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 Post subject: nations - vogar + others
PostPosted: Sun Jan 02, 2005 10:55 pm 
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hey vogar, do you remember which groups you had come up with which would separate races into 3 categories?

after vogar posts his information here, i welcome players to download the worldmap picture off dark-legacy.com and update it with descriptions of where you think the three nations will be divided up.

from there we will assign areas to the nations, and then separate them up, having a main kingdom, surrounding area, slowly spread out until we reach a contested territory.

newbie areas will be outside of main kingdoms, higher level areas will be placed far from the kingdoms base.

include whichever areas you know about in the map


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PostPosted: Sun Jan 02, 2005 10:57 pm 
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Will the high level, contested areas be lawless areas where you can pkill enemy groups? :) Also, will there be 3 seperate Justice Councils so I can kill some people in another area and then return home a hero? :)

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 Post subject:
PostPosted: Mon Jan 03, 2005 12:53 am 
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Location: Darstan, Alora
My racial splits were this:

1. Pixies, Elves, Humans, Phasian ( 'clean' races)

2. Dwarves, Gerps, Gnomes, Halflings (not affraid of dirt or work)

3. Troll, Ogres, Orc, Lizardmen (must be house-trained)

The first set of races was too surround the basic area of Tarsonis. The second Midian. The third, the lava pits and desserts out by Caverns.

I have been working up a nice accurate map of Alora, but I could just burn off a quick one if need be.

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~Vogar Eol, Beater of Blades
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The Circle of Steel


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 Post subject:
PostPosted: Mon Jan 03, 2005 1:45 am 
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Location: Darstan, Alora
http://www.chainmailstore.com/uploads/worldracemap.jpg

It does not link, so cut and past it into the browser to see the image.

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~Vogar Eol, Beater of Blades
Thane Ezbad,
The Circle of Steel


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 Post subject:
PostPosted: Mon Jan 03, 2005 4:31 am 
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I like, but... I think teh first group of races need to be split up. There are simply too many humans and pixies for too few Orcs, lizardmen and trolls. And ogres. we cannot forget ogres.

*runs off to make an ogre*

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 Post subject:
PostPosted: Mon Jan 03, 2005 6:12 am 
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Thats not a problem with the split, thats a problem with racial balancing. The four three alligned groups each have for races. Each group has:

A caster race: 1. pixie, 2. gnome, 3. ogre

A melee race: 1. human, 2. gerp 3. orc

A utility race: 1. phasian, 2. dwarf, 3. lizardman

A 'ranger' race: 1. elf, 2. halfling, 3. troll

I don't see any problems at all with the split. If you state that certain races are overly strong and others are overly weak, isn't that an inherent problem with the race and not the split? Races in DL have always fluidly changed in usefulness over the years. Three years ago, no one would have made a dwarf except for RP. Before star-signs no one wanted ANYTHING to do with humans.... ect...

I stated all this before in some racial balance thread. Look that up and debate there rather then here. I believe the intent here was to post locations of kingdoms.

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~Vogar Eol, Beater of Blades
Thane Ezbad,
The Circle of Steel


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 Post subject:
PostPosted: Mon Jan 03, 2005 4:13 pm 
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looks good, ty bunches


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 Post subject:
PostPosted: Thu Jan 06, 2005 6:29 am 
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Yeah, but humans can live anywhere and everywhere practically. I mean, they couldn't live in a lava pool with the fire drake, but they live in desert and "dirty" places too.

---Avestifal

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 Post subject:
PostPosted: Thu Jan 06, 2005 5:37 pm 
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Not if dwarves gut them, and torch their villages they can't. Not if Trolls hunt and eat them like deer they can't.

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Thane Ezbad,
The Circle of Steel


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 Post subject:
PostPosted: Thu Jan 06, 2005 11:51 pm 
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The dwarves can't gut them if the Humans fight back, and the trolls can't burn their villages if they're trying to figure out how to get around a wall or across the river. Basically, humans would fight back. That's the reason why their cities stay nice and clean, because the trolls can't get in and tear the place apart and take all the shinies.

---Avestifal

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PostPosted: Fri Jan 07, 2005 1:05 am 
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Just because a human "can" live in a troll area, doesn't mean that it would be the easiest or in the best interest of the human. By dividing the nations up this way, or any way, it allows for similar races to be near eachother preventing what could be constant battling.


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 Post subject:
PostPosted: Fri Jan 07, 2005 2:32 am 
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there will be little outposts and such located within contested areas.

picture outskirts of troll land, fair journey trek inland, large tower, battle scarred, home of 10 human paladins

little journey back, a group of dwarves on a wagon carrying supplies back and forth from main city to outpost.


trolls will have similar setups

(little section of an area all closed off with posts, building a small fortress)


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 Post subject:
PostPosted: Fri Jan 07, 2005 5:35 am 
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Yes, make sure all leveling areas for a race don't include the slaughtering of that race itself.... lol....

While a dwarven area should have dwarves, leveling areas should be places where levelers terminate the pitiful lives of enemies that wandered across borders or sent in scouting parties, ect...

Also, ambushes should be extremely rare closest to the home towns of your race. Farther you are away, the more likely an enemy raiding party finds you. If you wander into enemy country, ambushes should be a lot more common.

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~Vogar Eol, Beater of Blades
Thane Ezbad,
The Circle of Steel


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 Post subject:
PostPosted: Fri Jan 07, 2005 7:02 am 
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yup

for the fighting, i would have my builders make me new areas for the trolls possibly.

like right now, we enter dark legacy as level one, and fight monsters in the academy.

maybe the trolls fight humans in the academy.

'smelly fat human wanders in from the east'
or 'tiny smelly dwarf scampers in from the north'


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 Post subject:
PostPosted: Mon Jan 10, 2005 1:09 am 
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I wouldn't have them be smelly. RP of those races generally makes 'smelly' a good thing. I would have them be overly nice looking...

"A strangely well-groomed elf drags his ball and chain east"

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~Vogar Eol, Beater of Blades
Thane Ezbad,
The Circle of Steel


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 Post subject:
PostPosted: Mon Jan 10, 2005 5:12 am 
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Why are you so obsessed with trolls?!?

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Kiasyn Kelle


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 Post subject:
PostPosted: Mon Jan 10, 2005 11:13 am 
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I think trolls would be more melee and humans more ranger, but it's really an inconsequential matter.

--Avestifal

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"I've fallen so far from grace that pain is second nature to me now." ---Avestifal


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 Post subject:
PostPosted: Tue Jan 11, 2005 6:22 am 
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We are talking within the racial groups. Which is more damaging in melee? A Troll or an Orc? An Orc is much more powerful for melee (we are talking damage delt). A Troll just has abilities (regen) that let it survive on its own in the wilds.

Humans are a melee class if you concider what Voiders, Shield, Reed, Fist, Hospic, ect.... are all mostly good for. As a race humans are better fighters then casters. If the correct starsign is used, few races other then Orc, Gerp, or Troll compare for pure melee. Any number of other races are better then humans for casters. Take a look at Pixie, Gnome, Elf, and Ogre.

Now all the above is considering that casters fight only casters, melee only fights melee, ect....

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~Vogar Eol, Beater of Blades
Thane Ezbad,
The Circle of Steel


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 Post subject:
PostPosted: Thu Jan 13, 2005 5:09 am 
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whatever you guys decide to do, please dont screw up the trolls, Lingo is all i got :(


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 Post subject:
PostPosted: Thu Jan 13, 2005 5:10 am 
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...they're already screwed up

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Kiasyn Kelle


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 Post subject:
PostPosted: Thu Jan 13, 2005 7:30 am 
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Yeah, I heard they are taking away troll regen, and making them the size of halfling. Something about making them like the 'trolls' from Tad Williams' books.

On the bright side they will still have -20% resist fire, and a negative to magic complexity. Oh, and they will be allowed to take baths.

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~Vogar Eol, Beater of Blades
Thane Ezbad,
The Circle of Steel


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 Post subject:
PostPosted: Thu Jan 13, 2005 7:48 am 
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And they all get forced to have names like: Binbiniqegabenik or Sisqinanamook. Yummy! :P

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