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Old Complaints Board http://forums.dark-legacy.com/phpBB3/viewtopic.php?f=2&t=31 |
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Author: | Zeraphin [ Thu Sep 16, 2004 9:32 pm ] |
Post subject: | Old Complaints Board |
This is the old Complaints board. A lot of it is really "Ideas for improvement" .. ---- [ 1] Lingolas: continue Thu Nov 13 01:36:36 2003 To: Whoever ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: ...the mud would be better if more time and effort is concentrated elsewhere. Forexample, adding more areas, adding more races or classes, more creative objects that are similar to books, runewords, sockets... Here are things that need to spend more effor into: * a better helpfile system that is organized in a way that anyone can find any helpfile. No more random keyword guesses. * Better introduction (the Alexis part) * Better welcome screen * More leveling areas * Assigning correct gold values to equ. * fix current bugs * Do something about weapons sizes * Rid of areas that no one comes or care to comes. There are several areas on this mud serves no purpose...a waste of memory * Get rid of the time lag when one moves from one room to another * lessen the lag after a spell is casted. This way, where would be less stress. * Fix celeball * Work on a pk zone since there seems to be a large number of people that demand it * reimplement DTS * Reintroduce quests from mobs **** little things that make the game MORE FUN to play NOT MORE STRESSFUL TO PLAY [ 2] Lingolas: previous note makes me MAD Mon Nov 24 00:07:55 2003 To: All ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: Here's a quick solution to many of the previous complaints including mine. Lets have all this hunger, time lag, aka "****" in RP only. People that love RP can config so that they would eat, drink, sleep as in real life. For those practical players who care less have the option to be non-RP And now as for Snowf. It makes me MAD when someone says live with it or leave. Last time i check this is a COMPLAINT NOTEBOARD. Every single notes posted here are simply concerns, ideas, and advice. Celeborn can do whatever he wishes. It's his game and we respect that. I'm also sure that he doesnt mind us pointing out flaws and areas where improvement is needed. It would be dumb to see flaws and not point it out. Most of us here are not Yes-men(is that how you spell it?) We will keep on pointing out flaws when we see them as well as complement on areas where we see a great job is done. ...and yes, what's up with trolls not being able to spin? Isn't by putting sizes on weapons a bit ridiculous? why cant we determine the size of the weapons when we make them? just because a pixie is small, that doesnt mean he/she cant make a 10 meter axe. And snowf. dont even tell me to shrink more! [ 3] Avestifal: UNBALANCED Tue Nov 25 15:17:48 2003 To: ALL/IMMS ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: I have a complaint- as it stands the mage classes far overpower the warrior classes, and if that's what you want- fine. Just let us know that whether we like it or not mages will always outclass warrior classes. but if you're going for equality and giving people a fair chance then give non-void warriors a way to win. For instance: Maybe, since pixies have +25% or whatever to their complexities, you could give, trolls, orcs, and/or ogres +25% damage, since that's what they do- crush things into tiny little pulps I mean. That way it would give warriors some kind of similar edge. --Avestifal [ 4] Yuurk: Weak-warriors, Orcs, and Spin Tue Nov 25 20:42:47 2003 To: All ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: Orcs are the answer to the non-voider warrior. A Orc can use jewelery. He also can be healed. He can fight in aggressive and berserk styles without taking any extra damage. And should a mage almost kill him, he gets feral rage which gives 6dr, 5ar, 4str, -1int for the duration of combat so long as your still wounded baddly. Now, while thats no real great advantage.... It SHOULD be enough if you know how to use strengths and weaknesses. Granted the hardest part is getting close enough to a mage. Even a voider can't kill a mage if the mage plays hard to get. I think ranged weapons need a little more, well.... range. What really bothers me though is how the darn spin code works. If the weapon you are using is defined as smaller then medium compared to your relative size, then you can't spin with it. That means there are pure warrior chars out there to large to even spin with Lantanas or Galins. To completely limit a char from their only bonus skill based on thier size is unfair. There doesn't exist a weapon large enough for a Ogre or Troll to spin with. Or a Treant for that matter. ( hint to spell casters ) [ 5] Lingolas: magic vs. no magic Tue Nov 25 23:57:02 2003 To: All ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: In a way, things are pretty fair between magic users and non magic users(warriors). Well, since magic users can fight and cast at the same time, they may have the advantage, but us warriors get to use the power of jewelry in return. It's still not bonus because magic users can use them too, however, it helps us warriors out alot. I think that all warriors should be allowed to spin reguardless of their weapon sizes. I say give us all spins, and maybe more balance or a speed bonus. If not, take some speed bonus off some magic users. Since you have to cast magic which requires some sort of mental effort, you should not be able to fight the same speed as if you were not casting spells. I think it's a good idea to place this penalty on hybrids. They are not truely a spell master so they Basically it should be something like this: Warriors: +spin, -100% magic Rouges: +balance, +speed, -100% magic Paladins: -speed, +50% magic Rangers: -balance, +50% magic Clerics: -speed, -balance, +80% magic defense, +20% magic offense Mages: -speed, -balance, +20% magic defense, +80% magic offense Druids: -speed, +balance, +90% magic(mostly nature) Psioniscists: +speed, +balance, +concentration, +20% magic (basically, a [ 6] Lingolas: classes Wed Nov 26 00:11:45 2003 To: All ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: The last note was messy. This is better. Warriors: +spin, +stun, -multistrike, -100% magic Rouges : -spin, -headbutt, -100% magic, +balance, +speed Paladins: -balance, -headbutt, +50% magic Rangers : -speed, -headbutt, +50% magic, +track, +hunting(whatever this may be) Clerics : -speed, -balance, +85% magical defense, +15% magical offense Mages : -speed, -balance, +15% magical defense, +85% magical offense Druid : -speed, -balance, +++SUMMON, -defense, +50% nature offense. Psioniscists: +speed, +balance, +concentration, +15% in all magic, -defense Bards : -speed, +charm, +luck, +++CURSE, +++range... urrr... yah this is pretty much it. if anything else crazy come across my mind, urrr... yah this is pretty much it. if anything else crazy come across my mind, i'll make that i post a note about it. There are just ideas. Hope you guys agree. [ 7] Eomund: Balance Wed Nov 26 02:53:59 2003 To: All ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: Balance, is in balanced characters. The character with the right amount of magic along with the right amount of fighting. After making 4 tri-avs, 1 pure magic, 1 pure fighting, and 2 mixxes, i have come to the conclusion that my latest character, is unrivaled when it comes to balance. I can cast as fast as an oracle, i have the physical complexities of an ogre mage, I have the fighting abilities of an elf, and the magic resistance of a void. I can combat anything that is thrown at me, but still, i think that pure warriors get shafted the most, because they are the only characters that are useless. [ 8] Lingolas: combat Mon Dec 29 21:22:51 2003 To: Whoever cares ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: whats up with magic users casting breaths when their head is on the ground along with their 2 arms? SOMETHING IS WRONG, VERY WRONG. [ 9] Lingolas: more complain Mon Dec 29 21:25:17 2003 To: Whoever cares ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: what's up with pixies able to cure 1000 hp within 1 second and be able to cast arrows 300 ft away at the same time? <50045/50045 21474> <118254/118254> (0) [ 10] Tuler: Phasian - RW out of battle. Sat Feb 14 22:12:53 2004 To: Imms ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: Okay, it seems as though phasians have lost their ability to runewalk out of battles. Why may I ask? Thats pretty much all RW was really useful for. You could always just recite, or cast recall if you needed to leave, and it was only on the rare occasion that you couldn't use those methods to get out of an area. Phasians just lost the only thing that actually made them good, and I believe they should still have RW out of battle, it wasn't causing any harm, and didn't put the race higher then other races. I also never saw any complaints about phasians RWing out of battle. (And even if there were, its not like it caused a problem.) Phasians are the oldest race of Alora, and they need to have some type of bonus that makes them decent. <50045/50045 21474> <118254/118254> (0) [ 11] Pedra: Phasians (aka-Blue Man Group) Sat Feb 14 23:06:12 2004 To: Alora/Immortals ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: This would be in addition to Tuler's note: The ability of a Phasian to runewalk out of combat has been removed, which was the ONLY thing phasians had going for them. This technique came in very handy to many phasians, especially myself during unwanted combats. I feel that this is unfair. At the very least, new abilities and stat bonuses could be given to even the playing field back to the way it was, if not restore the ability altogether. While this may seem a ridiculous request for a non-phasian, you must understand that without it, we are just small, blue people with a funky rock in our foreheads. Might as well call us the Blue Man Group and persecute us for being said color. I believe that, in all fairness, this attribute leveled the play field, and it is a very biased world without it. Humbly, -Pedra Incarnate [ 12] Jingizu: Wild surges Fri Feb 20 04:52:35 2004 To: Everyone ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: I must say im quite pissed off my boots popped after a wild surge. All others are non-permanent changes/profitable even. I think it should be taken out or changed. <50045/50045 21474> <118254/118254> (0) [ 13] Vogar: Balance Thu Feb 26 21:22:00 2004 To: Lingolas ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: Classes and Races are ment to be different in equal ways, NOT Balanced. Most of what goes into beating someone is tactics and skill. Time spent has very little to do with it. I'll be more enthusiastic about encouraging thinking outside the box when there's evidence of any thinking going on inside it. <50045/50045 21474> <118254/118254> (0) [ 14] Andragon: No response to mud/e-mails! Fri Mar 19 21:54:13 2004 To: Whoever ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: Okay, what is up with IMMs (Zeraphin and Cele) and whoever handles all the websites email, not answering mudmail/emails? I mean, even it is a quick simple response that says they will get back to you, or that they are too busy atm and to remail later or something. This total silence is just insane! I am not even trying to get anything really major as a response, just a couple quick answers I guess this is just my last resort for getting their attention, I am trying to get the mud more players and help it out here <50045/50045 21474> <118254/118254> (0) [ 15] Azmodeus: immaturity Mon Apr 5 16:48:06 2004 To: Celeborn ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: Seeing as how this is being posted in the complaints room I have every right to say what I have to say as long as it is clean, so with that aside. Celeborn I'm begining to believe that you have the maturity level of a 2 year old. you denied me access to on of my characters,Miyamoto, with out proper cause and when confronted with the issue you ignored me and my posts, you have not given me a reason as to Why you denied me access, which to me is rather childish, All I want is to have the deny flag removed so that I may transfer his eq, which I got legally without doing anything wrong, and delete him so I can create a new character thats all. <50045/50045 21474> <118254/118254> (0) [ 16] Maestro: BARDS =) Tue Apr 13 19:25:23 2004 To: All that care ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: Oh man... Do I have some things to say about bards. Bards have been shafted for the longest time, even back when I was one of the few bards who actually tried to start as a bard. Its not overly difficult being a bard, its just that we're left in the dust by everyone who gets to enhance their current abilities by getting another class instead. I'm a Druid/Pally/Bard. I wanted to be different and unique, because I thought Bards were a special breed of people that required stratagy and could take advantage of the environment more than the normal person could. Well, my dreams were shot. Bards are underequipped in every situation because even though it adds an extra spell affect to either myself or my enemy, it requires me to actually sacrifice one of the most important equipment spots in this game. A hand. Do you know what you can put in a hand? You can put a weapon. You can put a shield. You can hold an item. You can hold an instrument. With the current instruments, even though they've been expanded recently, I'd rather hold a non functional item than an instrument because of the stats I can get from it. Bards need an overhaul and need it now more than ever. Not only are they currently flawed, they're under equipped because of the many songs that are broken or useless without the ability to make them stronger. Why can't you people PLEASE do something to actually encourage people to be bards instead of just getting a bard? [ 17] Maestro: Bards Part Two Tue Apr 13 19:35:28 2004 To: All that care ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: Oh, I'm not done yet. Bards have no advantage they can stack with another class. You can't combine a bard's skills with say a Warrior or a Rogue. You need two hands to do spin or multistrike... If not, then you sure can't do a good one handed multistrike or spin. Oh, lets take my Epic class for example. Divine Teller. Druid/Paladin/Bard. There's no way you can effectivly combine the magic and skills of all three of those classes into something that's worth while. My best shot is spelling up the little I can, shapeshift into a unicorn, dual wield, perform that little stupor screech, set my range to max, and pray I can slow them down and cut a limb off before they can land a hit on me. Do you know how well that works? Not at all. And why in the heck is it so difficult to make instruments? Shields get used less than instruments now a days, but there's plenty of freaking shields laying around. Also, why can't you put decent stats on those instruments? Do you actually think that the current instruments can replace a shield or a weapon? And you know, there's no instruments hidden around the mud either. Nothing special or super. Nothing to strive for. Just a little work, thats all I want. Someone needs to come in and take a long hard look at Bards and finish the work that was half way done. Trust me, Bards are on the right track, but have a LONG way to go. P.S. We need MORE SONGS. [ 18] Ramirez: sun Wed Jun 30 00:36:05 2004 To: Caretaker ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: I think that a vampire should be safe from the sun in their own home instead they have to flee to the mines if the sun is to much for them Even if the no sun in the houses was an option on the construct menu that would work just as well. [ 19] Lailoken: summoned units and xp Wed Jun 30 20:29:30 2004 To: Caretaker ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: i think that when u summon something, and it gets the kb, you should get some xp, you dont even get some if you are grouped, otherwise it unfair for druids, since most of their strengths come from their summoned things, maybe not full xp, but at least some xp, sry if there is a big reason to this, i asked several times, and people just ignored me or didnt know. [ 20] Osgiliath: stupid mining Mon Jul 12 00:03:37 2004 To: Caretaker ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: lets see, i started mining at 10am, and mined to 12 am. that's like what? 14 hrs of mining? in my 14 hrs of minning if found 2 diamond walls. This is frustrating, but it's understandale sinc ediamonds are rare. But what pisses me off is that my diamond skill didnt even raise by .01%. the message i got was "you didnt find anything." when i look back at the wall, the diamonds were gone. where did it go? I'm not pissed off because of today's mining, but because of 3 weeks of mining. I mine on average 8-10 hrs a day and find diamond walls on average of 1-2 walls a day. for the last 3 days, my diamond skill hasnt raised any. what the hell is up with that? <50045/50045 21474> <118254/118254> (0) [ 21] Rickey: usual rant. Sun Jul 25 08:32:47 2004 To: Imms ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: I'll start off with this... DL has gone down the drain. Not only have you tried to "upgrade" the mud and failed to do so, you block out all opinion's if they're from anything you dislike and won't even try to consider someone elses point of view because it's your mud and you don't have to but why say this is so much for other people then? Just look back at all the changes that have been made and then look at the quality of players after each one? DL has driven away better players then most muds get and for some reason it's like your proud that you maintain a mud of noobs and suck ups. I could say more but I figure thats for another note. <50045/50045 21474> <118254/118254> (0) [ 22] Laurana: hi pkill Sun Aug 22 16:27:53 2004 To: Imms ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: Just out of curiousity.... what happened to hi pkills? I know pkill isnt particularly a focal point of the game anymore, but it's still fun. So if y'all could bring that back... it would rock. Thanks, Laurana <50045/50045 21474> <118254/118254> (0) [ 23] Lingolas: lottery Sun Aug 22 19:16:28 2004 To: Whoever ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: 49 <50045/50045 21474> <118254/118254> (0) [ 24] Peter: sigil Mon Aug 23 13:14:51 2004 To: Imm ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: remove the sigils level requiement and change the sigil back to the way tehre were! <50045/50045 21474> <118254/118254> (0) [ 25] Zelimar: Sigil Levels Thu Aug 26 16:23:52 2004 To: Caretakers ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: The Sigil leve was A Bad idea which never should have been made put it back to the way it used to be <50045/50045 21474> <118254/118254> (0) [ 26] Zeltious: Sigil Levels Thu Aug 26 16:29:42 2004 To: Caretakers ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: The sigil idea was a very bad Idea put the back the old way its making the game suck!! <50045/50045 21474> <118254/118254> (0) [ 27] Methyr: Sigil levels Thu Aug 26 16:30:57 2004 To: Caretakers ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: Change the Sigils Back the game sucks now <50045/50045 21474> <118254/118254> (0) [ 28] Xorthyr: Sigil Levels Thu Aug 26 16:33:15 2004 To: Caretakers ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: Put the Sigils back whoever changed it the sigil thing was a bad idea put them back the way they were <50045/50045 21474> <118254/118254> (0) [ 29] Wakka: Sigil Levels Thu Aug 26 16:34:30 2004 To: Immys ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: Stop messing with the stuff that is good leave the sigils alone put them back the way they used to be <50045/50045 21474> <118254/118254> (0) [ 30] Lingolas: sigils Sat Aug 28 01:41:58 2004 To: Youall ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: the sigils are bad for you, bad for your alts, bad for my alts, bad for every lowbies...bad...bad... ...BUT GOOD FOR THE MUD for obvious reasons. If you want to be convincing, you should explain why the sigils are now bad and how would changing them back to how they were good for the mud. Perhaps celeborn will then listen, but posting random notes with zero reason will not convince anyone <50045/50045 21474> <118254/118254> (0) [ 31] Laurana: sigils Sat Aug 28 01:53:02 2004 To: Complainers ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: Well, I've seen some very intelligent arguments about sigils. "Bring it back! you suck! Whine whine whine" I agree with Lingo on this one, If you're going to try and convince someone to do something, you need to explain why you feel that the change is necessary. Think about it this way, lets say you're trying to get someone to do you a favor. i.e. changing the dress code at school. What argument would the administrators go for? The "you suck! we hate this! change it back!" OR, "I really dont feel as though this is fair, this impinges on my freedom to express myself. And I don't seem to understand how wearing jeans vs wearing a uniform affects my ability to learn properly. Hrm... which argument would they be more likely to listen to? The one that is whining and annoying? Or the one that makes a clear, valid and concise point? Think about that next time you complain. Anyhow, my thoughts on sigils. They were too overpowered to begin with Yes, they were great. They made levelling so much easier. But levelling is easy to begin with. Killing a mob in one hit is nice, but completely unnecessary. I firmly believe that it helps make the game more even, albeit more difficult. Besides, its good for the mud. And lastly, it's Celeborns mud. He can do whatever the hell he wants to it. If tomorrow he decided to do a full player wipe, he can. No one is forcing you to be here. [ 32] Ensil: Meteorite Belts... Sat Sep 4 09:28:44 2004 To: Caretakers ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: Not so much of a complaint as a question...why did the meteorite belts go bye-bye? They were one of the few really nice items to use for enchanting...ie several ability scores in one object...I was gone for a short time when my computer went down, then for a short while longer when my brother passed and now I am back and finding a lot of changes...some good...some bad (my opinion)... If someone else was willing, would you allow them the use of your codebase without the new changes to create a mud? [ 33] Gerret: sigils Wed Sep 8 14:30:47 2004 To: Caretakers ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: the sigil lvl thing is a bad idea. lvling gets very boring and motoneness i love playing dl. Sigils help struggling players. when i was a low lvl i could never venture outoftarsoniswithut getting killed bysome arggo mob. then a caretaker gave me a +23 sigil, that help so so so much. I was then able to venture out of tarsois. plz take the lvls off the sigils. I know several players have quit because of all the changes,takeing the lvls off just might bringthem back. Sincerly, Gerret/Gernar. |
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