Some brainstorming from AvTalk:
Quintos: of course, theres also the possibilities of revolts from the citizens themselves forcing them out...civil war is fun and bloody too
Cirith: the citizens would have to be decently strong though
Cirith: else how would they force players out?
Quintos: well if a guild is trying to dominate all other guilds, there forces are gonna be stretched out too much
Cirith: true
Quintos: thats when revolts are more likely to happen
Cirith: so when it happens, there is no defending?
Quintos: and there could be bonuses for the more towns guilds control
Venus: i like that
Quintos: there is defending, the guild could fight back against the citizens
Cirith: then the mobs would have to be quite powerful
Cirith: Because someone like Lingolas could take quite a few of them out.
Quintos: citizens of a town can be players too
Cirith: I see
Quintos: not just mobs
Cirith: non-guilded?
Venus: it sounds to me like guilds are now nations
Ocardus: Woot!!! i wanna be Norway
Quintos: yeah cirith
Quintos: or they can be guilded too
Quintos: just because your guild controls a city doesnt mean you cant live else where
Venus: all guildless people should be deadly because they are not under any legal protections :p
Quintos: and minor guilds that don't control a city would have to live somewhere
Quintos: no venus, because theres cities, guilds, and crime syndicates in my idea
Quintos: guild CAN control cities, but not necessarily
Venus: oh, those wont be too hard to conquer
Quintos: crime syndicates which are basically ultra-secret guilds, can also control cities...and its hard to know whos in a crime syndicate
Quintos: not even members would know the rest of the members because leaders of the syndicates would mediate discussion
Venus: i assume that the newbie guild will be left out of this
Quintos: yeah venus...or they control tarsonis
Venus: that's not a bad idea
Venus: they can have tarsonis
Quintos: that way they have perks in tarsonis too, until they leave the newbie guild
Gerret: like the caretakers and newbie guild would control tarsonis
Venus: whats a good city to take over?
Venus: Tyr?
Quintos: or a player hamlet
Quintos: not all npc cities would be conquerable
Quintos: ie: forsaken wouldn't accept any leaders (unless they meet very specific requirements and rule how they like it)
Venus: maybe celeborn will introduce conquerable cities
Quintos: also, midian wouldn't be conquerable, but they would aid allies
Quintos: other possibility: relics in cities/strongholds
Quintos: guilds can take over these places and move the relics to their main stronghold...once that stronghold falls, the relic returns to its keep
Quintos: hmm...just thought of something else with avestifal's newest idea...
Quintos: the forgotten cities you find can contain relics which you can take for your guild and your guild can claim them and recieve bonuses from them too
Quintos: but those disappear when your stronghold is pillaged
Quintos: and theyre guarded by supermobs in the forgotten cities usually...maybe those supermobs would help to guard your relics