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Post subject: DL should spend a lil money on advertising Posted: Tue Oct 12, 2004 8:29 am |
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Zeraphin
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Post subject: Re: DL should spend a lil money on advertising Posted: Tue Oct 12, 2004 12:29 pm |
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Joined: Tue Sep 14, 2004 1:00 am Posts: 418 Location: Atlanta, GA
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Mithos wrote: Personally i think DL is the most expansive MUD ive seen. Wannabes like retromud really bite and so many people play them. DL is great at peak hours but people leave really early and it would be nice if more people would play. Maybe DL should spend a bit of money on a few ads so MUD players might see it and possibly bring more players in.
Willing to donate? Cel pays for the game's hosting out of his own pocket, and codes in his free time after working all day.. It doesn't make any money, and legally can't.
_________________ Zeraphin Chan Dark Angel of Balthildis
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Kariyana
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Post subject: Re: DL Advertising Posted: Tue Oct 12, 2004 2:17 pm |
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Joined: Tue Sep 21, 2004 1:30 am Posts: 71 Location: Calgary, Alberta Canada
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All it takes is some really good PR work within the Caretaker community. Even so, people can add DL to their own websites and include the name in the meta tags so when people from outside the MUD check out the website, they'll find out what it's about via third-party advertising. You can have people write reviews on mudconnector.com and such and post DL on all the large MUD-based search engines. The reason alot of people play MUDs where huge player bases are concerned is mainly word-of-mouth from their friends or stumbling onto it while searching for a new MUD to play on.
So spread the word: have people who play now design their websites to include Dark Legacy in any aspect that's findable through searching.
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Gerret
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Post subject: Posted: Tue Oct 12, 2004 4:28 pm |
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Joined: Wed Sep 22, 2004 8:59 pm Posts: 48
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Isabelle
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Post subject: .. Posted: Tue Oct 12, 2004 10:19 pm |
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Joined: Wed Sep 15, 2004 2:06 am Posts: 1377 Location: Ontario, Canada
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august 20th of 2000 i was learning about 128 bit bitvectors in CircleMUD, and joined a mud advertising newsgroup, saw Celeborns advertisement in there about his new mud that was 2 weeks old, and needed players, so here i am
(btw, it was august 4-5 of 2000 that Dark Legacy was opened i believe, for those who like to keep those tidbits of information)
*editted to fix wrong word
Last edited by Isabelle on Wed Oct 13, 2004 1:39 am, edited 1 time in total.
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Zeraphin
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Post subject: Posted: Tue Oct 12, 2004 11:22 pm |
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Joined: Tue Sep 14, 2004 1:00 am Posts: 418 Location: Atlanta, GA
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More like opened. Developement in earnest started in 1999. Ideas were being thrown around in '98
_________________ Zeraphin Chan Dark Angel of Balthildis
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Mihey
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Post subject: Posted: Wed Oct 13, 2004 6:39 am |
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Joined: Wed Oct 06, 2004 11:37 am Posts: 42
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The question is, can DL cope with large amount of players?
Think of mining problem, how long would TSQ go with all those people in with all buffs, epics can get really spammy and laggy with a large group.
I believe DL should be optimized to reduce lag with a larger amount of players in the same room...
Also, if there are incoming changes, I'd suggest getting them in before advertising. New players would get confused if they suddenly went from multi-class to classless system... as they had learned how to play by the current system...
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Jorelani
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Post subject: Posted: Wed Oct 13, 2004 8:23 am |
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Joined: Wed Sep 22, 2004 9:21 pm Posts: 171
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I came to DL Nov. 2000.
I've never once spoke to Celeborn in all that time.
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Celeborn
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Post subject: Posted: Wed Oct 13, 2004 1:27 pm |
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Joined: Tue Sep 14, 2004 1:12 am Posts: 739 Location: Delft, The Netherlands
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Jorelani wrote: I came to DL Nov. 2000.
I've never once spoke to Celeborn in all that time.
Hi!
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Mihey
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Post subject: Posted: Wed Oct 13, 2004 1:37 pm |
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Joined: Wed Oct 06, 2004 11:37 am Posts: 42
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Celeborn wrote: Jorelani wrote: I came to DL Nov. 2000.
I've never once spoke to Celeborn in all that time. Hi!
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Jorelani
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Post subject: Posted: Wed Oct 13, 2004 9:03 pm |
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Joined: Wed Sep 22, 2004 9:21 pm Posts: 171
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mehownzu
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Post subject: Posted: Thu Oct 14, 2004 2:42 am |
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Joined: Sun Sep 26, 2004 6:22 am Posts: 36 Location: BREMERTON WASHINGTON WOW
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I came in late 2000, november-decemberish.
there was a decientish player base then. i found the mud because of a browser based game i programmed for (called Dark Legacy). we were both on an online game rating site (forget what its called) and we were dark legacy, the one that isnt the mud. decided to try the mud out :-p
_________________ signatures are for cool people.
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Quintos
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Post subject: Posted: Thu Oct 14, 2004 4:52 am |
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Joined: Mon Sep 20, 2004 10:03 pm Posts: 489
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I think I joined when some guy mentioned it on IRC...on IRChat.tv I think. I haven't been back to that IRC server in a while...I should see how it's going.
_________________ Quintos Aelon, Progenitor of the Aelon line
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Dourht
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Post subject: Posted: Sun Oct 17, 2004 2:09 am |
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Joined: Mon Sep 20, 2004 10:18 pm Posts: 152 Location: Arizona
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Gerret wrote:
same here, if it werent for Red blade i would have never found out about DL
_________________ Dourht Heavyaxe
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Celeborn
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Post subject: Posted: Sun Oct 17, 2004 4:38 pm |
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Joined: Tue Sep 14, 2004 1:12 am Posts: 739 Location: Delft, The Netherlands
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Kiasyn
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Post subject: Posted: Sun Oct 17, 2004 11:11 pm |
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Joined: Tue Sep 14, 2004 2:11 am Posts: 814 Location: New Zealand
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ill donate for advertising...
_________________ Kiasyn Kelle
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Autumn
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Post subject: Posted: Thu Nov 04, 2004 3:02 pm |
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I had asked Cele to make a paypal link or something so people can send a little monetary love his/DL's way...
*taps foot impatiently*
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Nuitari
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Post subject: Posted: Thu Nov 04, 2004 4:30 pm |
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Joined: Thu Oct 07, 2004 6:22 am Posts: 351 Location: Under your bed
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Autumn? You still exist? *boggles*
_________________ Guns don't kill people; I do!
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Autumn
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Post subject: Posted: Fri Nov 05, 2004 12:35 am |
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*checks*
i do today
.. i'm pretty sure.
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