Dark Legacy MUD Forum


Multi User Fantasy Text Game
It is currently Sat Apr 27, 2024 10:02 am

All times are UTC





Post new topic Reply to topic  [ 7 posts ] 
Author Message
 Post subject: Increase Storage rate in Residencies
PostPosted: Tue Mar 15, 2005 9:41 pm 
Offline
Avatar
User avatar
 WWW  Profile

Joined: Tue Sep 21, 2004 3:56 am
Posts: 125
Location: Cargonia, Alora
Was just curious if we could have a slight increase of storage rate in all residencies. Before I get accused of being a pack rat, I DO use the items I have in my residency at all times. :P

I just get this common annoying message: It's already too jammed packed in here to fit anymore. lol NO WOMAN JOKES HERE PLEASE.

Or perhaps another structure can be coded in - perhaps call it a 'villa, alcazar, fortress' all are all synonyms for Citadel anyway...but perhaps create another stucture of maybe 50 - 60 rooms =D

I just need more room. lol. As everyone knows, I have a business going for crafting/enchanting and I use resources all the time and so yes I do store a lot, but it gets used quickly, but then I store again. Just an idea =P Anyone else having problems with storage?

_________________
~ Nellwyn Dro'han, Queen - Kingdom of Cargonia, Mark of the Sun Dragon ~


Top
 

 Post subject:
PostPosted: Wed Mar 16, 2005 8:55 am 
Offline
Avatar
User avatar
 E-mail  WWW  Profile

Joined: Mon Sep 20, 2004 10:24 pm
Posts: 219
I have trouble trying to find a purpose for all the rooms in my citadel...Ive got 5 rooms as my Craft vault. One central with 4 outlying rooms, with the center being for extra/misc items. Nw: bone/leather/cloth etc, Ne: wood, Sw: isnt actually for crafts but a portal storage and Se: for my extra forge w/ all my resources...You can fit plenty of resources on the floor. The thing youre doing is trying to seperate all the stuff for jewelry, weapons, etc. which could be handy i suppose but not exactly necessary.
But as for the potential for a new citadel, if ppl can pay for it and it doesnt go any further, then i wouldnt have a problem with it. Im just advising a little citadel efficiency management first :P

_________________
~Silvanos Rosvalin, Lux Sapientiae and the High Lord of Hosts~


Top
 

 Post subject:
PostPosted: Wed Mar 16, 2005 8:08 pm 
Offline
Retired Caretaker
User avatar
 E-mail  WWW  Profile

Joined: Wed Sep 15, 2004 2:06 am
Posts: 1377
Location: Ontario, Canada
as far as i know, if you keep all resources in one room, you only need 1 room.

each stack counts as 1
up to 100 stacks

there arent 100 different types of resources, or if there are, it's pretty close to being 100 ;)

so, one room for all resources

then you want to keep a room for prisms

a room for runes

then say you want to keep finished/completed craft items ready for sale, i don't know how many exceptional craft items you keep on hand, but i can't imagine it being more than 100
if it is.. your salesmanship needs some work ;)

i see 4 rooms :)

You can also make shops inside your structure, and place items inside there, within portals

(Although, we may eventually change that from happening, so i wouldnt say "thats what you should do")


Top
 

 Post subject:
PostPosted: Wed Mar 16, 2005 9:11 pm 
Offline
Avatar
User avatar
 WWW  Profile

Joined: Tue Sep 21, 2004 3:56 am
Posts: 125
Location: Cargonia, Alora
Ok, I will evaluate my situation again and find out what I am doing wrong =P

It's just I could be in one room that doesn't have anything stored at all, and not be able to lay down a portal. shrug. okay.

And thanks Silvanos, I will work on ...eh...what did you call it? "little citadel efficiency management " rofl. :lol:

_________________
~ Nellwyn Dro'han, Queen - Kingdom of Cargonia, Mark of the Sun Dragon ~


Top
 

 Post subject:
PostPosted: Wed Mar 16, 2005 11:50 pm 
Offline
Retired Caretaker
User avatar
 E-mail  WWW  Profile

Joined: Wed Sep 15, 2004 2:06 am
Posts: 1377
Location: Ontario, Canada
if you can't drop a portal in an empty room, its because the portal contains more than 100 different types of stacks

it may also contain a portal within it, which may contain other things

extradimensional portal internal management might also be in order ;)


Top
 

 Post subject:
PostPosted: Sat Mar 19, 2005 8:06 am 
Offline
Dual-Avatar
User avatar
 WWW  Profile

Joined: Tue Sep 21, 2004 12:28 am
Posts: 449
Location: Irvine, orange county, California
isabelle writes
Code:
each stack counts as 1
up to 100 stacks


are you sure? if this is a case, i think mining picks are bugged.
---------------------------------

It would be very very very nice to have a new storage system. perhaps a storage system that works like a computer. A player can put around 100 items per folder. each folder can have sub folders. Players can create and name their folders. All folders can be displayed in an organized manner like the craft skill list. the storage space is embeded in the cosmo (by magic) so that it doesnt take up any space. Houses and shops will no longer be a place of hoarding items. We can actually put useless stuff like chairs, beds, closets... in our house... you know... stuff that normal people usually dont have in their house.


Top
 

 Post subject:
PostPosted: Sat Mar 19, 2005 5:01 pm 
Offline
Retired Caretaker
User avatar
 E-mail  WWW  Profile

Joined: Wed Sep 15, 2004 2:06 am
Posts: 1377
Location: Ontario, Canada
for crafted items, they dont stack i think, or at least some dont

so 100 crafted picks in a room - would be 100 stacks


Top
 

Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 7 posts ] 

All times are UTC



Who is online

Users browsing this forum: No registered users and 14 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
cron
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group  
Design By Poker Bandits