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 Post subject: old to become new
PostPosted: Tue Jul 12, 2005 6:45 pm 
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Joined: Wed Sep 15, 2004 2:06 am
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Location: Ontario, Canada
back in the day, there were guards players could purchase for their guilds.

buildings/structures changed, and guards were no longer functional with regards to them knowing who an 'enemy' was, and who a 'friend' was.

so, new idea

a room that can be constructed which contains X number of guards
OR
a room which acts as a deathtrap to those who enter it (normal non equipment eating deathtrap)

either of these rooms would read from the permissions list to determine if the player is friend or foe, if you arent on the list, either as friend, owner, or part of the guild, then you either A) get attacked, or B) instantly die.

most players would put one of these as their secondary room off the entry room from worldmap
enter from worldmap - go in door to next (special) room - either live or die.

this would take care of key issues with guilds, and issues with doors being left open or unlocked.

I also propose the price of said room be nothing under 5 million coins, and require some special type of rare harvestable/salvageable item for it's construction.


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