, but also
people above and beyond can enhance their families. I'd like to see possibly
something like a Great Family list, just like the Sovereign guild list. I
think there would have to be some type of scoring instead of just Immortal
discretion since as we see with the guild list, different things make
different guilds great, and some not at all. This could perhaps provide a sort
of family score, just like guild score. With various listings of stats, such
as total fame, honor, gold (if the family wants?), pkills, mkills, deaths etc,
glory (if the family wants?) This can of course combine nicely with the
website details I would think.




I think it would be cool if people could adopt with out a spouse
it is just an idea




You should be able to file Birth records somewhere, for "starters of "new"
families"





We should be allowed to keep our virgin names! Or have 2 last names. :P




I think that to help the honour of families and fame etc, there should be a
Reknown/Infamy system (almost like alignment, but not) And depending on the
mobiles/types of mobiles slain you would gain either reknown or infamy
depending. And of course there would be mobs that don't affect either. (I
think there should be some good types of epic dungeon monsters) so people can
kill goodie goodie mobs if they wish.
There shouldn't be flags on EQ or anything because of this, but reknown/infamy
would affect like NPC's and stuff, like some cities will like you even if you
kill babies, and other cities will abhor you.




There should be family talk and who [family]! :)




I think you should be able to claim a person as your brother or sister, without
having to have parents claim you as their children.
they would of course, have the same last name as you. Must be signed by both
parties.




As with avestifal, I believe there should be the brother and sister option. But
my suggestion is to also have half-brothers/sisters if races are going to
become a factor.


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 Post subject:
PostPosted: Wed Sep 22, 2004 10:49 am 
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wow that is alot of rant.

Everything sounds great.

I like to change the current honor system. LIke what isabelle said, honor should not be found, it should be earn. Here is my honoring system idea:

Every player who reaches e1 is automatically granted 100 honor points. These honor points may be exchange among players. For example. Avestifal asks me to do him a favor, like killing a supermob for him. In exchange, he grants me 5 honor points for my service. I would then have 105 honor points and he has 95 honor points left. In addition, a moderate amount of gold is required to transfer honor from one character to another. Perhaps, 100 gold for every honor point.

I like this idea because it reinforces the ideat that a player must earn his/her honor from other players.

This system is not easily abused because it requires legitimate players who reaches epic 1. It also discourages honor trading between alts because swapping honor costs gold. Even if one chooses to swap honor at the expense of some gold, there would still be a cap because you only have so many alts.

Whatever loopholes that i didnt think of i'm sure we can easily take care of.


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 Post subject:
PostPosted: Wed Sep 22, 2004 12:20 pm 
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It should be noted the above original post isn't Isabelle's, per say, but the collection of all the idea notes concerning the family code put into one forum post.

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 Post subject:
PostPosted: Wed Sep 22, 2004 2:57 pm 
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hmm i was thinking maybe like it could cost a certain amount of gold to create a last name/family name (ie, 50k or 100k or something) so that people can have a last name

BUT if someone wants to have kids, make it so that it costs glory to claim kids or adopt them

this way, people can keep a last name and some people can have a big family and you'd know the family name is important because people are willing to spend glory on creating a large family, because atm i dont see a lot of use for glory apart from enchanting and setbody

if we could also integrate the honour or fame thing in there too, that'd be cool cos my fame and honour points have been collecting dust on my score screen for far too long now :P


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 Post subject:
PostPosted: Wed Sep 22, 2004 9:31 pm 
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Joined: Mon Sep 20, 2004 10:30 pm
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Glory for kids is stupid, no offense. But think about it, my dad didn't give up any kind of "glory" for me. Adopting should cost money. Sireing should cost money too. (payment for hospital visits etc and what have you)

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 Post subject:
PostPosted: Wed Sep 22, 2004 9:55 pm 
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It makes sense to impose costs upon players based on realistic happenings.

Marriage: 50k, includes marriage license and female to take last name of husband. I also have a suggestion for this, perhaps I am already the daughter of a player with the last name of Dro'han. I decide to marry into another family with the last name of Ordanan. Perhaps when the females marry, their maiden names aren't lost and we can create a system so that perhaps my full name would be Shira Dro'han nu Ordanan? Just an idea.

Adoption: Real life, it costs 10k more or less, but since we can't have a race to see who can adopt the most children (hehe), make it another 50k and allows for the last name of parents to be taken, etc. And since there were concerns about people abusing the family system, (i.e. one day being the child, the next day withdrawing) how about we impose a fee of 100k or more to break that bond? Just an idea. :wink:

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 Post subject: Family Code
PostPosted: Wed Sep 22, 2004 9:58 pm 
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Once, guilds on this MUD were family orientated.

The older ones, such as Amazons, Blackraven, and Hawthorne.

As heir of the Blackraven Empire I feel I should speak my piece on this matter.

If Cele plans to make famile code, there should be no prerequisites, such as gold and whatnot, to become a family member. Our guild, for example, would only tolerate some players in our guild. We allowed a new member a trial position in which they were to prove themselves worthy. Be it in gaming superiority or being a good person. One and/or the other. Otherwise you were out and that was the end of it. We were hard enough on our own family, we did NOT need outside influence to govern our lifestyle.

If it's more or less a family tree... I would LOVE to see such a thing take place. Right on Cele.

I don't think a person should be allowed a last name until they're adopted by a family. A family could 'take in' a new player, and if they worked out, would then become a full-fledged member by adoption.

A family only-channel would be nice, but we Blackraven already have guildchat. We wouldn't need such a thing.

I do, however, believe our family structure (Blackraven) would be somewhat different than other families, as is ours is more of a brother/sisterhood. We have no children, so to speak, merely peers. Very few of us are masters. Only the oldest are masters. We are a vampiric-based society and I feel a traditional family structure idea may disagree with our methods.

If the new family system could be flexible to the family's needs, rather than static and conformist, it'd work out nicely.


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PostPosted: Wed Sep 22, 2004 10:42 pm 
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I think I stated above that i wanted maiden name and family name etc, in any case i agree but Shira stated Shira Dro'han nu Ordanan. The 'nu' is what concerns me.
1. You either make it classic and unflexlible : Dro'han Ordanan
2. You create a connector thingie like nu: Dro'han nu Ordanan, which many ppl will disagree with since theyd rather have 'en' or whatever
or 3. You create a racial prefix, suffix whatever thingie for each race, and many ppl will disagree with those set names also
or 4. Allow family customized prefix thingies using a family code to set that in place and every family member with 2 names gets that connector.

I would have to say go for either the first or fourth one.

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PostPosted: Thu Sep 23, 2004 3:08 pm 
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I remember now why i wanted to talk about prefixes etc. Some of my characters use a family hierarchy system already.
The father is kai di'(familyname)
the heir is the same
the 2nd son is par di'(familyname)
other sons and daughters are di'(familyname)
wives are en'(familyname)
servants are kep'(familyname)

the new lastname system already allows for uncapitalized prefix and then a capitalized name, which am truly utterly happy about. If its possible i would be so pleased with a prefix system sort of like having 2 lastnames but the first part can only uncapitalized so ppl will use it for things like that or not at all. This allows for more medieval/fantasy type lastnames instead of just standard ones. Although i know allowing all these customizations is a b**ch to code, it would really be the icing on the cake.

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 Post subject:
PostPosted: Thu Sep 23, 2004 6:51 pm 
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no offense silv, but I think DL might have to ask M.West for those last name thingies in your above post (unless I'm mistaken and they aren't from her works). Some writers don't like people using their stuff, non profit or otherwise, without permission.

Maybe design one based off those? usign them as an example?

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 Post subject:
PostPosted: Thu Sep 23, 2004 7:07 pm 
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oh, also-

I do not think people should be disbarred from being able to have their own lastname, if I have a character concept like I did for Gideon
(gideon akrabbim means: "He who cuts down scorpions") I wouldn't want to enter the game and find out I can't have akrabbim as a last name because I can only join one of these pre-existing families.
And I think we can agree that having the "lastname" in the title just isn't the same.

Perhaps you can't start a family until you're tri-av? Sort of like not being able to really start a family until you're an adult (though it does happen in some cases, I know)

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 Post subject:
PostPosted: Fri Sep 24, 2004 10:22 am 
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I dont want that way implemented as a standardized system anyway. Im sorry if it seemed that way tho i didnt specify that i wanted that. That was for my character(s). It was an example of the diverse range of medieval/fantasy types of names that ppl think up, like Shira's idea. My suggestion was to allow for the possibility of personal prefixes etc not a standard system to enhance family hierarchy etc.

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