there's no logical reason why PK'ers shouldn't be able to wear crafted eq, though granted it would increase mud familiarity and would probably be very fun, I think crafted should stay. And besides Tuler, the point to PK isn't to sit around on your pasty arse making gear, though you could, and it would be beneficial to do so, it's to kill eachother, and spending time gathering mobile gear would make you much safer than sitting around in one spot all day crafting gear. And I imagine there would be pk'ers willing to sell their eq to other people...it would just cost a lot more >:D So yes, if someone wanted to have certain types of gear, they WOULD have to spend time crafting in the PK realm
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And Meh, it's only a little like a config option, it makes you have to be in one "version of reality" when you're doing the killing, and no eq or anything (except the unremovable crap like spellbooks) can travel with you during this cross over. And because of the effects and stresses that realm jumping has on a person, they can't Realm Jump for 2+ online hours. (I suggest no houses whatsoever in this umbral realm, or no lockable doors on player structures in the umbral realm, at the very least). I don't like someone being able to "config +" Deadly, it should be a permanent thing. Making a player have seperate sets of eq would mean that he or she would need to spend a certain amount of time in the alternate reality working on that second set.
Perhaps, there could be a "deadly" leveling system? For instance for every person you kill you get a certain amount of XP from that? Anyone 10 levels or more below you gives you 1 XP. but if you kill someone 10 levels or more above you you'd get like 1000xp. And these deadly levels only occur in the Umbral realm? like in the Prime Material Realm you might be a 50/50/50 e 134 badass...But in the Umbral Realm you're a DeadlyLevel 2 pansy-arse coward, almost like a kinshap kinda thing I guess, where you morph into a weakling because you haven't had the cajones to do some fighting (and maybe have the mobiles only give you 1/2 the exp as they do in peacful realm, so you can level without having to kill other players, it's just harder).
Also- further suggestions include making it an option you choose at lvl 1 before gaining any experience.
Any other suggestions are welcome