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[ 22 posts ] |
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Isabelle
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Post subject: nations - vogar + others Posted: Sun Jan 02, 2005 10:55 pm |
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Joined: Wed Sep 15, 2004 2:06 am Posts: 1377 Location: Ontario, Canada
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hey vogar, do you remember which groups you had come up with which would separate races into 3 categories?
after vogar posts his information here, i welcome players to download the worldmap picture off dark-legacy.com and update it with descriptions of where you think the three nations will be divided up.
from there we will assign areas to the nations, and then separate them up, having a main kingdom, surrounding area, slowly spread out until we reach a contested territory.
newbie areas will be outside of main kingdoms, higher level areas will be placed far from the kingdoms base.
include whichever areas you know about in the map
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Quintos
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Post subject: Posted: Sun Jan 02, 2005 10:57 pm |
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Dual-Avatar |
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Joined: Mon Sep 20, 2004 10:03 pm Posts: 489
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Will the high level, contested areas be lawless areas where you can pkill enemy groups? Also, will there be 3 seperate Justice Councils so I can kill some people in another area and then return home a hero?
_________________ Quintos Aelon, Progenitor of the Aelon line
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Vogar Eol
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Post subject: Posted: Mon Jan 03, 2005 12:53 am |
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Joined: Sat Oct 23, 2004 11:39 pm Posts: 389 Location: Darstan, Alora
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My racial splits were this:
1. Pixies, Elves, Humans, Phasian ( 'clean' races)
2. Dwarves, Gerps, Gnomes, Halflings (not affraid of dirt or work)
3. Troll, Ogres, Orc, Lizardmen (must be house-trained)
The first set of races was too surround the basic area of Tarsonis. The second Midian. The third, the lava pits and desserts out by Caverns.
I have been working up a nice accurate map of Alora, but I could just burn off a quick one if need be.
_________________ ~Vogar Eol, Beater of Blades Thane Ezbad, The Circle of Steel
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Vogar Eol
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Post subject: Posted: Mon Jan 03, 2005 1:45 am |
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Joined: Sat Oct 23, 2004 11:39 pm Posts: 389 Location: Darstan, Alora
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Anvar
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Post subject: Posted: Mon Jan 03, 2005 4:31 am |
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Joined: Sun Dec 05, 2004 10:24 pm Posts: 18
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I like, but... I think teh first group of races need to be split up. There are simply too many humans and pixies for too few Orcs, lizardmen and trolls. And ogres. we cannot forget ogres.
*runs off to make an ogre*
_________________ 'Moo.' went the mouse who lives in the field of discarded dreams and broken hopes.
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Vogar Eol
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Post subject: Posted: Mon Jan 03, 2005 6:12 am |
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Joined: Sat Oct 23, 2004 11:39 pm Posts: 389 Location: Darstan, Alora
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Thats not a problem with the split, thats a problem with racial balancing. The four three alligned groups each have for races. Each group has:
A caster race: 1. pixie, 2. gnome, 3. ogre
A melee race: 1. human, 2. gerp 3. orc
A utility race: 1. phasian, 2. dwarf, 3. lizardman
A 'ranger' race: 1. elf, 2. halfling, 3. troll
I don't see any problems at all with the split. If you state that certain races are overly strong and others are overly weak, isn't that an inherent problem with the race and not the split? Races in DL have always fluidly changed in usefulness over the years. Three years ago, no one would have made a dwarf except for RP. Before star-signs no one wanted ANYTHING to do with humans.... ect...
I stated all this before in some racial balance thread. Look that up and debate there rather then here. I believe the intent here was to post locations of kingdoms.
_________________ ~Vogar Eol, Beater of Blades Thane Ezbad, The Circle of Steel
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Isabelle
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Post subject: Posted: Mon Jan 03, 2005 4:13 pm |
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Joined: Wed Sep 15, 2004 2:06 am Posts: 1377 Location: Ontario, Canada
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Avestifal
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Post subject: Posted: Thu Jan 06, 2005 6:29 am |
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Joined: Mon Sep 20, 2004 10:30 pm Posts: 151 Location: rutland
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Yeah, but humans can live anywhere and everywhere practically. I mean, they couldn't live in a lava pool with the fire drake, but they live in desert and "dirty" places too.
---Avestifal
_________________ "I've fallen so far from grace that pain is second nature to me now." ---Avestifal
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Vogar Eol
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Post subject: Posted: Thu Jan 06, 2005 5:37 pm |
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Joined: Sat Oct 23, 2004 11:39 pm Posts: 389 Location: Darstan, Alora
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Not if dwarves gut them, and torch their villages they can't. Not if Trolls hunt and eat them like deer they can't.
_________________ ~Vogar Eol, Beater of Blades Thane Ezbad, The Circle of Steel
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Avestifal
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Post subject: Posted: Thu Jan 06, 2005 11:51 pm |
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Joined: Mon Sep 20, 2004 10:30 pm Posts: 151 Location: rutland
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The dwarves can't gut them if the Humans fight back, and the trolls can't burn their villages if they're trying to figure out how to get around a wall or across the river. Basically, humans would fight back. That's the reason why their cities stay nice and clean, because the trolls can't get in and tear the place apart and take all the shinies.
---Avestifal
_________________ "I've fallen so far from grace that pain is second nature to me now." ---Avestifal
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Harax
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Post subject: Posted: Fri Jan 07, 2005 1:05 am |
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Joined: Sat Sep 25, 2004 12:45 am Posts: 48 Location: Minnesota
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Just because a human "can" live in a troll area, doesn't mean that it would be the easiest or in the best interest of the human. By dividing the nations up this way, or any way, it allows for similar races to be near eachother preventing what could be constant battling.
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Isabelle
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Post subject: Posted: Fri Jan 07, 2005 2:32 am |
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Joined: Wed Sep 15, 2004 2:06 am Posts: 1377 Location: Ontario, Canada
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there will be little outposts and such located within contested areas.
picture outskirts of troll land, fair journey trek inland, large tower, battle scarred, home of 10 human paladins
little journey back, a group of dwarves on a wagon carrying supplies back and forth from main city to outpost.
trolls will have similar setups
(little section of an area all closed off with posts, building a small fortress)
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Vogar Eol
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Post subject: Posted: Fri Jan 07, 2005 5:35 am |
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Joined: Sat Oct 23, 2004 11:39 pm Posts: 389 Location: Darstan, Alora
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Yes, make sure all leveling areas for a race don't include the slaughtering of that race itself.... lol....
While a dwarven area should have dwarves, leveling areas should be places where levelers terminate the pitiful lives of enemies that wandered across borders or sent in scouting parties, ect...
Also, ambushes should be extremely rare closest to the home towns of your race. Farther you are away, the more likely an enemy raiding party finds you. If you wander into enemy country, ambushes should be a lot more common.
_________________ ~Vogar Eol, Beater of Blades Thane Ezbad, The Circle of Steel
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Isabelle
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Post subject: Posted: Fri Jan 07, 2005 7:02 am |
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Joined: Wed Sep 15, 2004 2:06 am Posts: 1377 Location: Ontario, Canada
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yup
for the fighting, i would have my builders make me new areas for the trolls possibly.
like right now, we enter dark legacy as level one, and fight monsters in the academy.
maybe the trolls fight humans in the academy.
'smelly fat human wanders in from the east'
or 'tiny smelly dwarf scampers in from the north'
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Vogar Eol
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Post subject: Posted: Mon Jan 10, 2005 1:09 am |
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Joined: Sat Oct 23, 2004 11:39 pm Posts: 389 Location: Darstan, Alora
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I wouldn't have them be smelly. RP of those races generally makes 'smelly' a good thing. I would have them be overly nice looking...
"A strangely well-groomed elf drags his ball and chain east"
_________________ ~Vogar Eol, Beater of Blades Thane Ezbad, The Circle of Steel
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Kiasyn
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Post subject: Posted: Mon Jan 10, 2005 5:12 am |
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Joined: Tue Sep 14, 2004 2:11 am Posts: 814 Location: New Zealand
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Why are you so obsessed with trolls?!?
_________________ Kiasyn Kelle
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Avestifal
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Post subject: Posted: Mon Jan 10, 2005 11:13 am |
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Joined: Mon Sep 20, 2004 10:30 pm Posts: 151 Location: rutland
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I think trolls would be more melee and humans more ranger, but it's really an inconsequential matter.
--Avestifal
_________________ "I've fallen so far from grace that pain is second nature to me now." ---Avestifal
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Vogar Eol
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Post subject: Posted: Tue Jan 11, 2005 6:22 am |
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Joined: Sat Oct 23, 2004 11:39 pm Posts: 389 Location: Darstan, Alora
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We are talking within the racial groups. Which is more damaging in melee? A Troll or an Orc? An Orc is much more powerful for melee (we are talking damage delt). A Troll just has abilities (regen) that let it survive on its own in the wilds.
Humans are a melee class if you concider what Voiders, Shield, Reed, Fist, Hospic, ect.... are all mostly good for. As a race humans are better fighters then casters. If the correct starsign is used, few races other then Orc, Gerp, or Troll compare for pure melee. Any number of other races are better then humans for casters. Take a look at Pixie, Gnome, Elf, and Ogre.
Now all the above is considering that casters fight only casters, melee only fights melee, ect....
_________________ ~Vogar Eol, Beater of Blades Thane Ezbad, The Circle of Steel
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lingolas
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Post subject: Posted: Thu Jan 13, 2005 5:09 am |
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Joined: Tue Sep 21, 2004 12:28 am Posts: 449 Location: Irvine, orange county, California
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whatever you guys decide to do, please dont screw up the trolls, Lingo is all i got
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Kiasyn
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Post subject: Posted: Thu Jan 13, 2005 5:10 am |
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Joined: Tue Sep 14, 2004 2:11 am Posts: 814 Location: New Zealand
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...they're already screwed up
_________________ Kiasyn Kelle
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Vogar Eol
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Post subject: Posted: Thu Jan 13, 2005 7:30 am |
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Joined: Sat Oct 23, 2004 11:39 pm Posts: 389 Location: Darstan, Alora
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Yeah, I heard they are taking away troll regen, and making them the size of halfling. Something about making them like the 'trolls' from Tad Williams' books.
On the bright side they will still have -20% resist fire, and a negative to magic complexity. Oh, and they will be allowed to take baths.
_________________ ~Vogar Eol, Beater of Blades Thane Ezbad, The Circle of Steel
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Silvanos
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Post subject: Posted: Thu Jan 13, 2005 7:48 am |
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Joined: Mon Sep 20, 2004 10:24 pm Posts: 219
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And they all get forced to have names like: Binbiniqegabenik or Sisqinanamook. Yummy!
_________________ ~Silvanos Rosvalin, Lux Sapientiae and the High Lord of Hosts~
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