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Mud Moved
http://forums.dark-legacy.com/phpBB3/viewtopic.php?f=13&t=8084
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Author:  Celeborn [ Fri Jun 03, 2011 2:43 pm ]
Post subject:  Mud Moved

Hi all,

Hope things are going alright for everyone!

The mud has moved to a brand new server in Chicago, IL, USA! (Boss retired old server in Amsterdam, NL, Europe, so can't host there anymore.) Everything's been patched up to work on the new platform. I've had to patch up a lot, so expect a few crashes and Keep your good stuff in storage.

I don't plan to actively develop DL in the near future, but I will fix crash issues and keep it online. If you discover any crashing issues, post in this thread.

Daan

Author:  ShanaArkai [ Fri Jun 03, 2011 7:49 pm ]
Post subject:  Re: Mud Moved

biggest lag/crash issue ive found so far is the dungeons that you can find while map hunting. if you could disable those it would help with some of the lag/crashes.

Author:  Riina [ Sun Jun 05, 2011 9:40 pm ]
Post subject:  Re: Mud Moved

Celeborn, these are a list of the most important emergency bugs i can find, we need them fixed, now, please...

Newbie room script no longer runs and traps ANY new character, newbie or alt, in that room, only way to exit is to die or be party gathered, this HAS been tested.

Chest picking is SEVERELY broken and randomizes itself, talk to skyzzik for more info, hes upset about it.

Dunno if this is a bug or just a severe annoyance, but the craft checks (where you make an mp to continue leveling), doesnt seem to be happening, but we cant make an mp to surpass the check when at that level.

We love you epic intergattion, but we need a HUGE fix to stop the powerleveling, you need to buff the monsters up according to their level increase, people are taking advantage of the current system where monsters are as easy as pancakes. Thess had a bit more to say about it then i did, refer to her for her rant about it.

Author:  Celeborn [ Sun Jun 05, 2011 11:16 pm ]
Post subject:  Re: Mud Moved

I've reserved some time next weekend to work on whatever is broken.

Author:  thess [ Mon Jun 06, 2011 6:53 pm ]
Post subject:  Re: Mud Moved

Crafting is NOT broken. I have rolled many superiors and an mp since the server move. You guys are just unlucky.

Author:  Riina [ Wed Jun 08, 2011 2:28 am ]
Post subject:  Re: Mud Moved

hey cele can you read yer private messages pretty please?

Author:  ShanaArkai [ Wed Jun 08, 2011 6:22 am ]
Post subject:  Re: Mud Moved

other broken things that arnt as important, but would be nice if fixed/changed.

Potions that are crafted are all bovine flu.

templas/bindis are reversed when transmuting them (transmuting a bindi is based off of templas level, and transmuting a templas is based off of bindi level)

there are several items that can be crafter but not transmuted such as neck eq.

it would be nice is mob item levels capped at e950 just like crafting, so that it would be possible to transmute.

fossilized eggs arnt loading in the new mines.

the world map isnt purging like it used too or reboot, causing lag when stuff gets built up

the mines dont seem to regenerate after an area is mined out

bone greaves/bone gauntlets dont seem to be popping in epics anymore (they are a fairly important piece of eq to some of us)

thats all i can think of for now, ill add more as i think of it.

Author:  Riina [ Wed Jun 08, 2011 6:25 am ]
Post subject:  Re: Mud Moved

i dont mean to be a stick in the mud nimi but hes not here to fix everything just the things that are causing us a national disaster, i doubt he wants to run around fixing EVERYTHING

Author:  ShanaArkai [ Wed Jun 08, 2011 8:50 am ]
Post subject:  Re: Mud Moved

i know that, but i figured this was as good a place to put a list of everything that's wrong as any.

Author:  Riina [ Sun Jun 12, 2011 5:48 pm ]
Post subject:  Re: Mud Moved

btw i will point out that one of the bugs nimi pointed out is more serious tht he makes it sound. The mines are not regenerating. if it doesnt get fixed, one of these days we will run out of materials...then what? :(

Author:  thess [ Mon Jun 13, 2011 1:11 am ]
Post subject:  Re: Mud Moved

Cele, we know you were on and nerfed the e1K infini-pop mobs, and while I'm happy that balance issues were addressed, we have actual BROKEN things.

1. I have tens of thousands of chests to sort through, most of them locked. Pick lock is broken.

2. I have a new character I want to make and we want new players, right? We're getting 0 now because the newbie room is broken.

There are runarounds to both of these issues, but we are getting 0 new players while the newbie room is broken, and I know you don't want that.

Author:  Riina [ Mon Jun 13, 2011 1:51 am ]
Post subject:  Re: Mud Moved

you've got to bloody do something cele, everybody is leaving, the game has heard the bell of death toll its name. unless you, the literal god of alora, do something and end this madness the game is gonna die and i dont wanna see that!!!

Author:  Nyneave [ Mon Jun 13, 2011 10:48 pm ]
Post subject:  Re: Mud Moved

I'm doing my best to keep the players we have and I've brought back a couple of old players. Not sure how long I can keep them with the MUD like this though... :/

Author:  Sonhcara [ Mon Jun 13, 2011 11:17 pm ]
Post subject:  Re: Mud Moved

yeah.....I'm surprised we still /have/ players, after people saw that the real issues with the mud didnt get resolved this past weekend. People were talking about leaving, so I'm just glad we still have players.

Author:  ShanaArkai [ Wed Jun 15, 2011 4:04 pm ]
Post subject:  Re: Mud Moved

i'm currently taking a short break from dl for real life, but i will be coming back sooner or later. i hope some of the issues are resolved when i do come back, but please remember that celeborn has a life too, and that this game is provided to us for free, and out of the kindness of cele's heart. If he doesn't have the time or motivation to work on it now, just be patient, he will eventually.

Author:  Balis [ Thu Sep 01, 2011 8:31 pm ]
Post subject:  Re: Mud Moved

Hey I tried to vist the mud using the browser and it wouldnt allow me to connect with it or telnet :( is this gonna be fixed any time soon?

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