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 Post subject: Bandages
PostPosted: Sat Jan 08, 2005 4:30 pm 
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It is possible I am just not figuring this out but since the patch my low-level character has used alot more bandages than I ever have before so this question came up. Is there a way to direct the bandage location? I have say 3 scratches, 2 bruises, and a bitemark thats bleeding...so naturally my main concern is that bitemark. Near as I can tell though the only way I will ever get it bandaged is after the previous non-bleeding injuries are taken care of. I tried bandage torso and the msg was "they are not here" so I tried bandage Amberle torso and it bandaged the bruise on my arm. If there is a way to pick the area that needs tending please let me know, if not perhaps this matter could be addressed.


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PostPosted: Sat Jan 08, 2005 11:52 pm 
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good idea

i'll also post some of the other bandage related thoughts here -->

having a safe distance where you could do an automatic bandage (range)

and having a special enchantment skill which allowed specialty bandages (non magical)


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PostPosted: Sun Jan 09, 2005 1:26 am 
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An alternative would be to make bandaging take time(like enchanting, "you begin bandaging your wound...") and if you get hit, it is interrupted. Perhaps a "healing" craft that uses bandages, herbs, poultices, etc? It wouldn't be as good as a cleric's healing, mundane methods are inferior to magical ones, but it would let voids and warriors have some method of healing

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 Post subject:
PostPosted: Mon Jan 10, 2005 1:19 am 
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Such skill would be great adds to the Warrior and Paladin classes.

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 Post subject:
PostPosted: Mon Jan 10, 2005 4:56 am 
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Here's what I think.

Bandaging:
- You should be able to target a location.
NPC-AI:
- MOBs with ARMS should be able to bandage, but not MOBs without.
- MOBs should perhaps make bandages. ATM they can bandage without actually having a bandage... -.-


Herblore
- Herblore should be a craft.
- You forage herbs and use a mortar and pestle to ground them up -.-
- You should apply the herbs to a bandage.
- The power of the herb should set the bandage with a level that you must be to use, kinda like sigils.
- Anyone will be able to use a bandage with herbs in it etc

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 Post subject:
PostPosted: Mon Jan 10, 2005 6:42 pm 
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just a bump, cuz i like these ideas


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 Post subject:
PostPosted: Tue Jan 11, 2005 6:57 am 
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Bumps it again?

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 Post subject:
PostPosted: Fri Feb 18, 2005 3:59 am 
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Yar, bump indeed.


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 Post subject:
PostPosted: Fri Feb 18, 2005 7:47 am 
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I think for Herblore it might be nice to give druids/rangers a nice chance at producing better herbs for bandages with a nature roll involved in the process. Tech. thats only for magic but it partially represents knowledge of that particular school, so i feel it would work. Im not sure if youd just make it only based on Nature or if you could allow for a normal system where with Nature rolls above a certain DC (at various levels) it would add a bonus or something. So you dont nerf normal herbs for ppl but just allow the Nature rolls to give a possible bonus.

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 Post subject:
PostPosted: Fri Feb 18, 2005 9:22 am 
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Herblore is a good idea, especially grouping it under Nature complexity, with Ranger/Druid being the best at it.


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 Post subject:
PostPosted: Sun Mar 06, 2005 7:20 am 
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I agree with most who have posted here - being able to specify a certain location can mean the difference between life and death. ^^

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