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 Post subject:
PostPosted: Thu Nov 10, 2005 11:50 am 
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Bon wrote:
oh it was off topic? im sorry i was assuming we were taling about vowing HOW "idiotic" of me look my point was made and it was hardly off topic and all of your sugestions would not improve the game it would make it more of a pain see if you dont vow odds are you will have newbies running around asking for a vow every 5 seconds and you will ignore them anyways or you will go rp or turn off the channels i dont give a damn what you do with vow but if you do you need to make somethings aviable without it such as yell thats the main one


Then your official stance would be the removal of vow, yes? That way everybody gets access to all the channels at the start, without having to worry about getting a vow.


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PostPosted: Thu Nov 17, 2005 1:43 pm 
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no not access to all channels just the basics newbie and yell and auction they shouldnt get any others untill vowed for

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 Post subject:
PostPosted: Thu Nov 17, 2005 8:43 pm 
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Bon wrote:
no not access to all channels just the basics newbie and yell and auction they shouldnt get any others untill vowed for



......................

Wow. Your lack of understanding is amazing.


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PostPosted: Thu Nov 17, 2005 9:21 pm 
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having a set level of say 10 before you can converse to the world would be reasonable if vow was removed (as it currently functions)


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 Post subject:
PostPosted: Tue Feb 14, 2006 12:40 am 
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Hokuten wrote:
Okay, here are my thoughts.

1.) The right to vow becomes tri-av only.
2.) You may have 5 characters under 30 vowed for at any given time.
3.) Since you're taking responsibility for their actions, you automatically recieve 1/2 of any jail time they happen to accrue.
4.) In case of troublesome newbies (rampant murderers, etc.) I propose a new command: Warn <playername> <reason>. This command would send a message to the vower that their newbie is causing problems.
5.) As an extension of the above, I propose another new command: Unvow <playername> <reason>. The unvowed newbie gets a warning as to why they were unvowed, and until they are vowed for again the reason will be listed in their whois.


Abuses of the system would lead to automatic resetting of the offending vower to level one, and a full purge of their account. Since the player obviously doesn't understand newbies, he/she gets the chance to be one again.

Harsh? Probably - but it's an idea ^_^



Otay i havent really read past here yet so i just want to get this out.the unvowing would be great but to have the reason in their bio?that i dont really like

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 Post subject:
PostPosted: Tue Feb 14, 2006 4:51 am 
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I think the reason should be in their bio. It would warn other people about them so that would help their decision on whether they should vow for them or not...These rules would certainly make the vowing system actually helpful.

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PostPosted: Tue Feb 14, 2006 6:51 am 
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i'd rather just see a 'family' / or 'hierarchical structure' used as i have mentioned in some old old posts.

you take in an underling - you get x number of underlings max
those underlings get x number of underlings each, etc, etc

you may remove an underling, and they may rid themselves of you

when they rid themselves of you, they are penalized for x number of days before they can choose a new 'master / mistress'

you are not penalized for removing an underling


I would like to see that as a standalone feature - no guilds, no families
just this hierarchy


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 Post subject:
PostPosted: Wed Feb 15, 2006 12:43 am 
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why not guilds, families, AND this hiearchy?(spelled that wrong didnt i?)

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