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Thoughts? http://forums.dark-legacy.com/phpBB3/viewtopic.php?f=2&t=672 |
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Author: | Isabelle [ Fri Apr 01, 2005 4:34 pm ] |
Post subject: | |
questmaster: every 15 minutes? a simple, nothing quest involving killing a group of npcs takes about 30 minutes to setup. a more complex quest takes anywhere from 3 hours to a day an even more complex quest takes a few days to plan one of the upcoming patches will include various ingame quests, it will be available for everyone. logging on: not a bad idea, "As long as it's only seen by you" (like a friends list, and anyone in your friends list will be displayed to you when they logon) and i dont mind the custom messages either, a fully customizable system might be cool. like "afk to take a pee break" "sally quietly goes afk (to take a pee break) |
Author: | weems [ Fri Apr 01, 2005 8:29 pm ] |
Post subject: | |
He meant an automated system Isabelle. As in an NPC called 'questmaster' who would draw from a random pool of monsters around your level, and ask you to kill x quantity of them. |
Author: | Isabelle [ Fri Apr 01, 2005 8:35 pm ] |
Post subject: | |
if the quest changes everytime, and does /not/ draw upon an existing pool of quests, but rather creates a new one each time, it is fine with me. the rewards would be very very minor it would be things like :you have x minutes to get to coordinates 123 x 56 or you have 10 minutes to find me the scalp of a kitten - at which time any kittens the player kills would automatically have a chance of dropping a bind on pickup scalp etc same with your idea of killing X number of creatures named X celeborns quest ideas which are already either in design stage, or in testing stage i believe follow that idea already |
Author: | Vogar Eol [ Sat Apr 02, 2005 12:19 am ] |
Post subject: | |
It wouldn't be hard to slightly modify the token code to make a "bounty hunting" quest mob. You kill monster X and bring back its ear for reward based on level and such. You bring him back alive, and you get more reward.... ect... |
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