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 Post subject: Old Idealist board + idea list
PostPosted: Tue Sep 21, 2004 10:29 pm 
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channel put in so that the people of the allied guilds can talk amongst
themselves without having to do so over public channels, or tells, or says?

This could be something toggled with on setguild. Like setguild ally <guild>.

Or, you could setguild openchannel <guild> if you want to open private channels
with another guild.



Personally, holding a million coins i would consider too far out there,
unless, you get into advanced currency, using notes which represent
various denominations
M note = 100000 D note = 50000 X note = 10000 and whatever the roman
numeral for 100 is, we could use it for 1 million

HOWEVER, i dont feel rogues should ever have the ability to steal such
things from players. Especially if there was no advanced currency,
somehow, bumping into a player, and walking along, while he steals the
2 million gold coins from you, without you realizing it, no, thats silly.

If you did carry all your gold, we would need to give it weight, so that
after say 5000 coins, you would be getting close to being fairly burdened!

to test, pick up a roll of 100 pennies, multiply that by 10, theres 1000
and it weighs as much as a shotput

pick up 5 shotputs, and walk down the street for a mile, i imagine
you will be grunting after a few minutes :)

Max amount of coins, i would say could be 10,000, without getting too crazy.
(this would be considering that the coins were carefully placed in a
strong backpack, and placed in the right position to give you low strain
on your back.




Regarding Currency.. I just happened to have the same thought today,
but with a different solution. I was thinking about how we don't really
have "gold" so much as "coins". You give people coins.. who knows what
they're made of? (I'm sure it probably says when they're on the ground,
but who drops money? ;)) Anyway.. I was thinking you should make a
currency system such as copper/silver/gold. You could go by tens or
hundreds.. like, 10 copper = 1 silver, 10 silver = 1 gold. And, of course,
make the currency exchangeable only at a bank.. and add weight to it. :)
My two copper.




dragonfly (super request) - automatic renumbering of rooms (so
that we can just let a builder go build, and then change the vnums later, the
only thing we would need to change by hand would be programs then Besides!,
ORB has it, so cellys dragonfly sure should :))

dragonfly having a three dimensional tool to adjust the view on the area for a
side view, or an arbitrary view, that would be neat :)
.
dragonfly some sort of speed enhancement, as it checks each room, it is aweful
slow, my computer (333 celeron isnt the fastest, but, still, its slow to work
now) :P
.
dragonfly - user configurable option to allow you to connect to their running
dragonfly, and download their area as theyre working on it, to allow you to
check on their progress :)

dragonfly adding a room or obj or mobile program to mulitple vnums
simultaneously (like highlight 50 vnums in a big square, and then use an
option to make a global program



dragonfly OR, at least, make adding room programs easier, right clicking is
awkward for me, maybe double click room, click program, then click 'ADD'
instead of right clicking ADD

OK dragonfly (this is how id implement mass (global) changes) - by using
(basically a command like RAT) - only like this - click on global edit - click
minimum vnum - maximum vnum - OR with ctrl key, highlight rooms to be
affected, then click global type (mobile,item,room) - so i click room, next,
the same box that comes up when i manually go in to add a program will appear,
i make my changes, all done




it would be really nice if you could specialize in 2 things

search needs to be set at a much lower level! like 1!

211854 Canute: i'm a first class mage, rogue, cleric, yet my max spell mastery
is 25, and my enhanced damage is 55, at the very least, i think my spell
mastery should be 95, i'm a sole magic user
.
210322 Canute: when grouped, maybe a message sent to all in that group like
'/PLAYER/ is now level XX!' or '/PLAYER/ has gained a level!'




21000 Isabelle: hey cele, maybe update help constates a little? :) its kinda
nice to know where people are :)
.
25233 Isabelle: for dragonfly - include links to building pages (like helspawns
site) in dragonfly help
.
21000 Isabelle: new ifcheck 'isriding' so we can make lances and stuff have
programs only while mounted, or other stuff
.
21000 Isabelle: new trigger for mobiles 'greetinfight' adds a greet for when
mobile is already fighting someone, and someone new comes in
.
211184 Canute: i need a command that ignores accounts, same as ignore, cept
-ignore -account playername :) it would be so lovely :) the world would be
a better place because of it! :)

Using different materials to make stuff doesnt have a large enough difference,
bronze/silver and gold all have same enchantment when making an item. and
meteorite/mitrill have the same, but meteorite is WAY harder to get.



I think that there should be instuments as a craft.
The craft can be, well, instuments
the masteries can be Wood and Metal instruments
the specializations can be Lute, baliset, Guitar(maybe) and Steel Drums,Flute,
Drums(maybe).
I can't think of many Midievil instuments so I added Guitar and Drums, but
there can be more, if the Caretakers want
This is only a suggestion, even if a good one, or so I think.


Last edited by Isabelle on Sun Feb 19, 2006 11:25 pm, edited 3 times in total.

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 Post subject: Old Idealist
PostPosted: Tue Sep 21, 2004 10:32 pm 
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Falconry, an alternative to having a pet, although you can certainly switch
when you feel the need. Because of the connectedness to nature, Druids would
be able to have a pet and their falcon active at the same time. Falconry
would be a skill available to all players should they have the money to pay
the Falcon Master to be trained in the art. Falcons would be similar to pets
in their function, but totally different in their practice. Falcons would get
a small % of the exp you got for killing a mob, whether you're in the room or
not. Instead of levelling up when they reached a ceratin experience, this
experience would be added to their pool. You could then 'buy' stats or tricks
for you falcon with those experience points. Your falcon could attack in
battle with you, but would be rather frail and weak when you first got him.
Tricks for the Falcons could include track, vision (extra sight on the map),
lead (a version of track which would then move your character in the right
direction), Falcon Cry (chance to stun mobs in the room), etc. Eventually
competitions could be held between players where a Falcon's stats would roll
the dice to see if they completed a trick or not, and entire competitions
could be held where you picked a trick for you falcon to do. A harder trick
would mean more points, but less chance of success, and bets could be placed
on whose falcon would win the affair. Falcons would periodically get hungry,
meaning you'd have to send them to hunt for food, and be without their services
for a time dependant on their hunting skill. It's a rather complex idea, so
these are just the broad strokes, but I wanted to post it and hear what people
think.




was just thinking, what if we made oceans unpassable except by either
boats, amphibious races, or (and here's my idea) Ports

we could line up a bunch of these ports along the shorelines of oceans
(such as freeport) and the player would need to spend money or gems
or whatever to ferry a ride to the other side :)

we could setup ports on each side, (a couple rooms each would be fine)
and then 'port area x1' would ferry rides to 'port area x2' and vice versus

Oh, and amphibious vehicles could be used as well, and maybe some players
could sell their services to ferry people around :)




change damreduction to be a percentage

if someone has both feet broken, they shouldn't be able to walk, if someone has
two broken arms, how can they even wield one weapon

why don't u change the travel system so that travel between areas like tarsonis
woods and the mine can be done,in effect doing away with the area limits

I want a "tada!!" social :P

When you level, report what new prisms and skills you gain

Add ability to sort the name list! Perhaps alphabetically, by guild, etc :P

I feel that when people speak in other languages.. that you should be able to
see what language they are speaking in.. even if you can understand it. "Bob
speaks in elvish "Yo!"

I feel that the action "sleep" should be more useful. Right now.. it takes a
very long time to take effect... It doesn't need a massive change.. just a
slight one would work out

it would be cool if you could reforge ironwood weapons




a command for colours - (a terminator) to tell the mud to stop making a colour

when grouped, if possible, right now it says An elite skeleton shaman is
DEAD!! no matter who killed it, and thats displayed to everyone, what about a
cosmetic change to be 'mobile name is ripped apart by your attack' and then to
group members it would be 'mobile name is ripped apart by players attack'

players are able to name their crafted items in capital letters without having
to use engravement. This helps to provide proper character coordinated
roleplay. Example 1: After finishing a craft "Do you want to give this weapon
a name?" - A Wooden Bow 'Swiftshot' Example 2: Name weapon (Goblin Bone Sword)
"Katana" - (small) (Glorified) Katana

It should show what your starsign is somewhere in score and what the affects of
it are

You need to create a helpfile for backfire like the one in the help zap says

using echo with variables - to send messages only to druids, or dwarves, etc,
to give them the illusion that theyre unique

the aim skill will give the opportiunity for characters to aim at a certain
body part of the mob


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 Post subject: old idealist
PostPosted: Tue Sep 21, 2004 10:33 pm 
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go through all statistic raising spells and examine them :)

Players should be able to kill whomever they please without looting, except
they would pay the consequences for being a Killer from guards, etc. Basically
to kill, you shouldn't have to be deadly, to loot, you should.

Make a pursue skill so we don't have to type advance alla time :P Auto in fight
is Nice :P

make swimming into a skill... when you fail... you sink

Can we please add refresh to the healers programs for the guilds, leveling is a
pain runnin outa moves all the time

I really prefered the old token list as apposed to the new golden only list,
cant we have both?

I really would like to see zenpin stick around the people she likes more, I
talk to her and then she up and leaves. I think if we interact with her she
should hang around longer so we can enjoy her more :) she is truely cute!

Maybe you should remove the AC tags from the EQ when you are looked at. But
make it available in the EQ option




Entangle spell. Recipient of the spell is limited to stay in the room they are
in for a duration of time.

you should remove the ability to sell fish to anyone other than the butchers
and other meat dealers.. it's sad to see TOO MUCH fish at the farmer's
daughter and such

how well crafted picks are, makes them more sturdy

having a friends list...now that DL is expanding i dont know half the ppl
on..makes it easier..handy

damage reduction highscore

Make masks that you can craft with woodcarving... make them like jewelery where
you can put gems and stuff in them for affects

make more epic doors closed/locked so people actually have to find the keys :P

explore % highscore




when you Deem chance to hit should be determined by Damage roll and Damage
reduction not armor and attack roll.

i think when you enchant a container, eg. keg of beer, with a pearl, there
should be some indication of what the keg does now

It would be reasonable if when using travel command while grouped would move
the entire group istead of just the one using it

Make the druid spell of resurrect pet cause the pet not to lose exp, while
using lilobee does. That would make druids somewhat useful

Unforge: Scraps an item and turns them into ingots! Its a good Idea!

diff. types of bait for fishing poles..for diff. fish

How about the regen rate of your Hp, mv, and mana goes up if you sleep in a
bed, or a tent etc. Be a good touch to make the game that little bit more
realistic

What about bite being a skill that vampires can practice and become adept at?

Scribe tent in Tarsonis should have a larger variety of new spell scrolls to
help newbies kill stuff. Warriors and Rogues shouldn't be able to invoke


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 Post subject: old idealist
PostPosted: Tue Sep 21, 2004 10:35 pm 
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Roleplay points are rewarded by players.
Each level, players retrieve 1-25 RP points for granting, obviously the higher
the level the more points you have to grant.
Recieving RP points equal to your level will add a 5 hp bonus next time you
level. EX: Kaiten is level 15. He is rewarded 15 rp points before reaching
level 16. When he reaches level 16, he gains 19hp +5= 24 hp.
Violaters of the system would recieve -150 rp points -150 rp points to grant
other players so they have to level numerous times to regain positive status.
This way, the players who actually see the roleplay are able to grant and
reward. Immortals can reward RP points in large quantities for stories and
bios and they see fit. Epic level players gain 5 RP points to grant each epic
level. LV 49 Players gain 30 RP points to grant upon avataring.





per kaitens note, it sounds good, i think we would just need to
decide 'who' would get this ability to give out rp points, or,
maybe if it could be set to only be given out per players account?

(the abuse that comes to mind would be a player just making alts all day,
and giving another player these rp points for no reason. At which time
an immortal would need to catch them, and then the penalty of -150
rp points would not be enough, i would ask for player deletion. (all players
in account)

Or restricting the ability to give out rp points to only level XX+ players

Or, maybe only if player is in RP mode, and have the player only able to enter
RP mode if they have received a certain number of RP points, this way
simply having the RP up there would show the other players that you have
accomplished something just by having that enabled.





Hi, I know this should be on the note-board, but I think that there should be
some kind of Intimidate skill, for big brawny ugly types, for instance my
troll w/ 1 charisma
I think there should be some kind of intimidation factor, since he's 10' tall,
battle scarred and as ugly as last months vulture seconds. ( to put it
Nicely) I think he, and others like him who've earned a reputation for
bad-assness *cough* should be able to intimidate lower lvl chars in the arena
or in PK (lower their attack or something) and intimidate shops to a lower
price (to compensate for how butt ugly they are) Cause frankly (and samly)
when someone lists something as 100k it costs my troll 189k




with intimidate, how would it work, because if someone who was 'wise' and
had been around trolls for a long time saw a drooling, snarling horrible
troll advancing towards them, they might think OH, mating season again
time to get out of here slowly. Or maybe they might think, Awww, how
cute, he wants to be friends with me :)

Where as a person without any troll experience would see this hideous
thing coming towards them, and be like ARGGH! RUN!!!

But also, a person who did not have any troll experience, BUT knew how
to leave a fight properly would make a 'strategic withdrawl' (leaving
carefully, not exposing thier back, and not running head over heals in
any direction)

so perhaps some sort of combat knowledge / education skill would be useful as
well.




1. Tweak weapon classes. A paladin with 80% max sword
and a ranger with 80% max bows is wrong. As it is now,
warriors will become the only class worth taking as a
meleeer. (is that a word?)
2. Is the mob falls down, lag on attacking should go to
zero. If the mob is laying there, why would i have to
wait to attack?
3. Remove lag from non-attack spells. I mean a lag on
creating food and water?
4. How is balance figured? Make it so higher dex keeps
you from falling over less?
5. Create an autoattack where if I target the head, i
keep attacking the head until i choose a new body spot
to attack.
6. Make it so the first attack actually has a chance of
hitting. I've gained 4 levels under the system and have
never hit with the first attack.




I'm a poor paladin with access to resurrect :-(
You would think that since paladins are part cleric they could at least
SEE the ghosts. I mean we do hunt undead right? If you don't want to
give us ghosttalk at least give us see ghosties :-) seems fair :-p
----------------------------
Holy Classes should be given the ability to imbue armor with the
favor of their own gods. effects could differ from different deities.
I was thinking that imbue could add an effect to a certain piece of
armor, perhaps a shield? and add a holy effect to it, for the mere
cost of some favor.
Regaining that favor should be no problem for the paladin/cleric too
:-p.
-----------------------------
Speaking of Holyiness.
If a Mage who worships a deity like Balthildis multiclasses into a
Paladin, he should be an anti-paladin with 'rotting hands' instead
of 'lay on hands'. And instead of having holy spells, perhaps unholy
spells would be perfect. :-)
-----------------------------
Paladins and Clerics should not be Atheists! :-(
Perhaps divine magic should only work if you have a deity?


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 Post subject: old idealist
PostPosted: Tue Sep 21, 2004 10:37 pm 
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Some players have a difficult time understanding that they can get back to
their corpse via walking when supplicate doesnt work. However, mant totally
forget where they were, could you create a command which lists the coordinates
of the last known location of the players death.




this is just a quick sketch. You immies can add in the colors and other neat
stuff later as you see fit

==============================PLAYERS==================================
o------------------------Aegis of Conclave----------------------------o
|60/60/60 Isabelle is officially cute High Imortal|
|The Creater Celeborn[AFK][IDLE] is never here Chief Deity|
| |
o--------------------=* Guardians of Alora *=------------------(5/81)-o
|-=(--=GoA=--)=- Lingolas Escaflowne (-=* AlphaOmega *=-)|
|-=(--=GoA=--)=- Arl hates school. (-=* Retired *=-)|
|-=(--=GoA=--)=- Homer (-=* Sigma Pi *=-)|
|-=(--=GoA=--)=- Kazin is the only Englis man on. (-=* Men at Arm *=-)|
|-=(--=GoA=--)=- Triname (-=* Holy Avenger *=-)|
| |
o-------------------------Dynasty of Forcena--------------------(1/56)o
|50/50/50 Atrolo Tenri wants a legendary phoenix (-+(crazy)+-)|
| |
|-----------------------------Guildless----------------------------(1)o
|30 Warrior Oogh I will kill you all |
|42 Mage Morlock Blackraven The Arch-Lich. |
=======================================================================

:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
Votes:
Yes: Lingolas Kuli Meh Coronis Bosh Vysira Kariyana
No:
Abstain:




Encouraging Role Playing

In order to acheive more role playing on the MUD. A system utilizing RP votes
could be implemented to encourage people.

When a player feels that another player has role played their character well,
He/She may vote for that player (syntax: vote 'playername' 'reason')

A player may receive one vote, per player, per time period (in this article a
week; however, a more suiting time period may present itself).

Each week the votes will be recorded for that week. At the end of the week, the
recipient of the most votes will be awarded a prize (ie tokens, gold, and/or
experience bonus) and a RP point. First and Second runner-ups should be
awarded lessor prizes accordingly.

After prizes are awarded votes would be reset to zero and voting begins again
for another time period.

A public post/help file should be included from Imms to help explain and define
that voting should be done out of support for the player's talent in acting
their character's part based on realism and believability (even if that player
wasn't an ally in the scene.) Nobody is required to vote or take part for that
matter. However the system will positively reinforce RPing behaviors.




The current format for battlecry is rather... unforgiving.
How about the following?

*variables:
$n = Name of slain player
$s = Sex of slain player (He, she)
$S = Sex of slain player (him, her)
$r = Race of slain player

So, a battlecry string might look like:
That proves it! $rs like $n can't touch me!
Which might look like:
That proves it! Dwarves like xoren can't touch me!




While we're on the subject of vampire things, I've come up with a few things
that might make it a little more fun.

1. Shapeshift being changed so that vampires get 'bat' instead of
'mockingbird'.
2. Vamps getting a small amount of regen at night, or getting our AC bonus that
we're supposed to have.

3. "Temple of Flesh" being changed to a runewalk-like ability; usable only
outside of battle, and instead of using it like a normal pillar, you'd use a
command like 'bloodwalk' or something, and it would take you to a vampiric
temple-esque area, underground, just as a place to rest or something.

4. Right now, 'summon guardian' summons the same mob as 'summon vermin', but
with 20 more hp. Considering how late we get this, how about making this
skeleton actually decent? Perhaps being able to add shape runes to change
what kind? (I.e. 'man' gets you a human or elf skeleton, 'gon' gets you a
dragon, etc.)




An alternative having the ability to stock multiple items at once... What about
being able to either:
A. Bundle resources, and have the bundles stackable. It would be a nice
alternative to sticking things in ex portals, it would still be only stackable
if they are the same (A bundle of 50 pine planks, or a bundle of 100 bronze
ingots).
B. Make some kind of a container that can be stacked in shops, but the only
thing that can go in them is resources. Again, only like objects would be
stackable, but you could have something like "Resources" listed, and when you
list it, it would have like 50 bronze ingots, 20 picks, or just the one
resource.
This is just another idea to make resource trading more viable on DL, crafting
is awesome, but if you wanted to whittle fishing poles, as well as make capes,
you have to either comprimise oh processing, or do one or the other switching
off. The chances of finding resources in a shop is very low the way things
work now.





My suggestions for what they're worth.
1. Rangers appear to have trouble keeping close enough to retreating
mobs to do damage. Could add charge or make their advance rate higher
2. Additional bows would be nice. One problem I see is that the bows
are 2 handed but have the enchant of one weapon. This puts them at
a disadvantage to someone whois is wielding 2 crafted weapons.
3. Bows at 80% is too low.Rangers don't get the normal warrior
skills like bash/head/stun/etc. Higher % in bows could help to
even this out some.
4. While fixing bows could quivers be looked at too? I haven't really
noticed a difference in damage between a normal quality quiver and
a exceptional quality quiver. Maybe I'm just doing something wrong :)
5. Add bleeding damage to arrow/crossbolt dart hits. A projectile
wouldn't sever, but it would cause some bleeding.
6. A crit hit (say x5 or higher) to the head could cause an
effect similar to that of bash.


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 Post subject: old idealist
PostPosted: Tue Sep 21, 2004 10:42 pm 
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Artifacts/Ancient Lore:
perhaps have ancient lore/abilities each race can learn, for instance: Pixies
Extra spell durations, Elves better arching skills or an innate form they can
shapeshift into at will 1 every 3 hours (randomly decided) Dwarves have a a
10% crafting success chance bonus, Orcs have a better Frenzy, trolls evolve
better regen/intelligence, Ogres...well...maybe they don't smell as bad or
something, gnomes can make golems/constructs, Lizardmen get an affinity with
reptils and won't be attacked by aggro dragons,snakes,lizards etc. without
provocation. gerps have double effects from items, Phasians learn how to make
their own pillars. Humans get NPC followers or hirelings
BUt have these only available after they do some kind of race quest or
something. So like a dwarf is sent on a long drawn out quest by a Dwarf (lots
of running around, players hate that) and Gnomes go to the gnome scientist to
learn such and such about making golems to guard their houses or whatever.
And Half Celestials/Half-Daemons-demons whatever make Angel/Gargoyle statues
that animate or something when an intruder comes in.
And artifacts: Only one of an artifact is allowed to exist and if it's lost,
it's lost. And IM's can choose to institute them back in, for instacne
'resurfacing of long forgotten ites' if they wish, and they can be uber, and
only one of them in the game you get the drift
And only usable by certain ppls or whatever




An addition to the who list or a change....How about putting a section on the
who list saying deadly or at war or not at war

I was thinking a since the Control weather spell seems to be
useless almost...why not add something to it...the crafted eq
could be used...when crafted with copper lightening could hit you
more often..since copper is a major conductor... --Myth

I had an idea about how to stop the massive pet mating and things. I think it'd
be a good idea and kinda funny if you added the option of spaying or
neutereing your pet so you make sure not to have more eggs of it and keep the
number of that kind of pet down. I understand you probably wont add this in,
but i still think it'd be cool if you could ---Dunadan

Idea for a new craft skill... engraving. You can use the code from being drunk
in relation to the skill level. -- Nikkosh

The game should have a spell to preserve things from decaying..
It should also have an ability to dismember dead corpses...
and to stick the head on pikes! :)
We should also be able to set people on fire.
And my last idea would be to have more race-diseases, like werewolves..




Basically, you get awarded with medals based on your performance in
your guild or a guild event. For example, if you had
a guild quest, you could be rewarded a medal as a
prize, as a symbol of your abilities. You would wear
them, they would have no stats to disallow abusement,
and they would be capitalized, to look cool, like
quest eq. eg: Eomund's Medal of Courage Lingolas' Medal of Perseverance
-Eomund
(these would be actual items with 10+ slots on the character)




since we all are heading into the direction of medals. This is my version of
guild metals.

::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
- He is a level 50/50/50 Warrior/Psionicist/Rogue.
, and is ranked -/=(Judicator of Revelation Heroes)=\- in the
-=^|Army(of)Aethar<Sal>|^=-.
- He once slew the blacksmith (epic level 9999).
- He has explored around 110% of Alora, earning the title 'Master Explorer'.
- Alexiel vowed for him.
- He has earned the title "Saviour of the Winter Spirit".
- He has found succor in the deity Sekhmet.
- He is considered a veteran at pkilling.
- His rating is 1192.
- Guild Metals Achieved [*][* ][* ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]
::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::


each color can represent a certain aspect. for example:
Gold star: for people who donated alot of money to guild
Purple star: ?
Red star: Fearsome figher of the guild
Green star: Friendly(iest) member of the guild
and etc...




stars can only be given out by guild masters. Also, when a person defect from
the guild, he/she loses all the stars.

If he/she joins a new guild he/she must begin all over again. These stars are
great for quests with certain themes. Since there are no more glory, perhaps
something like this can replace it.

Now to the abusers: Of course a guildmaster can simply hand out a star to
everyone in the guild for bribery or whatever. But if he/she choses to do
that, the guild will look bad. However, if we want to prevent this kind of
abuse from happening. we can force guilds to purchase stars. So if i want to
grant out 3 red stars to my guild. i will have to purchase 3 red stars.

i hope this makes sense




1. setguild should allow you to change the guild chan colors
2. 'Aya' should work in 'Figment'
3. You should be able to change the name of place on 'rw list' so you can tell
apart the 'Outside of Structure's from each other
4. NEW PRISM - 'Windspeak'? Nature? nothing more than a merge of
tell/'Dream'.... just IC 'tells'
5. 'Fec' should work on 'Create Food' coupla surps makes a POTENT little
snack... one meal last longer, maybe?
6. Ability to sneak outside of the jail and to 'whisper' with prisoners...
yeah... they should be punished... but its realistic to be done
7. We pay taxes... interest on bank accounts?
8. Lava Vents in Mine ;) (lowest levels obviously... can work like floods, but
one room only... when lava cools, rock reforms.)
9. 'RW Travel R' (R=Random) - travel to a random unlisted pillar
10. IC/RP murder flag... *autopardon*




Dumah - I think there should be werewolfs because I think there need to be more
sub-species in DL and vampires need a common enemy.

Nikkosh - I think it would be a good idea to have deeds for MOBs like healers.
Only they
attack instead of heal. :) They could be set up to guard player homes. The
more money you spend on them, the better guards they would be... they could
have an alertness (chance of noticing, which rogues could contest). As well as
additional battle skills. They would have 3 states, 1. Statue (never attack)
2. Aggressive (Attacks anyone who does not possess a specific trait... ie.
a;member of a specific guild )3. Guard (attack members of specific guild)

Nikkosh - I think that rather than disabling emptying and filling portals in
citadels...
it should be a flag, similar to nomagic ot aquafill.

Nikkosh - When you 'consider' someone, something.... I think it should display
something
indicating the creature's visual race, height, weight and possibly fighting
style.




Avestifal - How about fighting /styles/? (not STANCES) and diff styles are
excellent for
countering certain styles and weak against others
(My dragon style will defeat your praying mantis!)

Meh - should be able to who epic, like we can who 50, who elf, etc.

Tamira - I was wondering, has anyone thought of maybe adding adoption to dl?
maybe a
married couple could adopt another player if they both agreed on it. they
could be responsible for that player for a certain amount of time or
something. meh, just an idea :)

Isabelle - as per above idea - i submit a change to vowing, and some form of
'adoption' or some ability of a person to take vassels to train. This way a
person can follow someone, or follow someone else if they are dissatisfied
with the person's training. A much better alternative to 'vow'

Panamon - I like the new auction system, which got me to thinking that it would
be great if instead of one having to bid 10 gold over the previous bid,
one has to bid a certain small percentage over the previous bid. It'd
make some auctions go quicker, and I think many people know what I
mean when I say how annoying it is to bid 5000 gold on something and
have someone else bid 5010, as if you weren't willing to pay 5020.




Nikkosh - Hyakuhei should steal money roguishly steal a few gold from people
who are mean
to zenpin ;)

Avestifal - Perhaps some way of tagging a crafted item? For instance string
would go like

Andragon - I thought it would be nice to have passworded houses, kind of like a
lock, but
this would be magical. Like you say a word and then you could enter a home,
and it would be nice if it was fairly cheap. I think breaking into peoples
homes (clan citadels is another thing) is a bad idea in the first place, but
oh well.

Avestifal - I think that RAngers and Druids should have a Scent skill. Rangers
use it in
their ability to track (perhaps gives them a bonus?) And druids can identify
people with it. I don't mean they walk around sniffing asses, but you know,
being able to recognize someones scent. and rain washes it away etc...




the blindness when u switch deities should be un-curable by spells

make it so that the spot ability is disable when you are asleep

lower the price of buying guilds slightly

i think when changing setguild name it should change in guild list as
well..this promotes changing old guilds instead of just creating new ones all
the time

a bash chest skill

When you combine an idol and a rune, it says 'You place the rune on top of the
prism' when in actuality, you place the rune on top of the idol'

with guild wars, they would like a few snippits of code from the old system put
back in, such as, when a player is killed, they are given 5 minutes of safety
to gather their corpse and stuff. And if they type logout and come back in, it
clears that flag.(Manual override) (currently you can get killed,
resurrected, killed, etc etc etc) and players arent liking it :)

maybe new command for 'account' -- account FINDR (find rejected accounts)


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 Post subject: old idealist
PostPosted: Tue Sep 21, 2004 10:46 pm 
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account unmark (if it exists) be given to level 63 admins

Have casting balance, so when you cast you use some, which will balance casting
a bit cause some people can just cast breath instant for 0 mana

I think crafters should be able to put more pride in there work , I am
currently makeing shirts and would love to be able to write out a small
discription for it , You know some details we can put in it when people id or
exam it they can get a better feel of what it looks like?...Swords with
mystical black runes etched along the blade with a soft tint of fire rolling
along its sharp edge ..wouldnt that be neat?...hehe another snow idea i hope
you like :)

some sort of ability for myself and other admins to set the size of items
(permanent) - even if it means putting a 'word' in the 'name' of the object to
force it to be a certain size. (like making a sword be a name of %s sword 28
would be 28 inches long

and have the item only determine it's size 'according' to it's 'name'

i'd like the objects material values to also work the same way as above ideas




I think it would be neat if you could add into your prompt what's in your
hand... Like if you have something in your right hand. Example %r = right hand

the ability to pick other players up, and/or throw them

racial hamlets - The idea is to have racially specific hamlets.
Implementation would probbaly
be like - you cannot build here, the neighbouring races dislike you
(or;something) you would find trolls in forests, or mountains, and
dwarves in mountains, and
elves near cities/forests, etc -posted by lingolas/cless/others

tailoring additions - mask, soft shoes (slippers) gloves, arm bands

add a HIGHSCORE research

The ability to restore an items original name with engrave.

a spell that changes the size of an object like shrink and you stick a til on
it, grow :)

Give rangers bonus to bows, currently their skill only goes to 80? in bows




Here are some ideas to diversify equ. and leveling.

+ put restriction on certain sigils
+ expand the newbie academy where some of the locker's equ has to be earned,
not given
+ enforce more level restrictions in leveling areas
+ extend repop time in leveling areas to encourage explorations for more
leveling areas
+ redistribute key/essential equ in more areas. for example: anklets in temple
of the god, silver mask in some where else, dont have too many key items in
one place.
+ relocate Bolo into the training arena, perhaps at the very end of the
advanced arena.
+ increase runeword list (20 slot would be nice)
+ introduce level caps, only completing of certain quest, mission may a
character remove the cap. for example, for a warrior to pass level 49, he/she
must pass a quest given out by the barbarian Elder in the barbarian plane...
you get the point




If you ask me, the biggest concern with powerleveling isnt subdue,
or even level restrictions on areas. It's the Aya rune.
Why would anybody need to bother with subdue and following people around
when they can just get instant heals, res's, regens, buffs, whenever they
want?
The Aya rune should not exist. It takes effort out of healing people and
helping people. Helping people SHOULD take effort! If it doesnt then you
know there is something wrong.
Almost every player who gives a damn about game balance agrees with me
on this. If I wanted, I could just make a new character right now, and
only level him when players with world range triggers are on, and never
have any risk of dying (besides a one hit kill), and even if I do die,
I can just get an instant world range rez anyway!
What is the difference between that and being powerleveled?
Simple, there is no difference, it's the same thing!
I can't think of any reason why the world range rune should stay
in the game.




i agree to some extent. aya rune is pretty much like subdueing in a way.
I think the problem is greater than just the aya rune. self suffient rune is
also a big problem. Instantaneous rune is also a big problem. But then again,
i am bias because i'm a hardcore melee figher.
I'm not pointing this out to benefit myself, but i'm pointing this out because
i feel that the game is out of balance.
My suggestion is to tweak the runes, no one should be instantaneous at
anything. Also, as ocardus have suggested, take away the aya rune, and
introduce a world resurrect prism.



I think that for some spells (such as rose/pendant), ayas are sort of a
fun thing to have. My proposal is: just like tils won't go into some prisms,
we make it impossible for ayas to go into the powerleveling spells like heal
and regenerate.




Ok, here's the list so far:
Subdue: This is perhaps 30% of the powerleveling problem, should be removed.
Aya: This is the other 70% of the problem, it's just the same as powerleveling
as a player w/ a cleric class could just set up Healing and Regenerate
triggers, and all a person has to do is use these triggers whenever they're
injured and voila, saved from death again. This falls under the keeping
players from dieing when they normally would category that's mentioned in help
powerleveling. This needs to be changed, I say removed.
Cie: This is ridiculous, a pixie with a high enough complexity can slap one of
these into their spells, and with the haste spell the casting time is dropped
to nil, so when you combine the two, you have a bad ass spell that costs
nothing to cast, and is coming out faster than a mouse's heartbeat.
Bee: I agree with lingolas, nothing should be instantaneous. Because if this
is the case, give warriors instant attacks, like, make it so you can put 3
bee's in a weapon and make the attacks instantaneous. Then you'll have a lot
more ppl complaining that warriors are too powerful. So, Bee should go.
World Res prism: I can't say I agree with lingolas on this one, I think
players would, overall, benefit from having to depart when they died (unless
they had a cleric in the group).
At which point they wouldn't have to depart.




i would agree that instantaneous, and world range, and self sufficient should
be removed.

the complexities alone for each class/race should/could stay the same, and by
removing those three runes, that would help bring the classes back down to
proper balance levels.

Also, with the subdue skill, a few options - A) leave it alone, the areas with
minimum level restrictions would take care of the people who use their alts to
subdue, then walk in and kill.
B) change it to only work on players, which would help out a great deal when
sparring - you wouldnt need to worry about having to pardon/or worry about
losing experience.
C) remove it completely, but i'm thinking removing it isnt necessary, a tweak
would be the best route to go.




I thought i would clarify a few things, which i know many of you oppose, but
they're coming in, so make the change, and accept them. Back before
worldmap came in, many areas were level enforced, which prevented a large
amount of abuse from taking place. Since worldmap, the enforced level
restrictions have been unable to function properly. This is now changing,
areas which are designed for "very" low level characters, will prevent higher
level players from entering - these areas will probably have a max level limit
set at "30". As well, aside from currently enforced areas like Bangrath, all
high level areas which have a sole purpose of levelling will be restricted to
higher level characters.

Please note, this will not affect all areas, some areas are designed for a
range of levels of 1 - 50, these areas will stay open to all. Also, astral
walk will not be effective as it once was, previously you could astral to any
mob in the game pretty much, however, with the above changes, it requires me
to make them non-astralable.

To retain astral walk as a useful spell, basically there will be area
'waypoints'. So basically for each 'cluster' of areas, there will be a bunch
of level enforced areas (non astralable) - BUT, there will be one area close
by, which 'is' astralable, so experienced magic users would end up knowing
which areas to use as waypoints.
This is work in progress, and tweaking will continue for awhile, but these are
the plans.




The original plan was to make use of all installed areas by using the enforced
area level limits to prevent players from staying in one area too long. The
old method of levelling from 1-50 by only visiting a few areas was something
we always wanted to fix, but never got around to enforcing.

Basically, this will eventually come in, somewhat close to this original goal,
it will involve the editting of all the monsters in these areas to set proper
levels, and strengths of the monsters, and then setting the level
restrictions. It wont come in right away, but this is our goal.

It's possible we will set clusters of areas to be levels 1-5, then 5-10, 10-15,
etc, and each time the player reaches a level which would make them too high
for the current area they are in, they would be given directions to get to the
next area. So if a pre level 15 player asked where to level, you could say,
walk southeast of tarsonis, and enter one of those areas, and the area would
then tell the player which area would be best for them.

Or, we could simply have proper levelling areas setup in a helpfile, so levels
1-10 you can try "this" list of areas, and levels 10-20 you can try "that"
list of areas. etc

To make it easier for younger players, coordinates could probably be displayed
with the area names.


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 Post subject: old idealist
PostPosted: Tue Sep 21, 2004 10:48 pm 
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having the ability to type construct indoors which would effectively change the
room flag to be indoors for a particular room (giving it a sector of 0 inside,
and giving it a flag of indoors)

having the whole vow thing stripped from the mud altogether

- The ability to report people offline.
- The ability to jail people offline.

being able to add an alternate rune to the armor prism

adding crafts for herbs - to make tea,
also - updating the smoking code, making pipes craftable, having certain herbs
that you forage do different things to you when smoked in a pipe.

decreasing Mana regeneration/recovery? That would slow down all this
breath crap too, make it something like regaining balance or something.




atrolo - a trivia channel

203747 Venus: dwarves live in the mines, it is their home. so naturally they
should be able to manipulate their environment. Based on this, i think it
would be very exiting for dwarves to be able to set traps in the mine only in
rooms that they dug out themselves. I think this would make minning more
challenging, more exiting, and it would create a little warfare among the
miners in the mine especially those that steal other people's shaft

5408 Isabelle: first - remove the code that makes some creatures not drop
corpses, second, make a mob flag which sets the creature to not drop corpses,
this way i can put it on things that should not have corpses (like hands and
arms and things which say the corpse explodes) etc

70520 Chrimon: If you kill a mob in one hit, you can immediately act. Shouldn't
there be a wait time before you can act?

25242 Atrolo Paladin should have some fighting skillz too.....Spin and
Multistrike is given to some classes but why can't paladin have multistrike or
something? We're also based fighting class too!





536012 Caoimhe: make divorce a mortal command

21053 Lingolas: have elementals drop whatever that is in their inventory before
they disappear

500069 Silvanos: not sure if you already thought of this, but plz make buying a
hamlet way more expensive, and make some rules on the maximum amount/needing
immortal permission because i can just see hamlets in all of the stupidest
places..next to areas with high money or some other advantage.

21000 Kelvar: maybe add increments to auctioning, the command would then look
like this auction item starting price increments

21002 Kelvar: player towns and castles that can be attacked would work like
citadels but marked otherwise and would cost more

5451 Andaro: plz think of diff epic title than Cleaner for Cleric/Pal/Druid,
cuz well its pathetic

232145 Lingolas: allow the owner of a structure to be able to use fill portal
or empty portal

15378 Timothy: make instruments craftable




At the moment, there is no difference whether you reforge with 10% skill,
50% skill, or 100% skill for reforging

werewolfs added to Alora,
because as you all most likely know they are the mortal enemy of any
vampire. I would also like to ask if you could make it so that once
you reach tri-class level (20/20/20) and higher you can change your
werewolf shape at will,

I propse reworking how 'engrave' works. If I take a Steel Breastplate and
engrave 'Aura of Invincibility' on it, it's still gonna look like a Steel
Breastplate. It'll just look like I carved some letters into it. I don't
care how skilled those little engraver's are, they won't be able to make it
look like something totally different. Therefore I say 'a Steel Breastplate'
engraved with 'Angelus Immortus' should come out looking like 'a Steel
Breastplate engraved with "Angelus Immortus"' BAM! We can allow capital
letters in engrave names, plus get rid of people faking items, etc. Just
a thought.

a distract ability that could be used in combination
with BS. It would be based partially on Cha and it pretty much would
just cause the victim to look the other way.




21000 Isabelle: solution to the citadel - not having indoors sector/flag - put
in a new option - construct indoors - it would change the sectortype to be 0,
and add an indoors flag

21450 Eclipse: i think we need some crafted arm eq like armplates or something
cuz we have almost everything else

925 Jander: phidar has a great command showtell gives a list of tells stored ,
most recent 10

925 Jander: phidar has another awesome command with map, allowing us to use map
50, map 10, map 60 around the minimap and examine more

21000 Isabelle: removal of high pkills, and removal of pkills from the
playerfiles - they have been overly abused in arena games, and as a result,
have next to no meaning in the game.

21039 Akechi: I think my biggest wish on here is to add katana to the sword
forge thing if anything i want that

21053 Caerina: make it so people can take and keep their own mail... it says
only imm's can 'take' mail




706695 Sendari: JG/Imms can choose one person who is in jail and put them in
one of those arm and head lock things (the wooden ones) and pile some rotten
fruit at TSQ or Executioner for ppl to throw at them..but the person cant
speak..or have like a rack with the person in it and a timer with groans of
pain, etc. or create various torture devices and have the executioner echo
various whipping actions, etc

30307 Lingolas: i would like to see that rogues get some kind of speed bonus,
because currently clerics get the speed bonus which makes little RPG sense

903 Chani: make it so a player can decide if they want to use socials and have
socials used on them... config -social or something

80057 Morgryffe: make it so if a fir rune is added to earthquake the spell
changes to something like volcano? with fire damage.

524000 Silvanos: fleeing in the arena gives u minuses to fame and honor, but
only in the Arena because it is a duel that was agreed on by both sides, fame
and honor should be able to become negative in any case, because theres famous
and infamous, etc. Maybe also in guild wars

21000 Loric: Why not prevent kill from working with players and force players
to use a murder command instead to attack players. That prevents newbies from
attacking people they think are NPCs. Loric




15227 Caerina: add a way to challenge someone to a game of chess, ie: chess
invite or chess challenge timothy

500142 Zramon: Let frogs spill poison that is "frog venom", and let it be able
to be put in a container."

500142 Zramon: Let spiders spill poison that is "spider venom", and let it be
able to be put in a container. Also let the lower level poisons be sold at
the shop.

536012 Caerina: add sayto command, it allows a player to directly address
someone

524000 Silvanos: using psionic blow like doorbash, need a good pierce tho

21037 Kelvar: a dark avenger or something by putting til into holy avenger

202147 Eventine: make female pets only capable of giving birth a maximum number
of times, 3 perhaps, then become sterile after that, this would control the
problem of overbreeding of rare pets

524000 Silvanos: have a who epic class, so who oracle, who champion, etc





I vote for suits of armor like full-platemail, or how about chain mail?
currently everything is just 'a cuirass'. Make the suits have a high dam
reduction. Balance high mobility vs high damage reduction.
I think you should be able to get sever guards.'a character with a huge neck
guard should have a much lower chance of having his head severed since it
directs the blow elsewhere I mean, look at suits of medieval armor,
they had the neck flares that came up on either side of the helmet.
i think severs should just be much harder to pull off for everybody.
then there wouldnt be so much reliance on regens and ****.'it should be
something dependent on damage roll AND attack roll.
because warriors are screwed when they try to solo a mob that can
fracture/sever. Right now its impossible to defend against being
severed...you just can't do it, mobility is capped

Speaking of severs, I think breath should have the ability to blow o
ff bodyparts or perhaps melt them, like acid breath melts your face!
"you flop around like a dieing fish" ive each breath it's own little perk.
Like electrical damage does a 20% bonus in damage if the target is
wearing metal.

Balance AR vs. Mobility. Balance out high mobil vs high dam reduc.
AR is too strong versus mobility. Yes, there should be two types of
VIABLE defensive builds.




Resists should be capped at 80% right now it would be death, because of
the AR abuse and mobility suckage.

It would just make things worse. But if AR/mob/damred ever became even
somewhat balanced. it would be preferable to cap resists. what if based
upon a persons classes he had certain resistances he could get higher?'
like warriors were more resistant to damage/could shrug it off easier.
where-as mages had an inherent magic resistance. Con could play a
roll in the ability to shrug off damage.
The only class a hard resist to come up for would be bards, but i think
that' also a good thing for bards.
A warrior w/ 50 con is gonna be able to shrug off more dmg than a wizard.
and so the wizards constitution could apply more to his spell resistance.

Mages reach their absoulte max possible effectiveness at as low as
e50, so maybe add complexities to epic buy. They are too strong early
on, too crappy later on. Every class should give certain innate
bonuses upon every 10 E levels in addition to being able to epic buy stuff
like complexity. Like, say every 10 elevels a mage would get +.5% to
max basic/phsyical IN ADDITION to being able epic buy more conplexities.
Because that way it shows the fact that a mage gets better on its own.
But if he wants he can put extra focus on it. And heck, make it so
every class can buy any complexity (unless you can't cast) with pricing,
but they would sacrifice pumping magic from epicbuy.




And likewise, i think you should also be able to raise your max we
apon skills from epicbuy. for example, for an oracle it would be VERY
EXPENSIVE to raise them, just like it would be very expensive for a
rogue/paladin/bard to raise complexities, but it would be doable.'
but they would have to sacrifice pumping their magic complexities
from epicbuy as well, it would be a tradeoff.
Maybe you could have tomes help with that, tomes of ancient knowledge could
unlock secrets into your field. Like a warrior reading them, would get
advanced skills or access to advanced skills by having a high research level.
But the books would be based on the character class that found them. Say
Avestifal (a knight)discovered the tome, a Dungeon Delver like Ocardus
wouldn't be able to learn anything from it, but another Knight would.

Another thing i would like to see: specific uber abilites that you get at
certain E levels. One in particular i want, say at e200 bards get the
ability to play all songs vocally.

And lastly, make pets more uber, so they aren't just the equivalent of Astral
points. Maybe allow them to become epic pets or something (like sir randomname
and his trusty steed gluepowder) and then have specific kinds of barding for
them (pet armor etc) for instance, cats and dogs might get a collar with some
tags. A horse would get a coif, a saddle, bridle, and a metal spike for a head
eq. A unicorn would get a horn tassle, bridle, saddle etc. A dragon would get
something like bracers, a saddle, and wing sheathes for membrane protection.





silvanos - missile weapons - allow the arrows to stick into the victim (or any
piercing weapon)
- possible effects - reduce movement / speed
- varying levels of piercing depth - deeper (longbows = greater piercing?)
- crossbows shorter range, but powerful shots
- possible internal damage criticals
- when opponent moves with arrows stuck in them - damage given

- ability for opponent to pull arrow/item from their body
- possible damage from that - or negative effect
- arrow in head = critical hit - spasming
- penalties to aim for head


Eomer - reduce the effects of regeneration spell. Perhaps only regenerate one
limb at a time. Players find it difficult to sever someones bodyparts, only to
have them instantaneously regen their limbs back
- greater emphasis on bandages and splints




ocardus - when mining, and the miner receives a message 'you find nothing' it
removes all possibility of finding gems from that wall.
- miners have a very hard time raising their skills in gems (especially
diamonds)
- possibility of lowering chances of gems in epic dungeons to help balance the
mines.


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 Post subject: old idealist
PostPosted: Tue Sep 21, 2004 10:56 pm 
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I was just thinking - deities in dl currently play a very small role. There
is very little roleplay about them, and bonuses from them are hardly
significant at all (woot less favour when I supp my corpse). My suggestion
is to give some "chants" to classes based on the deity they follow. These
chants could be different from the current chants idea being developed.
Rather than just saying words, the player could "chant weaponmaster", and
a msg like 'Souwan suddenly raises his hands to the sky, calling upon Fell
for divine intervention' and of cuz could vary from deity to deity. During
this time the player cannot do anything else or will disrupt the chant
(like crafting). And when the chant is finished then whatever divine
intervention would come through. These chants could take up favour whenever
used, and maybe vary in strength depending on the players favour at that
time (for some chants). I think powers like this, although would create
some balance issues, could make the game more interesting as players would
be a bit more unique. Some ideas of mine are included on the next note.
Also, some chants could be given to certain races depending on their deity.
This could certainly help to balance the races, which I'm sure everyone
would agree are rather unbalanced currently. Certain chants could also be
given to all followers of deities, regardless of class/race. For example
perhaps Maybloom could give a chant which made an enemy's charmed mob
instantly dissappear, or turn against its master.



Clerics/Paladins:
Rejuvenation : Messenger of deity appears and uplifts player for F/2 hp
(Fianna, Maybloom, Halycon)
Strengthened Antimagic: Spells against cleric have random chance of being
deflected (Hor, Sekhmet)
Holysphere: random small heals on random groupmember/self whenever in
combat (Fianna, Mitrill)
Mages/Psioncist:
Mental Regeneration: Soothes the mind, regenerates F/2 mana (Fianna,
Maybloom, Halycon)
(Varying names for deities): Calls upon powers from deity to strike
opponent in some way (Fell, Sekhmet, Tlock, Balthildis)
Honourable Boost: temp strengthens mages powers, all spells act as if an
extra effect rune was added to them (All 'goods')
Rogues:
Whirling Shadows: Shadows form around rogue, confusing opponents, random
chance of enemy attacks hitting shadows (Hor, Balthildis)
Sneak attack: Makes rogue dissappear suddenly, reappear a moment later
and get a backstab-like attack (All 'evils')
Sneak retreat: Makes rogue dissappear suddenly, reappear a moment later
randomly between 300 and 500 feet (Hor, Maybloom)




i like to see some diety wars. this mud needs to put the exitement back in the
game. we need some kind of warfare, or at least some kind of competitions. For
example, we can have deity ranking at the end of each month. Anything,
something besides killign the same mobs, mining teh same walls, baking the
same cookies.





This is an idea to introduce an archer class. This class would have high skills
in bow (99 unlike ranger) and all the range weapons. Probably a melee based
class that uses no mana at all. If this class sounds totally wacko then please
increase rangers bow alittle higher to make bows actually an option. The
archer class would make rangers even more unique though, I believe. :-D




50%, 80%, 90%, 99% ... doesnt matter what your % is, Rangers will not be able
to shoot bows like clerics/paladins :) % has to do with speed, but who needs
high % when you are instantaneous? a Pixie arcain templar can probably shoot
bows better than any class out there. Face it, Rangers are now usless. Make a
magic user and you'll shoot better than a melee :)




the help files states that they: Able to face many warriors on almost even
footing, and able to shield themselves nearly as well as some mages, druids
are truly a gifted class.
druids get maces and staves to 50, blowguns to 30, and everything else to 10
in general it lacks very strong skill/spells to make it very wanted, things
like rosethorn and ironwood are just "handy"
earthquake doesnt do enough damage in epics (not even comparable to distory)
and meteor isnt nature when logically it should be and the damage is also
minimal.
thorn is the worst spell in the world and lasts an incredibly short amount of
time
entangle is entirely way 2 slow and the effects are unknown
and shapeshift basically doesn't do much since there are only 2 types u really
want to use: treant or unicorn. And all the advantages u get can just as
easily be gained by enchanting stats into eq without the disadvantages u get
with shapeshift
mb faerie fire should be enhanced as well to give it some advantage in
counterspells





I left out elementals cuz i think theyre fine. but yes other summoning spells
should be improved.
fyi its Meteor/Spike. And so if Earthquake is a natural disaster, Meteors dont
exist at all in nature is that it? Magical elemental breath = unnatural =
physical, distort = same, meteor = big large rock from outerspace = nature.
And it should be nature because druids need it more than mages do, ill bet 90%
of all mages have never cast meteor and just stick to distort and breath which
is more than enough for them.
And with a til it becomes an elemental bunch of *spikes* that come out of the
*ground*. Seems like a nature spell to me...closer to nature than phsyical in
any case.




can we please update the note_poll, note_vote help file? it's outdated. there
are no instructions for private noteboards.

currently the note vote open command can be very confusing with no clear
explanations anywhere




Is a good defense.
This is a little truer than it should be, lately.
I would like to start in asking that these writings do not be modified.

The problem lies with a combination of AR getting a large amount
of bonuses, and Mobility getting large penalties.
For the purposes of jabbing a head, with full balance,
it seems as though, to begin with, you get a bonus of
about 20 tacked directly onto your AR. And then,
in addition, you get a roll, which seems to average about
15 - 20But it is not uncommon to see it above 50,
and not unheard of to get 100+. So, with these things alone,
AR is already at a huge advantage. And then we have the
mobility divider. Mobility seems to be divided before being
applied onto your stats. The combination of these things
makes it impossible to defend against ARexcept by
having an even better AR than your opponent. If
I'm not mistaken, it shouldn't be this way.





I would like to start in saying that yes, I notice the logical error in the
last note, and it wasnt intentional. It should read 'The best defense is a good
offense.'
With that said, moving on.

The obvious solution would be to reduce the mobility
divider. But there are some specific possible solutions
that I would like to not see done, just in case they are being
considered.
1.Giving mobility a roll. This would be a very bad thing
to do. Adding the chaos factor to combat with the AR roll
is a good thing. And there IS such a thing as too much of a
good thing. Mobility having its own roll would bring it into
the extreme.
2.Changing enchant space required for AR/mobility. I
know this has been done in the past, and it's very bad. It
makes all the older eq either very overpowered or very
underpowered. Neither of which is good. Please, do not
mess with it this way.




Reducing the rate of severs (and fractures, of course)
and its repercussions.

The first thing to take note of, is that (obviously) severs
are, by far, the most destructive thing that can happen to
you save instant death. Therefore they should be far less
common then they are now (as per upgrading mobility).
But this brings into play another problem. How do you die?
A player could have 99% in blunt, slash, and pierce, a high
mobility, and a decent AR. They would be a tank! So I have
another recommendation to add to this.

Reduce the max resistance attainable to somewhere between
75 and 90.

It would have two positive effects.
1.Reduce the reliance on severs.
2.Make HP and pure damage more important.
And that's all I have to say. Thank you for your time.




This gives me another idea. Why not make the max resistance for specific things
racial? It would help balance the classes a bit, and it makes sense anyway!
Here are some possible max resistances:
Gerp. 90 slash, 90 blunt, 90 pierce.
Troll. 85 slash. 80 blunt. 85 pierce.
Pixie. 75 slash. 75 blunt. 75 pierce.
Gnome. 75 slash. 75 blunt. 75 pierce.
Elf. 80 slash. 75 blunt. 85 pierce.
Etc etc...and for elementals...the races with high physical
resistances could have lower max elemental resistances, and the pixies, gnomes,
etc, could have the higher max elemental resists.




I believe that the inventory should be approached differently than how it
currently is. I think the larger the race, the more things you would be able
to carry, making it a wise choice to be an ogre to craft so you would be able
to hold alot of things. So instead of the 20 items max everybody has, pixies
would get like 5 items max becuase they are so small. Of course this could all
change with setbody.





We can make all kinds of leather armor, but not a simple belt. Give us belts to
craft, Please:)




I also believe we should be able to craft backplates and masks.




A tri-avatar with max str, and 0 enchanted AR, seems to have around 40 AR...The
same tri-av, with max dex, and no enchanted mobility...Will have around 75
mobility. Counting bonuses and rolls, 40 AR and 75 Mob are about equal...Maybe
AR has a slight advantage.

Assuming 100% enchanting skill, 100,000 enchant space will get you, currently,
about 20 EFFECTIVE (this will actually be added on to your stat) mobility.
The same 100,000 enchant space will get you about 40 AR.
So, to create a pretty decnet balance from what I could see, reducing the
mobility divider from 5 to 2.5 would fix most of the problems.
The hard cap on top would also have to be abolished. Without the ability to
raise mobility infinitly (or at least as much as you can afford.) It just turns
into another stat to 'max'...And since mobility is in opposition of AR
, maxing out is not a good thing.




The turn command is only usable once per mud hour... but it's sort of hard
to figure out exactly how long a mud hour is, and it's annoying to keep
testing "turn" to see if you can use it again. I think that if you type
"turn" and you still can't use it the amount of time you have to wait
should be displayed next to it.





allow guild leaders to combine guildchats. Perhaps we can do this when two
guilds establish diplomatic ties?
Please please please enable this, i got 3 guilds to manage and i would like to
have them all be able to share one guildchat.




I agree, this would indeed be a fabulous idea if guilds are allied.
It would help with diplomacy and also help with planning massive attacks
in the event of guild wars :D




An event occurred tonight that promoted this question concerning items:
There's been experiences by players, in the past, where other players have
gotten people to buy certain items, especially off auction, that are "fake".
When I say "fake", I mean they're given the appearance of something else
that's really popular to certain players or looks cool enough for someone
to really want the item (the fake gryphon egg incidents a while back is an
example). And I've seen players demand a reimbursement from people when they
do find out the item isn't what they were either told it was or witness it
being that item.

Someone auctioned an item in Seth's Fortress tonight that's been found to be a
part of a build error and auctioned such item to the general public, more than
broken item, and in turn, they'd profit from the purchaser's misfortune.
Is there any way that we can include objects sold on auction, or sold via other
avenues by two parties, which are later discovered to be false in nature as
part of the laws objects or laws reimbursement file? Thanks :)




How about having the option to whittle pipes from wood (my irl pipe is wood),
carve them from bone, or make them from stone or clay?




something similar to this for the combined guildchat.
leader from guild A type: setguild openchat anarchy
message that Anarchy sees is: Leader from RH wishes to open a guildchat with
your guild
leader from guild B type: setgiuld openchat RH
message that RH sees: Anarchy has accepted open guildchat.




leader from guildchat A types: setguild closechat anarchy
message that anarchy sees: guildchat has been terminated by RH


basically add two new options to the setguild, those would be open guildchat
<guild>, and close guildchat <guild>
kinda like the guildwar thing


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 Post subject: old idea
PostPosted: Wed Sep 22, 2004 5:11 pm 
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Joined: Wed Sep 15, 2004 2:06 am
Posts: 1377
Location: Ontario, Canada
I was thinking, it would be neat to be able to create a weapon that
ignore's a player's self enchantments.. OR create a monster which
ignores a players self enchantments.
So things like armor, demonskin, sanctuary, would still be on the player
(not dispelled) but when the creature attacked with physical attacks
(fist or weapon) it would just cut right through those enchantments as
if they werent even there.
Spells like bless which affect hit and dam rolls, and saving throws would
be unaffected by this ability.


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 Post subject: Idealist 10-17-04 from ingame
PostPosted: Mon Oct 18, 2004 4:12 am 
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Joined: Wed Sep 15, 2004 2:06 am
Posts: 1377
Location: Ontario, Canada
[ 917] Deliomir: when a mob dies it says: A sparring knight splatters blood on your armor. why not show this when people look at you...

[ 926] Deliomir: in addition to my blood on armor idea: you could have a new emote, smth to clean your armor. sitting at TSQ, Deliomir is scrubbing lil pieces of brain from his Crest of Valor (or smth like that...)

[226347] Laurana: Phasians should have some actual bonusus. runewalking is kinda lame

[21051] Deliomir: bone swords!!

[14954] Anduvin: increase temple priests powers, this heal spell is pretty horrible

[ 924] Ellianon: level of item should be revealed without identification.

[21000] Ellianon: glaring at zenpin should only make her disappear if the person she's following glares at her.

[80718] Anduvin: make edmund in Hoch an actual Blacksmith

[80719] Anduvin: couple suggestions: when typing just c shape to get the menu, have it not cost all that mana. be able to customize your polymorph animals, or mb pick from another menu. in polymorph be able to chat, since chat is ooc. dont show polymorph on ooc either. be able to customize the perks u get while shapeshifted, every level higher allows for more perks to choose from. Picking something like +4 str, gives certain disadvantage and adds to the overal cost of complexity. This way u get unique shapeshifters with many different types of skills. id be happy to help u test this out. Presumable complexity cost cant be too high because the original spell lasts only 1 minute i think. so room is still needed for durs/or make the spell a bit longer

[21000] Kybryn: make it so you can type who oracle or who Barbarian to see epic classes

[100140] Silvanos: elven footprints shouldnt be fey dust..they arent really fey..so just elven footprints

[1000063] Cirith: Up the level of ambush mobs around level 17. I got 11 exp.

[19037] Kirin: hi, hopefully antimagic can be a bit more restrictive, it is very poweered against magic casters be it any type of magic, plus wards tfrom 3 class choices

[ 42] Laurana: I think we should be able to have harems. One husband isnt enough to satisfy my needs. I require at least 3 or 4. :)

[14955] Cairne: im a genius

[21000] Chubbukoku: here's a great idea! lets make a hiscore for treasure hunting! :P

[21000] Ellianon: seperate barter -channel- for buying and selling goods

[ 1805] Faloric: The ability to whittle wooden scabbards, not just leather sheaths...

[ 1805] Faloric: Also should be able to carve bone scabbards...

[21058] Faloric: I still say that we should have a healer class that receives experience for healing...

[21410] Laurana: a who leaders command. when inputted would show all guild leaders on atm

[ 8105] Faloric: How about a command similar to sac that has the same benefits, but allows us to destroy an item in our inventory, for example in no-littering rooms...

[1000072] Chubbukoku: make the gems that pop in chests the same as the ones found in epics and mines..as the current chest ones have no chance to be multiplied

[21000] Rivandor: make the milk social have a special effect on Spaz.

[21000] Rivandor: How about the ability to make snow angels... :)

[21000] Faloric: Adding runes like fecs to weapons should raise the weapons usable level...

[200485] Faloric: How about the ability to eat our food off the floor if our hands are full? I have a lot of picks in my inv... :)

[200485] Faloric: Player owned mines... only owner and trusted others can enter... would cost a lot of money... might help to reduce problems with mining in the mines e of tarsonis... Possibly with more low value ores and gems, but still with chances of high level ores and gems, with possibility of chest finds, collapses, flooding, wandering mobs, etc...

[200375] Faloric: I still say that constructing a building should be a craft, and that the crafter should get paid for it by the buyer. Crafter buys land deed, constructs building, sells building for twice cost of deed. Crafter would need appropriate materials (planks, ingots, blocks, bricks). Construction would take time. Failure of craft skill would not destroy work on the structure... make the number of craft skill checks increase the larger the building. Make adding rooms require a craft skill check.

[1012503] Goretar: i think if some one can make it to avatar without dying they should get some kind of reward, an even better reward at dual av, and if they can make it to tri av without dying they should get a great reward (maybe glory) or a special title in their whois, or a pice of eq!

[30886] Anduvin: make saves like resistance in enchanting, every increasing as u add more

[80085] Anduvin: earthquake with 10 fecs does 145 damage taking about 10+ seconds while wield one weapon, getting distort at lev. 42 with quite high wis and int (not max), it does 60 damage with about 3 seconds max delay with one weapon. race runes and elemental runes do not affect earthquake

[80016] Anduvin: druids get normal resurrect pretty early on but cant see dead ppl like clerics, mb allow that? nature ppl can see spirits and things as well i would think

[1000071] Faloric: jungle mountains should allow both chop and mine to those intrepid enough to fly onto them, not just mine. However, you chould have to chop all the trees to mine... :)

[230204] Chubbukoku: re-install the 'guild members only' feature for guilds..so it doesn't let on-guild members into someone elses guild hall

[80701] Morpheus: i was thinking about sigils... i think it would be interesting/usefull if you could get different attributes from a sigil... a different rune for each. Fec for str, dur for con, rgy for dex etc. anyhow just a suggestion.

[21496] Azreih: I think There should be A new High Score implemented. High Damage. Just for kicks and giggles see who has the most damage roll. Just my little 2 cents

[1313831] Maelstrog: how bout cross-breed of pets? dun ask mi wad becomes of cow and chicken though! Lol!

[ 903] Anduvin: i think it would be appropriate that druids also get no loss of favor when casting idols, because: druids are defenders of nature itself, thats a righteous divine cause in itself since the gods dont wish to destroy Alora. 2: theyre 2ndary complexity is body, so it makes that they, like clerics and pallies, get no penalty

[15736] Faloric: Hmmm... please make the bandoliers from Keep of the Warlock fit over other abouts. Thx.

[21000] Faloric: Some way to filter spam at TSQ maybe?

[ 1491] Faloric: Make heal so that you can cast it sitting down, maybe even while resting. Not sleeping, though. :)

[19048] Anduvin: sort of a rough idea to give u ideas for druids and rangers. in many games druids and rangers can speak to the animals to gain information, i was thinking if u gave rangers and druids the ability to learn animal, then that opens a whole new area to expand into things like area quests, and mb extra helpful/secret info in various areas. this means non-agro animals

[1035005] Jingizu: why do we have thought sense when we already have faerie fog, i realize theyre different schools but one is sensory the other mind, and both near the same complexity

[ 1372] Faloric: How about having things like alcohol being addictive, and having withdrawal symptoms, etc...

[21000] Faloric: How about the ability to empty a drinkcon over someone's head... ;)

[21000] Laurana: Pets should be able do inter-species breeding. I.e. My Bison should be able to mate with A unicorn and produce... something.. interesting.

[1314887] Anduvin: plz change the name of either psalm of learning or psalm of balance, since neither responds to another keyword, and performing 2.psalm is a little annoying

[30886] Anduvin: i suggest switching spell mastery % with mages and psios, since mages are the epitome of the casting class, and psio is mostly a support/buff class

[21000] Droroet: Being able to do a Whois "lastname" to check out people's families.

[ 3611] Chubbukoku: allow til's to be added to sunbeam spell, to create a moonbeam spell

[ 5452] Soerant: letting people become "ordained ministers" in dl

[15701] Cirith: concentration makes it so you don't fizzle.. so shouldn't the skill raise when you fizzle? you know, learning from expierence?

[1000096] Chubbukoku: make it so that only caretakers can auc closed chests

[100027] Chubbukoku: you really have to increase the rate that tattered/cryptic maps get mailed out :(

[100027] Chubbukoku: AND the rate that you fish them up...as I've never found one, and I've fished a long long long long long long long long time :(

[25202] Chubbukoku: make it so that you can use characters like -- and | in your title, and still have a space after your name :(

[21000] Chubbukoku: increase % of tattered and cryptic maps that post office sends out

[1310000] Chubbukoku: create a new item, for the shoulder slot instead of quiver, thats a container to hold maps/scrolls etc

[1330158] Andaro: like passdoor, when an item bestows it you cannot cast it, i would like to see the same with sanctuary..my SDT gives it but the healers etc can still cast it, somewhat annoying

[21000] Darathil: make player shops accessable to all alts of said account, since we are only allowed one shop per account

[1030000] Silvanos: not sure what the stats are for other types but i find it a bit unfair that an e100 silk shirt gives [-2.0 mob, +105.0 dr] while the same type of pants gives [-2.0 mob, +75.0 dr], so same -AC but less dam red...hmm

[100042] Chubbukoku: create a bloody trivia channel so we can turn it off and not get spammed by stupid bloody trivia :)

[21450] Zenmuron: the spell envision, allows the caster to envision what the target is wearing, but not inventory as peek would

[1030000] Silvanos: changing hi knowledge to hi lore

[1030000] Silvanos: only allow rangers to use config +autotrack, it can help make them more attractive, besides the fact no one else but real rangers/trackers use the tracks

[21070] Andaro: allow for dark green dye

[21450] Iyachtu: druids need the spell plant regenerate, high level, restores forests back to natural stasis...regrows trees to chop

[15119] Cirith: make a helpfile on the benefits of being short or tall, cause some people have no idea. (Like me!)

[ 8620] Sato: why cant we have a necromancer class? i think it would be fun and interesting i know mainly how you could do it. Im not great with programing but i can stil help with ideas

[1334949] Chubbukoku: we really need more shapes for shapeshift :/

[19073] Anduvin: i think its unfair that clerics only get 50% concentrate, i think it should differentiate between prisms and idols, so clerics and paladins have better idol concentration, mages etc get better prism concentration

[21444] Zenmuron: an ancient spell called roomshield prevents mobs only from chasing or even summoning the caster and whosoever is within the casters protection/group

[81401] Draknock: tails, long tail, curled tail, brown tail, green tail, red tail, spiked tail, orange tail, blue tail, spotted tail, whip tailed

[ 8137] Iyachtu: rogue skill assassinate allows double strike backstab

[1042531] Anduvin: with the new trap system mb allow halflings to see target trap rolls or some other handy but not super trait


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