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Kariyana
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Post subject: Expansion of JC Powers Posted: Sun Oct 03, 2004 7:01 pm |
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Joined: Tue Sep 21, 2004 1:30 am Posts: 71 Location: Calgary, Alberta Canada
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First of all, I'll say that it's nice to be able to have so many commands for us to jail people, based on their actions and the end result.
However, alot of the time, we're unable to do certain things without the assistance of a Caretaker. This includes: pardoning people and releasing them from their shackles (which has to be done by a Caretaker because when the person is pardoned, they aren't released), charging someone with harassment, etc.
Perhaps JC should be able to jail people with minimal assistance of a Caretker, all with a note posted at the JC board which we all are doing anyways (well, most of us, I notice some people are jailed without a note).
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lingolas
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Post subject: Posted: Sun Oct 03, 2004 9:50 pm |
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Joined: Tue Sep 21, 2004 12:28 am Posts: 449 Location: Irvine, orange county, California
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i agree, i think that the options that JG have is very limited. JGs will perform better if they had more choices to pick.
Sometimes we give criminals highly justificed assult simply because we can't find anything else that is suitable for the case.
to JGs only: what other options do you think we should have in addition to the ones that we already have?
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Kariyana
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Post subject: Re: Ideas for More Jailings Posted: Sun Oct 03, 2004 11:05 pm |
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Joined: Tue Sep 21, 2004 1:30 am Posts: 71 Location: Calgary, Alberta Canada
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A few of them that I really see a need for:
botting - either from observation or from someone within our guild/group suggesting it or saying they've witnessed it. besides, we already have the option (providing that someone has a log when they go to prove it).
law breaking - violation of laws set forth already (refusal to change name, monopolizing mobs, etc).
harassment (include the different forms since there's different kinds - sexual, profanity, negavtive/unwanted attention, etc).
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Isabelle
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Post subject: not yet Posted: Mon Oct 04, 2004 1:07 am |
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Joined: Wed Sep 15, 2004 2:06 am Posts: 1377 Location: Ontario, Canada
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you guys are not ready for it yet
proof - the little incident with that player crimsun, yeah, he got out of hand, but only after the players online continued ridiculing him in a fashion that was very aggressive.
Theres a right way and a wrong way to handle players which are doing something wrong, the method used was to instantly put the player on the defensive, causing him to fight back. It ended poorly.
A better way would have been to say, (private tells) ok crimsun, the reason why you cant use crimsun is because theres a monster with a very similar name, and it will end up getting you in trouble.
Which would then be followed by helpful suggestions on names to use.
this was not the case, instead it was an all out war, involving death, and much global insulting.
Next - I agree, pardoning /could/ possibly happen, as most/some of you are ready for that, but it will be a little while yet before i am confinced the players are ready to pardon each other.
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weems
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Post subject: Posted: Mon Oct 04, 2004 1:56 am |
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Joined: Mon Sep 20, 2004 12:52 am Posts: 592
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Isabelle, you have not adressed the other one.
Releasing a player from shackles who was pardoned by a player after they were sent to jail.
If any of those are a must, that one is.
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Quintos
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Post subject: Posted: Mon Oct 04, 2004 2:36 am |
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Joined: Mon Sep 20, 2004 10:03 pm Posts: 489
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The imms have said that the reason pardoning doesn't remove from shackles is to prevent people from playing with the justice system by reporting/pardoning their friends.
_________________ Quintos Aelon, Progenitor of the Aelon line
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weems
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Post subject: Posted: Mon Oct 04, 2004 2:38 am |
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Joined: Mon Sep 20, 2004 12:52 am Posts: 592
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Quintos wrote: The imms have said that the reason pardoning doesn't remove from shackles is to prevent people from playing with the justice system by reporting/pardoning their friends.
That doesnt adress it either.
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Quintos
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Post subject: Posted: Mon Oct 04, 2004 2:40 am |
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Joined: Mon Sep 20, 2004 10:03 pm Posts: 489
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I'm just telling you they probably won't do that
_________________ Quintos Aelon, Progenitor of the Aelon line
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weems
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Post subject: Posted: Mon Oct 04, 2004 2:41 am |
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Joined: Mon Sep 20, 2004 12:52 am Posts: 592
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Quintos wrote: I'm just telling you they probably won't do that
And I'm telling you that that's stupid.
Let Isabelle speak for herself please.
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Quintos
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Post subject: Posted: Mon Oct 04, 2004 2:59 am |
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Joined: Mon Sep 20, 2004 10:03 pm Posts: 489
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Well I have asked immortals before, and that was their response to me. I think it would be good if JG had the ability to release pardoned criminals from their shackles, but they should also be able to jail someone who tries to abuse this.
_________________ Quintos Aelon, Progenitor of the Aelon line
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weems
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Post subject: Posted: Mon Oct 04, 2004 3:03 am |
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Joined: Mon Sep 20, 2004 12:52 am Posts: 592
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Quintos wrote: Well I have asked immortals before, and that was their response to me. I think it would be good if JG had the ability to release pardoned criminals from their shackles, but they should also be able to jail someone who tries to abuse this.
I don't even see how it's possible to abuse it.
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Quintos
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Post subject: Posted: Mon Oct 04, 2004 3:08 am |
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Joined: Mon Sep 20, 2004 10:03 pm Posts: 489
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Its not really abuse, but more of just bogging down the justice system (although it is pretty slow and they should have the time...) by getting them to jail your friend, then after your friend is jailed, you pardon him and ask for him to be released. Once or twice this would be acceptable, but when you're repeatedly doing it, it's just wasting the time of the JG and should be punished appropriately.
_________________ Quintos Aelon, Progenitor of the Aelon line
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Isabelle
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Post subject: hmm Posted: Mon Oct 04, 2004 3:09 am |
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Joined: Wed Sep 15, 2004 2:06 am Posts: 1377 Location: Ontario, Canada
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pardon is pardon, it does not matter what they are being pardoned for, the mud doesnt care.
once i feel the players have matured enough to handle the responsibility, i will then discuss it with celeborn.
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Jorelani
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Post subject: Re: hmm Posted: Mon Oct 04, 2004 7:08 am |
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Joined: Wed Sep 22, 2004 9:21 pm Posts: 171
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Isabelle wrote: once i feel the players have matured enough to handle the responsibility, i will then discuss it with celeborn.
Which is never.
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Isabelle
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Post subject: not true Posted: Mon Oct 04, 2004 8:19 pm |
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Joined: Wed Sep 15, 2004 2:06 am Posts: 1377 Location: Ontario, Canada
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most of the justice council members are pretty much there, it's the jc members who dont really do anything that i worry about
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Jorelani
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Post subject: Posted: Tue Oct 05, 2004 7:20 am |
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Joined: Wed Sep 22, 2004 9:21 pm Posts: 171
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And next you know, someone mentions the idea of JC being able to invade hamlets without warrants. Down with the Man!
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Quintos
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Post subject: Posted: Tue Oct 05, 2004 8:21 pm |
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Joined: Mon Sep 20, 2004 10:03 pm Posts: 489
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The JC is already destroying Zeraphin's masterful responses to Isabelle!!! Down with the Man!
_________________ Quintos Aelon, Progenitor of the Aelon line
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Kiasyn
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Post subject: Posted: Tue Oct 05, 2004 8:43 pm |
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Joined: Tue Sep 14, 2004 2:11 am Posts: 814 Location: New Zealand
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being able to invade structure to jail them could be abused far too easily... i have talked to celeborn about this and he suggested being able to 'summon' players out.
_________________ Kiasyn Kelle
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Quintos
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Post subject: Posted: Tue Oct 05, 2004 8:49 pm |
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Joined: Mon Sep 20, 2004 10:03 pm Posts: 489
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Summoning them out? What fun is that?
_________________ Quintos Aelon, Progenitor of the Aelon line
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Kiasyn
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Post subject: Posted: Tue Oct 05, 2004 9:06 pm |
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Joined: Tue Sep 14, 2004 2:11 am Posts: 814 Location: New Zealand
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It doesn't have to be fun but it gets the job done
_________________ Kiasyn Kelle
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Quintos
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Post subject: Posted: Tue Oct 05, 2004 10:30 pm |
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Joined: Mon Sep 20, 2004 10:03 pm Posts: 489
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If someone wants to sit in their citadel and hide, let them. There are always non-citadel areas where they can hide without having JC get to them which are non-summon. Maybe give the JC an option to vote_silence a criminal. Then all hiding in their citadel would do is basically having them be in jail without being in jail.
_________________ Quintos Aelon, Progenitor of the Aelon line
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Kiasyn
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Post subject: Posted: Wed Oct 06, 2004 12:34 am |
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Joined: Tue Sep 14, 2004 2:11 am Posts: 814 Location: New Zealand
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i'd do that... then i could just work on crafts the whole time
_________________ Kiasyn Kelle
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Quintos
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Post subject: Posted: Wed Oct 06, 2004 1:59 am |
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Joined: Mon Sep 20, 2004 10:03 pm Posts: 489
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Well it keeps you from commiting other crimes, and isn't that the point of jail?
_________________ Quintos Aelon, Progenitor of the Aelon line
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Kiasyn
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Post subject: Posted: Thu Oct 07, 2004 12:01 am |
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Joined: Tue Sep 14, 2004 2:11 am Posts: 814 Location: New Zealand
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i thought the point of jail was to punish
_________________ Kiasyn Kelle
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Shira
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Post subject: Posted: Fri Oct 08, 2004 10:37 pm |
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Joined: Wed Sep 22, 2004 9:19 pm Posts: 89 Location: Ohio - USA
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My question is Isabelle, if you feel JG's aren't mature enough to take on the additional responsibilities, then why are they STILL a part of the sytem? I have lost respect for JG, (system, not players in general), because it has failed to rule out those who shouldn't be JG and I, like a few others, could seriously name one.
I agree with Lingolas, it's quite frustrating because of how limited we are. I understand the immy's reservations on the matter, and it all comes back to my main question stated above.
To answer your question Lingolas, we should be able to pardon at will, and if a JG is caught making an unsound judgement, then that person is given a warning, then removed. We should also have other options such as Distubring the Peace for public channels, Slandar (was recently pissed off for a rescent incident), harrasment (sexual..etc.), abused profanity, Provoking a Player to commit a crime, Duty unbecoming of a JG officer (would entail Caretaker approval), Stealing, Resistance to Arrest (hiding out of any sort)..etc.
_________________ ~ Shira Dar'synd, Mistress of Godforges (HAD, OOA) ~
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