Dark Legacy MUD Forum


Multi User Fantasy Text Game
It is currently Sun Apr 28, 2024 10:48 am

All times are UTC





Post new topic Reply to topic  [ 7 posts ] 
Author Message
 Post subject: wishlist - ideas and snippets i like
PostPosted: Wed Oct 06, 2004 11:11 pm 
Offline
Retired Caretaker
User avatar
 E-mail  WWW  Profile

Joined: Wed Sep 15, 2004 2:06 am
Posts: 1377
Location: Ontario, Canada
http://cronel.mube.net/code.shtml -- see section on info channel

http://cronel.mube.net/code.shtml -- see section on helter skelter mode - perhaps something that jc members can toggle for players who refuse to come peacefully ?

http://www.auricmud.com/snippets/concatenation.html -- allows multiple lines to be treated as single line in mud programs

http://www.auricmud.com/snippets/preprogs.html -- a pre program, preventing a player from entering a room, or doing something
(above two came from http://www.auricmud.com/snippets/)

http://homepages.enterprise.net/cyclops/snippets3.shtml -- see rare items snippet

http://www.afkmud.com/downloads.php?cat=multi -- see immortal area info flags

http://www.afkmud.com/downloads.php?cat=multi -- see enhanced archery code

http://www.afkmud.com/downloads.php?cat=sadiq -- see notify list

http://webhome.idirect.com/~helspawn/sm ... jects.html -- see furniture values / furniture values2 sections


just stuff i like :)

especially furniture values, archery code, pre program, and multiple lines, those rock :)


Top
 

 Post subject:
PostPosted: Thu Oct 07, 2004 8:22 pm 
Offline
Avatar
 Profile

Joined: Wed Sep 22, 2004 9:21 pm
Posts: 171
I've never seen an archery snippet (ranged combat) that wasn't buggy to begin with. So, chances are if you try to implement it, you're going to have to tailor it specifically to your MUD with some tweaking. With the JADE base, you're probably going to have to redo almost all of it.

There's been virtually no mob AI expansion on DL. That I can tell, anyways. While they've been altered to fit the JADE base so that limbs sever and spells/skills work correctly for them, they're not any smarter or any more capable than your typical SMAUG mob, which is disappointing.


Top
 

 Post subject: well
PostPosted: Thu Oct 07, 2004 9:03 pm 
Offline
Retired Caretaker
User avatar
 E-mail  WWW  Profile

Joined: Wed Sep 15, 2004 2:06 am
Posts: 1377
Location: Ontario, Canada
the snippet wasn't meant as a 'here run this' type thing, it was more of a 'hey, i like arrows sticking in my opponents parts, and heres some ideas on how to go about it'

as far as mob AI goes, it does exist, in a limited fashion, it works kind of like 'blocks' basically we use flags and tack them to a creature to make them fight smarter, or react smarter.
AI specifically involves distance fighting, nation adjustment of opponent (level of hatred against a specific nation), and opponents race.


Top
 

 Post subject:
PostPosted: Thu Oct 07, 2004 9:11 pm 
Offline
Newbie
 Profile

Joined: Wed Oct 06, 2004 11:37 am
Posts: 42
So I would recall to Tarsonis Square, appearing into front of fellow adventurers all lodged up with arrows like a hedgehog... Heh, heh... :roll:

Those snippets sound fun and useful. But how many hours of "tweaking" and "bug crushing" will they require?


Top
 

 Post subject:
PostPosted: Thu Oct 07, 2004 9:13 pm 
Offline
Avatar
 Profile

Joined: Wed Sep 22, 2004 9:21 pm
Posts: 171
I was just covering both bases.

I hope to create an AI that'll battle as a PKer would. Smart, deadly, and dangerously intelligent. Easier said than done.


Top
 

 Post subject:
PostPosted: Thu Oct 07, 2004 9:22 pm 
Offline
Avatar
 Profile

Joined: Wed Sep 22, 2004 9:21 pm
Posts: 171
Mihey wrote:
Those snippets sound fun and useful. But how many hours of "tweaking" and "bug crushing" will they require?


Really depends on how much you've altered your SMAUG. I, for example, have completely changed weapon values. So I would have to go over the entire snippet, changing what I need accordingly.

It also depends on how familiar you are with what you're doing. While most snippets have instructions, you may run into problems that the instructions don't cover. That's where it gets hard. It's up to the individual.

I've made it (so far) that a weapon, regardless of type, can cause any type of damage. I.E. a sword may cause heat damage rather than typical physical damage. I've also made it so ammotypes (arrows/bolts) can have their own damagetype. I.E. flaming arrows, or ice arrows. I haven't actually coded the ranged part yet, but that is what I'm looking over now.


Top
 

 Post subject:
PostPosted: Mon Oct 11, 2004 9:42 pm 
Offline
Arch-Caretaker
User avatar
 Profile

Joined: Tue Sep 14, 2004 1:12 am
Posts: 739
Location: Delft, The Netherlands
The quality of the snippets doesn't matter, if I like anything i'll code my own code for it :)


Top
 

Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 7 posts ] 

All times are UTC



Who is online

Users browsing this forum: No registered users and 27 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group  
Design By Poker Bandits