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 Post subject: Quests - Sneak preview #1 :)
PostPosted: Sat Mar 26, 2005 2:52 pm 
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edited to leave out junk :)

> look

(Quest) (huge) Celeborn the green-skinned pixie stands here, humming.

> quest

Nr Quests for Celeborn the green-skinned Status
:: ::::::::::::::::::::::::::::::::::::: :::::::::
1 Refreshments of doom Available
2 Volatile transport Available

Usage: 'quest <nr of quest>'
'quest active' (list active quests)

> quest 1

Quest 'Refreshments of doom'
--------------------------------------------------
Celeborn the green-skinned pixie:
Pffff. It's so hot in here. I can hardly work! If
only I had some water pixies, I could make myself
some refreshments! Hmmm... ... ... *looks up at
you, donning an insane grin*. Hey, maybe YOU can
collect some water pixies for me! *rummages
through some junk and pulls out a dirty jar*.
I'll share the refreshments I make. Oh, and if
you do well on this, I might have some other jobs
for you.
--------------------------------------------------
Objectives:
Capture 5 water pixies with celeborn's jar

Rewards: a celeborn's refreshing concoction (1)

Usage: 'quest 1 abort'

> exam jar

celeborn's jar can be used to capture 5 water pixies (currently captured: 0).

*goes in search for water pixies, captures a bunch, and finally*

> use jar
You chase a water pixie with celeborn's jar!
Kiasun: Attempts opposed DEX check (3+12=15 vs 9=8+1), *success*
You captured a water pixie!
You filled celeborn's jar!
Quest 'Refreshments of doom': Capture 5 water pixies with celeborn's jar (Completed)

*returns to npc-celeborn*

> quest 1
Quest 'Refreshments of doom'
--------------------------------------------------
Celeborn the green-skinned pixie:
*You hand Celeborn the jar. Celeborn pulls of the
lid and lets all the water pixies go. Hey!* Look
at them go, so cuuuuuute! ... Awww, dont look so
glum. There should be enough residue in here to
make two refreshments!
--------------------------------------------------
Quest 'Refreshments of doom' completed!
- 1 celeborn's jar Lost!
- Gained a celeborn's refreshing concoction!
a celeborn's refreshing concoction binds itself to you.
You gain 1,000 xp.

You have now obtained experience level 6 as Rogue!
You gain 3 practices.

> exam concoction

A celeborn's refreshing concoction (rare drinkcon)
----------------------------------------------------------------------------
Contains: 5 sips of water (Max 5)
Effect: Cold Breath
Wear location: Hold
Enchantment: (0/3)
Bound to: Kiasun
Size: Fine
Weight: 0.1 lb.
Value: 10c

Wheeeeeeeeeeeeee!


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 Post subject:
PostPosted: Sat Mar 26, 2005 5:01 pm 
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Looks great, and I'd love to see more quests available.

Two suggestions:

Don't show the reward up front. People should do the quest because it looks fun, not because they think the reward looks good. Quests should not be approached with a mercenary attitude ;)

With this system, does the quest host have to be on in order to start/finish it? Given the infrequency with which immortals are on, and the fact that they can't get much done while sitting vis where mortals can reach them, perhaps they should be able to attach the quests to mobiles or something(like the executioner's quest).

Sorry if I sound critical; it looks great and I can't wait to see it come out!

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 Post subject:
PostPosted: Sat Mar 26, 2005 5:55 pm 
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Lol. :P They're NPC quests, not player-created quests. :)


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 Post subject:
PostPosted: Sat Mar 26, 2005 5:56 pm 
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these will /not/ be admin run quests

and the rewards can be shown, we can save 'reward "mystery"' for other quests.


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 Post subject:
PostPosted: Sun Mar 27, 2005 2:45 am 
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Celeborn wrote:
Lol. :P They're NPC quests, not player-created quests. :)


Oh. *notices the part about "NPC-Celeborn"* *facepalms*



If you're going to tell the players the reward ahead of time, maybe have the quest mob tell them about the quest and reward in-character instead of a very unmedieval menu where they examine available quests and see the rewards; seems to me quests should learned of, started, performed, and rewarded in-character ;) (think of the executioner's quest)

If you can't do that, the menus's fine. I'm not going to complain about getting new quests, regardless of the format :D

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 Post subject:
PostPosted: Tue Apr 05, 2005 4:32 am 
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Thats a good use for water pixies :twisted:

Here is another good one. Catch a small sprite. Gather a few leaves, glue everything together. Dip it in fire-clay leaving a twig for a sprew. Let the clay harden, and then fire in a kiln to burn out the twig and sprite. Pour in your favorite molten metal. Just chip away the fire clay, and you have a nifty ring! (stats +50 Charisma toward dwarves)


Image

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 Post subject:
PostPosted: Tue Apr 05, 2005 4:36 am 
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If your wondering how I got the pixie/sprite to pose like that.... I glued his wings together, and his hands to his knees. Darn thing kept screaming so I had to glue its mouth shut too. :wink:

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 Post subject: questor celeborn
PostPosted: Thu Apr 28, 2005 3:41 pm 
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this is a good start with the questmaster and stuff but can it be ramdom items to get and capturer.
:Example: you have to capture the villin "child gnome" using the subdue command and use the questmaster to mark/tag to put a flag "target" mob name, just another idea we can add to the great celeborn questor

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 Post subject:
PostPosted: Wed Aug 24, 2005 2:41 am 
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i was playing another mud, and thats exactly how the quests were :P

EVERY quest was killing someone... not collecting anything, but randomly generated, level-oriented, so you get things that are possible, quests to kill something...

i liked it, but this example seems pretty fun

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