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 Post subject:
PostPosted: Sun Sep 26, 2004 4:49 am 
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what was the topic of this post again? I cant rmb cuz of all the flamin :P

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 Post subject: agreed
PostPosted: Sun Sep 26, 2004 1:37 pm 
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i will lock the discussion if it gets out of hand


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PostPosted: Mon Sep 27, 2004 12:03 am 
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I am a mortal, and am JC, and disagree with this new idea. Murder is murder, and we still have arrest those assasins. :shock:

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 Post subject: correct :)
PostPosted: Mon Sep 27, 2004 12:48 am 
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its fine if you guys want to make assassins, but don't think for a second that just because you have created them, they will be automatically pardoned.
You do the crime, you will definitely do the time.

And repeat offenders will do much more time :)


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 Post subject:
PostPosted: Mon Sep 27, 2004 4:44 am 
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Well said Isabelle...........

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PostPosted: Mon Sep 27, 2004 4:52 am 
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I also want to add, that as JC, I don't feel that we have a 'load' of criminals walking around Alora. It's not like I feel overworked and underpaid. :roll:

What I AM frustrated with, however, is when you have someone create a new character, get on newbie chat explicitaly for the purpose of aggravating people, knowing full well that there isn't a caretaker on to stop them, so JC's go running around jailing them, only for them to create a new character again and start the whole process over again.

I also wish JC's had the option of pardoning a player. Since this has already been a topic of discussion on various channels on DL, I shall not go into details. It just would make JC's life a little easier, but I DO understand the reasons behind keeping the system the same. :(

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PostPosted: Mon Sep 27, 2004 4:57 am 
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Underpaid? You don't get paid...if you don't wanna volunteer for whatever your job will entail...quit :P I like the idea of assassins. The only problem is...the strong can get money faster than most would pay in the jail time they'd serve. And if you're not strong, who are you gonna kill? There'd need to be some bonus to assassins...maybe they get stuff and only serve 9/10 jail time? >.>

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 Post subject:
PostPosted: Mon Sep 27, 2004 5:43 am 
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no, there should not be lighter penalties for assassins, what are you /on/?

A hired killer is just someone who goes out and kills the person for money. The bonus they get is the money they get paid. That is all. No special thingies for being an assassin, or else everyone will become one, and then the "special" jail time will be the Normal jail time.

If you are gonna take cash to kill someone, you get the cash and the jail time. That simple.

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 Post subject:
PostPosted: Mon Sep 27, 2004 10:34 am 
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what avest said

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 Post subject: Wheee!! flame wars!!
PostPosted: Mon Sep 27, 2004 12:01 pm 
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lingolas wrote:
Kareyana states
Quote:
. If you play your character well enough, anything can be beaten. Look at how you lost so much to Laurana one day, and she's more than 300 levels below you.


2ndly, it boldly claims that i lost so much to laurana in one day. Perhaps Laurana should post a note and set the record straight :)



Umm... I think I'm going to stay out of this... although I am posting which means I'm somewhat in it.

But my official stance is: "No Comment"

Anyhow, back to the topic.

Assassins are a good idea "in theory" but it seems as though there are a few too many ways for it to be exploited. And it just doesnt seem like it will ever ever happen.

I'll throw a few ideas in anyhow though :)

Assassins should be able to plea-bargain by giving the name of the person who took out the contract in return for a reduced jail sentence. Thus, the person who called in the hit could be stuck in jail for awhile as well. :)


Last edited by Laurana on Mon Sep 27, 2004 12:59 pm, edited 1 time in total.

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 Post subject:
PostPosted: Mon Sep 27, 2004 12:38 pm 
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Please recall that the forum rules request that threads stay on topic, and that moderating will occur if you can't stay cordial and mature in your posting. I don't want to have to delete anything in this thread, so some folks may wish to go click the little Edit button.

That being said, I don't care how long a post is. Its one of the benefits of the forums over the old noteboards that you can post EVERYTHING you have to say on a subject, rather than what you can fit in a note, or two, or three.

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Zeraphin Chan
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Last edited by Zeraphin on Mon Sep 27, 2004 12:56 pm, edited 1 time in total.

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 Post subject:
PostPosted: Mon Sep 27, 2004 12:50 pm 
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is it possible to delete posts?

I made this one, but then i tried to edit it, and then it didnt show the edited tags, and umm... yeah.

Ignore this post. I dont get along well with this newfangled technology :(


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 Post subject: pardoning / jc's
PostPosted: Mon Sep 27, 2004 5:16 pm 
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i have no problem with justice council members pardoning players, but i do not feel they are 100 percent ready for that yet.

close, but i still need to see more interraction within the council before we go that route, i do not want (1) member pardoning a person without first discussing it with other online justice members, /and/ posting a note with detailed reasons.

Yes, beaurocracy, but needed.


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 Post subject:
PostPosted: Sun Jul 10, 2005 7:38 pm 
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Zeraphin wrote:
Personally, I don't think attacking players should be possible under normal conditions. Though I think we're better off without peaceful/deadly players split up, I don't think anyone should be able to just attack anyone.

Pkilling should be restricted to:

#1) The arena
#2) Guildwars (If you don't like it, leave the guild)
#3) A config option. Ie, add a config +deadly. If you turn it on, you can fight and be fougth by others similarily configured. Turn it off, you can't get bothered. But then in all honesty, the arena takes care of this. But if you wanted the broader "Deadly" experience, make it a config option, so you can play it most of the time if you want, and if say you go epicing or go running through Xchan against mobiles and don't want to worry about it, turn it off until later.

I never liked the fact that if you WERE deadly, you were stuck that way permanently. People argue that you could kill someone, loot them, then go peaceful to avoid retaliation if it were configurable. If you don't bring looting back though, and require a cool down before "config -deadly" is allowed, its not a problem.
i hope we get more coding done soon about making the players/characters pkilling. :arrow: lets all vote on it!
Zidane wrote:
i would like to put on vote on this issue and vote on #2-3.

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