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 Post subject: Traps
PostPosted: Wed Sep 29, 2004 12:15 am 
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Joined: Tue Sep 14, 2004 2:11 am
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Being able to collect trap components and put them together to make new traps would be cool... of course this would be banned in some areas like Tarsonis and Midian and the newbie academy, but making traps would be really cool... :D

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 Post subject:
PostPosted: Wed Sep 29, 2004 12:33 am 
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This could get interesting, but it brings into play balance issues.

Traps are usually either..

A. Just an annoyance.
Or B. Fatal.

I highly doubt the B type traps would be allowed to be constructable by players, and annoying traps? Eh, could be fun, I suppose, but what would you do with them?


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 Post subject:
PostPosted: Wed Sep 29, 2004 12:37 am 
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Yeah i never thought players would be able to construct fatal traps but it would still be more realistic to be able to create traps :D

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Kiasyn Kelle


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 Post subject:
PostPosted: Wed Sep 29, 2004 1:02 am 
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kiasyn wrote:
Yeah i never thought players would be able to construct fatal traps but it would still be more realistic to be able to create traps :D


...Plenty of things would be more realistic. But realism isn't the best answer for a MUD.


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 Post subject:
PostPosted: Wed Sep 29, 2004 1:12 am 
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not necessarily... but it increases funness! whee

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 Post subject:
PostPosted: Wed Sep 29, 2004 4:17 am 
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*Recalls the big slab he hung over TSQ with the trip rope and snickers* You have to admit, that would be fun ;)

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Quintos Aelon, Progenitor of the Aelon line


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 Post subject:
PostPosted: Tue Oct 26, 2004 12:12 am 
I think traps would bring a whole new meaning of fun to DL. instead of pkilling someone, you could plague them with innocent, annoying traps and you can get back at them without getting any serious if any at all jail time! even if i was the reciever of a lot of traps i think it would be really funny to have them around.


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 Post subject:
PostPosted: Fri Oct 29, 2004 10:46 pm 
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Yea, sounds annoying alright. No thanks.

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 Post subject: traps for rogue
PostPosted: Fri Nov 19, 2004 4:40 am 
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rogue should be more skills from a warrior powerful skills. i think rogue should get more skills in general and "maketrap" skill is in order :P
i guess the balance should be the chance of a trap. i agree save some items or make a shop so players can buy them and sell them :)


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 Post subject:
PostPosted: Fri Nov 19, 2004 7:10 am 
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If traps affect mobiles only... that would work. Set a trap, whistle then run as they charge into your trap. Wheee.


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 Post subject:
PostPosted: Fri Nov 19, 2004 8:30 am 
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Only use I could see would be traps allowed in epic dungeons only. One could construct a trap, then hide. Like Mihey said, there are ways to get mobs into a trapped room too.

Traps should be vs anyone LEAVING the room. That is just to make things fair, even for mobs :P

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