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[ 19 posts ] |
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Avestifal
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Post subject: Wild Pet Eggs? Posted: Fri Sep 24, 2004 9:05 am |
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Joined: Mon Sep 20, 2004 10:30 pm Posts: 151 Location: rutland
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What about the possibility of say....being able to raid the nests of certain mobs in order for a chance to find an egg? Make the level difficulty reflective of pet, as well as % to pop.
_________________ "I've fallen so far from grace that pain is second nature to me now." ---Avestifal
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Kiasyn
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Post subject: Posted: Fri Sep 24, 2004 3:52 pm |
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Joined: Tue Sep 14, 2004 2:11 am Posts: 814 Location: New Zealand
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sounds interesting... but as the pet system works atm there are no nests
_________________ Kiasyn Kelle
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weems
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Post subject: Posted: Sat Sep 25, 2004 1:59 pm |
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Tri-Avatar |
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Joined: Mon Sep 20, 2004 12:52 am Posts: 592
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kiasyn wrote: sounds interesting... but as the pet system works atm there are no nests
NOooooo REALLY!? HE NEVER WOULD HAVE GUESSED!
It was an idea.
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Isabelle
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Post subject: disabled Posted: Sat Sep 25, 2004 5:04 pm |
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Joined: Wed Sep 15, 2004 2:06 am Posts: 1377 Location: Ontario, Canada
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yeah, the nests were disabled awhile back
i think the wild encounters were too powerful, or people were too whiney back then, cuz cele removed it cuz of the complaints
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Avestifal
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Post subject: Posted: Sat Sep 25, 2004 5:20 pm |
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Joined: Mon Sep 20, 2004 10:30 pm Posts: 151 Location: rutland
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did they try the flee command? Did they try grouping with others?
_________________ "I've fallen so far from grace that pain is second nature to me now." ---Avestifal
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Isabelle
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Post subject: of course not Posted: Sat Sep 25, 2004 5:50 pm |
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Joined: Wed Sep 15, 2004 2:06 am Posts: 1377 Location: Ontario, Canada
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we are talking about dark legacy right?
there is a general inability for players to flee, even if they are told to flee, they will not, but will rather opt to wait there, ooc'ing for heals, and waiting for their inevitable death.
And, for the select few people who do flee, they sit there and wait until the mob tracks them into the new room, rather than continue moving through the map.
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Avestifal
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Post subject: Posted: Sat Sep 25, 2004 5:55 pm |
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Joined: Mon Sep 20, 2004 10:30 pm Posts: 151 Location: rutland
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I flee and run like a scared little half-ling when I'm about to die >.>
Unless I'm tanking then I tell the others to flee, which they rarely do. odd. YOu would think that when the tank is telling the others to run they would know why.
_________________ "I've fallen so far from grace that pain is second nature to me now." ---Avestifal
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mehownzu
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Post subject: Re: disabled Posted: Thu Sep 30, 2004 7:15 am |
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Joined: Sun Sep 26, 2004 6:22 am Posts: 36 Location: BREMERTON WASHINGTON WOW
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Isabelle wrote: yeah, the nests were disabled awhile back
i think the wild encounters were too powerful, or people were too whiney back then, cuz cele removed it cuz of the complaints
if i remember correctly it was the whiney complaints from a generation of players who really stopped playing after that stuff was stablized :\
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Isabelle
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Post subject: yup Posted: Thu Sep 30, 2004 2:28 pm |
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Joined: Wed Sep 15, 2004 2:06 am Posts: 1377 Location: Ontario, Canada
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the wild encounters were a little on the rough side, but yeah, it was mostly just people who didnt know anything.
i think if the wild encounters came back in, but were made a tiny bit less common, they would be fine.
(they can stay just as strong as they were)
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Vogar Eol
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Post subject: Posted: Fri Oct 29, 2004 10:56 pm |
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Joined: Sat Oct 23, 2004 11:39 pm Posts: 389 Location: Darstan, Alora
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I personally liked the wild encounters. Believe I was the only one to _ACTUALLY_ figure out that the mobs had hidden nests in the rooms to be searched for. Told a few of the old hands about it, but by the time we had a team of 'turtle dragon' egg hunters the nest mobs were remove due to whiners.
I would love to see wild encounters again. However I personally believe that the nest should not nessacarily ALWAYS be popped. Also, like treasure maps, the nest might be hidden in a nearby room, not the actual room. Just my little ideas, would have been to easy to farm eggs otherwise (given a strong group of hunters).
~Vogar Eol
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lingolas
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Post subject: raising and breeding fish Posted: Sat Oct 30, 2004 2:10 am |
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Joined: Tue Sep 21, 2004 12:28 am Posts: 449 Location: Irvine, orange county, California
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raising and breeding fish
since some of us have our own plane of existence, it would be nice if we can catch wild fish and then raise them in our own plane of existence.
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Nuitari
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Post subject: Re: raising and breeding fish Posted: Thu Nov 04, 2004 7:59 pm |
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Joined: Thu Oct 07, 2004 6:22 am Posts: 351 Location: Under your bed
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Hmm....I want the seas of my plane to be populated by sea monsters
Nests are good, they really should be brought back. You could also introduce new, rare or unique pets through nests instead of auction.
_________________ Guns don't kill people; I do!
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Laurana
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Post subject: Posted: Fri Nov 05, 2004 5:17 am |
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Joined: Mon Sep 20, 2004 10:36 pm Posts: 100 Location: West Hollywood, California
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I might be convinced to come back and play if I could have my very own Loch Ness Monster
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Isabelle
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Post subject: hmm Posted: Fri Nov 05, 2004 7:44 am |
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Joined: Wed Sep 15, 2004 2:06 am Posts: 1377 Location: Ontario, Canada
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for a present like that, you would have to be very good, forever
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lingolas
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Post subject: Posted: Sun Nov 07, 2004 1:47 am |
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Joined: Tue Sep 21, 2004 12:28 am Posts: 449 Location: Irvine, orange county, California
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i like to have a pheonix
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Nuitari
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Post subject: Posted: Sun Nov 07, 2004 2:12 am |
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Joined: Thu Oct 07, 2004 6:22 am Posts: 351 Location: Under your bed
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I want a female dragon...*whips out a collar* here isa,isa,isa....
_________________ Guns don't kill people; I do!
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Vogar Eol
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Post subject: Posted: Wed Nov 10, 2004 9:30 pm |
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Joined: Sat Oct 23, 2004 11:39 pm Posts: 389 Location: Darstan, Alora
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I've always wanted a pet rock.
First I had an earth sprite, now i have a golem. Atleast I am getting closer
_________________ ~Vogar Eol, Beater of Blades Thane Ezbad, The Circle of Steel
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Nuitari
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Post subject: Posted: Fri Nov 26, 2004 6:09 am |
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Joined: Thu Oct 07, 2004 6:22 am Posts: 351 Location: Under your bed
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Rahl has a pet rock for sale
_________________ Guns don't kill people; I do!
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Hrulgin
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Post subject: Posted: Sat Jan 29, 2005 11:31 pm |
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Joined: Mon Oct 11, 2004 9:45 pm Posts: 17 Location: Alora
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I have a pet rock, I call it 'brain' and keep it in my head.
_________________ Hrulgin Itchyarse
Hand of Balthildis
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