Mihey wrote:
Those snippets sound fun and useful. But how many hours of "tweaking" and "bug crushing" will they require?
Really depends on how much you've altered your SMAUG. I, for example, have completely changed weapon values. So I would have to go over the entire snippet, changing what I need accordingly.
It also depends on how familiar you are with what you're doing. While most snippets have instructions, you may run into problems that the instructions don't cover. That's where it gets hard. It's up to the individual.
I've made it (so far) that a weapon, regardless of type, can cause any type of damage. I.E. a sword may cause heat damage rather than typical physical damage. I've also made it so ammotypes (arrows/bolts) can have their own damagetype. I.E. flaming arrows, or ice arrows. I haven't actually coded the ranged part yet, but that is what I'm looking over now.