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 Post subject: Spell Mastery
PostPosted: Wed Jan 26, 2005 8:01 pm 
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Joined: Mon Sep 20, 2004 10:03 pm
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As it used to be, spell mastery would raise your complexities a considerable amount above your usual max. This made spell mastery and staves 'of the Adept' great for a caster. In this every strengthening magic system, the effects of 'of the Adept', and, more signicficantly, psionicists is being trumped by epic levelling.

With these uncapped complexities, any skills or runewords with a static boost to complexities is hurt. There is now little reason to choose psionicist over other classes. Even for conjurers, replacing psionicist with cleric would result in such a miniscule drop in physical complexity that the boost in body and sensory complexities would make up for it. You might be thinking: "But don't psionicists get psychic armor and time flux too?" This is true, but along with epic levels, the use of psychic armor and time flux also becomes less pronounced. A paladin/cleric (or after more levelling, a single class paladin or cleric) can max his speed with the boosted epic complexities. Psychic armor may also be useful, but a cleric (and to a degree, paladin) can become practically invulnerable to magic through antimagic shell. Although it is not a long lasting spell, antimagic shell gives you long enough to get a good amount of killing done. Psychic armor doesn't even compares to antimagic in its power.

I suggest that the spell mastery skill, and possibly the complexity raising runewords (although not as needed on them, as their function is different)) become dynamic percent-based increases. This not only makes psionicist a stronger support class (all they're designed to be from what I've seen) but also encourages epic levelling as it increases the bonus you recieve from epic levelling even more, making it more appealing to casters and even fighters who would like to max out their speed bonus.

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Quintos Aelon, Progenitor of the Aelon line


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 Post subject:
PostPosted: Wed Jan 26, 2005 8:12 pm 
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to sum up what quintos said: win/win situation, make it a % based thingy


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 Post subject:
PostPosted: Sun Mar 06, 2005 8:29 am 
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Joined: Tue Sep 21, 2004 3:56 am
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Location: Cargonia, Alora
Hrm, not a bad idea Quintos. I like it.

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~ Nellwyn Dro'han, Queen - Kingdom of Cargonia, Mark of the Sun Dragon ~


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 Post subject:
PostPosted: Tue Mar 29, 2005 3:43 am 
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Joined: Sat Mar 19, 2005 2:35 am
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lol read the whole story and question marks started appearing.....

well lets just say i dun even know what the spell mastery skill do.
cos when i increase the % to 19 and i tried to add a fec rune to one of
my spell which is already max comparing to my current complex and i get
this rollback saying that complexity too high.......

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Lucifier (Demonic Angel)
<Order Of Angels>
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