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[ 11 posts ] |
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Sardonyx
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Post subject: Bandages Posted: Sat Jan 08, 2005 4:30 pm |
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Caretaker |
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Joined: Tue Sep 21, 2004 1:24 am Posts: 134
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It is possible I am just not figuring this out but since the patch my low-level character has used alot more bandages than I ever have before so this question came up. Is there a way to direct the bandage location? I have say 3 scratches, 2 bruises, and a bitemark thats bleeding...so naturally my main concern is that bitemark. Near as I can tell though the only way I will ever get it bandaged is after the previous non-bleeding injuries are taken care of. I tried bandage torso and the msg was "they are not here" so I tried bandage Amberle torso and it bandaged the bruise on my arm. If there is a way to pick the area that needs tending please let me know, if not perhaps this matter could be addressed.
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Isabelle
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Post subject: Posted: Sat Jan 08, 2005 11:52 pm |
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Joined: Wed Sep 15, 2004 2:06 am Posts: 1377 Location: Ontario, Canada
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good idea
i'll also post some of the other bandage related thoughts here -->
having a safe distance where you could do an automatic bandage (range)
and having a special enchantment skill which allowed specialty bandages (non magical)
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Nuitari
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Post subject: Posted: Sun Jan 09, 2005 1:26 am |
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Joined: Thu Oct 07, 2004 6:22 am Posts: 351 Location: Under your bed
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An alternative would be to make bandaging take time(like enchanting, "you begin bandaging your wound...") and if you get hit, it is interrupted. Perhaps a "healing" craft that uses bandages, herbs, poultices, etc? It wouldn't be as good as a cleric's healing, mundane methods are inferior to magical ones, but it would let voids and warriors have some method of healing
_________________ Guns don't kill people; I do!
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Vogar Eol
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Post subject: Posted: Mon Jan 10, 2005 1:19 am |
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Joined: Sat Oct 23, 2004 11:39 pm Posts: 389 Location: Darstan, Alora
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Such skill would be great adds to the Warrior and Paladin classes.
_________________ ~Vogar Eol, Beater of Blades Thane Ezbad, The Circle of Steel
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Kiasyn
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Post subject: Posted: Mon Jan 10, 2005 4:56 am |
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Joined: Tue Sep 14, 2004 2:11 am Posts: 814 Location: New Zealand
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Here's what I think.
Bandaging:
- You should be able to target a location.
NPC-AI:
- MOBs with ARMS should be able to bandage, but not MOBs without.
- MOBs should perhaps make bandages. ATM they can bandage without actually having a bandage... -.-
Herblore
- Herblore should be a craft.
- You forage herbs and use a mortar and pestle to ground them up -.-
- You should apply the herbs to a bandage.
- The power of the herb should set the bandage with a level that you must be to use, kinda like sigils.
- Anyone will be able to use a bandage with herbs in it etc
_________________ Kiasyn Kelle
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Isabelle
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Post subject: Posted: Mon Jan 10, 2005 6:42 pm |
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Joined: Wed Sep 15, 2004 2:06 am Posts: 1377 Location: Ontario, Canada
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just a bump, cuz i like these ideas
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Vogar Eol
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Post subject: Posted: Tue Jan 11, 2005 6:57 am |
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Joined: Sat Oct 23, 2004 11:39 pm Posts: 389 Location: Darstan, Alora
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Bumps it again?
_________________ ~Vogar Eol, Beater of Blades Thane Ezbad, The Circle of Steel
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Gnostic
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Post subject: Posted: Fri Feb 18, 2005 3:59 am |
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Joined: Thu Jan 06, 2005 1:07 am Posts: 12
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Silvanos
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Post subject: Posted: Fri Feb 18, 2005 7:47 am |
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Joined: Mon Sep 20, 2004 10:24 pm Posts: 219
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I think for Herblore it might be nice to give druids/rangers a nice chance at producing better herbs for bandages with a nature roll involved in the process. Tech. thats only for magic but it partially represents knowledge of that particular school, so i feel it would work. Im not sure if youd just make it only based on Nature or if you could allow for a normal system where with Nature rolls above a certain DC (at various levels) it would add a bonus or something. So you dont nerf normal herbs for ppl but just allow the Nature rolls to give a possible bonus.
_________________ ~Silvanos Rosvalin, Lux Sapientiae and the High Lord of Hosts~
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Jorelani
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Post subject: Posted: Fri Feb 18, 2005 9:22 am |
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Joined: Wed Sep 22, 2004 9:21 pm Posts: 171
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Herblore is a good idea, especially grouping it under Nature complexity, with Ranger/Druid being the best at it.
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Nellwyn
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Post subject: Posted: Sun Mar 06, 2005 7:20 am |
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Joined: Tue Sep 21, 2004 3:56 am Posts: 125 Location: Cargonia, Alora
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I agree with most who have posted here - being able to specify a certain location can mean the difference between life and death. ^^
_________________ ~ Nellwyn Dro'han, Queen - Kingdom of Cargonia, Mark of the Sun Dragon ~
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