Dark Legacy MUD Forum


Multi User Fantasy Text Game
It is currently Sun Apr 28, 2024 11:01 pm

All times are UTC





Post new topic Reply to topic  [ 4 posts ] 
Author Message
 Post subject:
PostPosted: Fri Apr 01, 2005 4:34 pm 
Offline
Retired Caretaker
User avatar
 E-mail  WWW  Profile

Joined: Wed Sep 15, 2004 2:06 am
Posts: 1377
Location: Ontario, Canada
questmaster:
every 15 minutes?
a simple, nothing quest involving killing a group of npcs takes about 30 minutes to setup.
a more complex quest takes anywhere from 3 hours to a day
an even more complex quest takes a few days to plan

one of the upcoming patches will include various ingame quests, it will be available for everyone.


logging on:
not a bad idea, "As long as it's only seen by you" (like a friends list, and anyone in your friends list will be displayed to you when they logon)

and i dont mind the custom messages either, a fully customizable system might be cool. like "afk to take a pee break" "sally quietly goes afk (to take a pee break)


Top
 

 Post subject:
PostPosted: Fri Apr 01, 2005 8:29 pm 
Offline
Tri-Avatar
 Profile

Joined: Mon Sep 20, 2004 12:52 am
Posts: 592
He meant an automated system Isabelle. As in an NPC called 'questmaster' who would draw from a random pool of monsters around your level, and ask you to kill x quantity of them.


Top
 

 Post subject:
PostPosted: Fri Apr 01, 2005 8:35 pm 
Offline
Retired Caretaker
User avatar
 E-mail  WWW  Profile

Joined: Wed Sep 15, 2004 2:06 am
Posts: 1377
Location: Ontario, Canada
if the quest changes everytime, and does /not/ draw upon an existing pool of quests, but rather creates a new one each time, it is fine with me.

the rewards would be very very minor

it would be things like :you have x minutes to get to coordinates 123 x 56
or you have 10 minutes to find me the scalp of a kitten - at which time any kittens the player kills would automatically have a chance of dropping a bind on pickup scalp
etc

same with your idea of killing X number of creatures named X

celeborns quest ideas which are already either in design stage, or in testing stage i believe follow that idea already


Top
 

 Post subject:
PostPosted: Sat Apr 02, 2005 12:19 am 
Offline
Dual-Avatar
User avatar
 YIM  Profile

Joined: Sat Oct 23, 2004 11:39 pm
Posts: 389
Location: Darstan, Alora
It wouldn't be hard to slightly modify the token code to make a "bounty hunting" quest mob. You kill monster X and bring back its ear for reward based on level and such. You bring him back alive, and you get more reward.... ect...

_________________
~Vogar Eol, Beater of Blades
Thane Ezbad,
The Circle of Steel


Top
 

Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 4 posts ] 

All times are UTC



Who is online

Users browsing this forum: No registered users and 71 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
cron
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group  
Design By Poker Bandits