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 Post subject: Plane of existance customization
PostPosted: Wed Sep 22, 2004 11:38 pm 
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Joined: Tue Sep 21, 2004 12:28 am
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Location: Irvine, orange county, California
i dont know if this is already in progress but it would be nice if we can customize our planes. I would like to turn my plane into an exotic island with a load of sharks in the sea.

for example: it osts 5 gold to turn one room into whatever terrain you want. terrains with resources would of course be a bit more expensive. Also make it so that we can purchase mobs. buy a shark costs 2000 gold. buy a dragon costs 4000 gold. buy a bunny costs 30 gold. Also we can claim a spot and turn in into an area. fully customized by players to whatever taste they like. The possibility is endless...

With this idea in place we can have plane of existance contest.
Every e100 is a builder within their own plane.


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 Post subject:
PostPosted: Thu Sep 23, 2004 2:26 am 
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Joined: Mon Sep 20, 2004 10:03 pm
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I think this is a very good idea, and would make the planes much more functional...Be fun to be able to design areas too :D but not ones to actually get exp i don't think...that would be abused I think :(

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 Post subject:
PostPosted: Thu Sep 23, 2004 8:09 am 
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Joined: Mon Sep 20, 2004 10:24 pm
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I believe it is being worked on. And I do want to be able to customize the landscape using the available land types. However with your list of mobs its a bit vague and incomplete. I dont think there will be any mobs because everyone will have a different theme and that will require many many types of animals and other NPC's. I dont want a shark, a dragon or a bunny. Besides the fact that the more stuff you put into it the more it can be abused. Like adding a mob into every room of the plane. Wow i would def. be adepting salvaging then leathermaking or bone chiseling if i got some skeletons or something. So its a bit of tradeoff between customization and possible abuse.

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 Post subject:
PostPosted: Thu Sep 23, 2004 7:44 pm 
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Limits can be applied to anything. It should be really expensive to create a bunny farm so you can farm skin or whatnot, but it would cost you a bundle in order to create the plane in the first place, and you can only have so much in the plane.

Like equipment having certain amounts of enchantment space, so should your plane. You can take away and install what you want when you need it. It takes money to make money.


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 Post subject: yep
PostPosted: Fri Sep 24, 2004 4:09 am 
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Location: Irvine, orange county, California
exactly what joralani said. When i suggested the idea, i assume everyone understood that there will be limits.

One good way to place limits on quantity is to make the cost exponential. Something like enchanting resistances or mobility.


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 Post subject:
PostPosted: Fri Sep 24, 2004 10:15 am 
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I didnt just mean limits on what you can buy etc, I mean limits on coding. For example if he creates a list of 5 mobs/wildlife you can use. Thats a bit simpler, but not as fun since it limits your ideas to conform to what you can use. An infinite customizable wildlife generator giving us build functions over those types of mobs, well i think thats a bit harder right? But it would kick so much ass, i might just faint if it does get created.

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 Post subject:
PostPosted: Mon Sep 27, 2004 7:15 pm 
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Then perhaps make the incremental. The more you have, the more the next thing costs.


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