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 Post subject: Re: Mud has been upgraded to 2.2.16
PostPosted: Sun Mar 28, 2010 4:30 pm 
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Mud Imp
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Joined: Wed Oct 20, 2004 12:05 am
Posts: 81
Location: New Brunswick, Canada
Missing Scribe's shop in New Tarsonis: recall scrolls, blank scrolls, empy potions, etc.


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 Post subject: Re: Mud has been upgraded to 2.2.16
PostPosted: Sun Mar 28, 2010 4:37 pm 
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Mud Imp
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Joined: Wed Oct 20, 2004 12:05 am
Posts: 81
Location: New Brunswick, Canada
Missing a deeds shop in New Tarsonis for people's structure additions.


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 Post subject: Re: Mud has been upgraded to 2.2.16
PostPosted: Sun Mar 28, 2010 6:13 pm 
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Mud Imp
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Joined: Wed Oct 20, 2004 12:05 am
Posts: 81
Location: New Brunswick, Canada
Can no longer fish up different types of pearls to create pearl potions and what not.


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 Post subject: Re: Mud has been upgraded to 2.2.16
PostPosted: Sun Mar 28, 2010 9:51 pm 
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Mud Imp
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Joined: Wed Oct 20, 2004 12:05 am
Posts: 81
Location: New Brunswick, Canada
When you type process <material> for any type of processing that only requires a single ingredient in the recipe, it works perfectly.

--------------------------------------------------------------------------------------------------------

living bone
--
Requires: lvl e850 Bulwark (Butcher)
create: living bone (1)
Ingredients:
1 x hardened bone
25 x an animating tonic

For any process <material> that requires multiple ingredients (above recipe is an example), when you type process <material> you receive no output in return whatsoever. For example, holding hardened bone in inventory and typing process bone will result in nothing happening at all. This doesn't make it impossible to process, you just have to search through your craft menu to find the according recipe and follow the syntaxes that way. ie, craft 5 2 1 will start the processing session, given the ingredients are on your character.


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 Post subject: Re: Mud has been upgraded to 2.2.16
PostPosted: Mon Mar 29, 2010 5:20 pm 
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Mud Imp
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Joined: Wed Oct 20, 2004 12:05 am
Posts: 81
Location: New Brunswick, Canada
Thessaly tells you 'and did i mention that the number of ingots required for swords and axes based on size of weapon is backwards (short swords require more mats than great swords)?'

She also tells me that charge skill and running skill are both broken currently.


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 Post subject: Re: Mud has been upgraded to 2.2.16
PostPosted: Tue Mar 30, 2010 1:49 am 
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Joined: Mon Mar 05, 2007 5:17 pm
Posts: 18
running skill isn't working because, well, there's nowhere to run as theres no range..and charge..seems to work for me just fine..

charge env
The envoy of flame faces you!
You face the envoy of flame!
You charge into the envoy of flame!
... causing the envoy of flame to stagger!
You slash a metallic-black mitrill Claw at the envoy of flame!
Trysor: Attacks the envoy of flame (81.1+31=112.1, 1.0 Target) *hit*
... and rip its right leg!


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 Post subject: Re: Mud has been upgraded to 2.2.16
PostPosted: Wed Mar 31, 2010 10:47 am 
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Joined: Wed Jan 19, 2005 11:41 pm
Posts: 51
Location: In your coffee stash >:D
To make ingots (smelt ingots from ore), you don't need a forge. For example, I smelt my iron ore in the mines as I'm mining, to make girders. Is this intentional? (I think it should require a forge. On the otherhand, carved cogs from wood require a forge and shouldn't).


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 Post subject: Re: Mud has been upgraded to 2.2.16
PostPosted: Wed Mar 31, 2010 11:37 am 
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Joined: Wed Jan 19, 2005 11:41 pm
Posts: 51
Location: In your coffee stash >:D
I'm not entirely sure about this one, but the mud has crashed twice just when I log in (on Malkier). Once when I connected for the first time, the next time when I logged from one alt back to malk. I was in the mines one time and on the world map another. The thing is, I've logged in and out quite a few times and it's just the twice the mud has happened to crash just as I log in (past the guild motd page, right at the bit where you get dumped into alora). Perhaps it is just coincidence?


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 Post subject: Re: Mud has been upgraded to 2.2.16
PostPosted: Fri Apr 02, 2010 5:45 am 
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Joined: Wed Jan 19, 2005 11:41 pm
Posts: 51
Location: In your coffee stash >:D
from Akana - buy a mana baboo from the baboo shop and the mud crashes. Might be any baboo, not just mana.


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 Post subject: Re: Mud has been upgraded to 2.2.16
PostPosted: Sun Apr 04, 2010 11:30 pm 
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Joined: Mon Mar 05, 2007 5:17 pm
Posts: 18
Combat machines have been nerf'd...

A combat machine (Level 1 Construct)
----------------------------------------------------------------------------
Hitpoints: 96 (96)
Suggested Spelltype: fire
Suggested Attack: Piercing weapons
Avoid Spelltype: blunt
Avoid Attack: Piercing weapons
Your hit chance: 100%
Its hit chance: 0%

| 1 magic resistance


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 Post subject: Re: Mud has been upgraded to 2.2.16
PostPosted: Thu Apr 08, 2010 11:13 am 
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Joined: Wed Jan 19, 2005 11:41 pm
Posts: 51
Location: In your coffee stash >:D
---------------------------------------------------------------------
Managed to farsight a mob to complete a quest - didn't need to step into the room with the quest master.
It was Gertrude's 'all out of feed!' quest ("explore lillobee's grove in new tarsonis") - i didn't actually step into the room, i just farsighted lillobee, but she still gave me the quest reward/said her part of the quest (she used "say" and I saw it even though I was in my cit at the time; there was another player in lillobee's room at the time and saw the "say" messages too)

(Questing) Lillobee, a druid, lovingly holds one of her pets.
Quest 'all out of feed!': Explore Lillobee's Grove in New Tarsonis (Completed)
[8] all out of feed! (normal)
Lillobee says 'They run through feed faster every day. Ok. I'll send them some extra'
Lillobee says 'sacks of food.'
Lillobee smiles happily.
Quest 'all out of feed!' completed!
- Gained 15 gold!
No exp: Quest too easy for you.

I think "explore" is meant to mean 'actually walk into the room' rather than 'farsight' - i should have to visit the questmaster in person rather than just farsight them and have them detect my farsight :)

---------------------------------------------------------
Timmy in Tyr should probably have see invisible/truesight.
The other day I gave him a dragonscale and he did the mprog where he makes the choker, but didn't give the choker to me.
Furthermore, I killed him to get it from his inventory but he didn't have it. However he didn't junk his inventory because he still had a dragon talisman i had given him on accident earlier.
(i was unmorphed at the time but might have been invis, unsure - i have eq that bestows invisibility on me, i used 'vis' to become visible but it could have reasserted)

Timmy says 'A DragonScale? Where did you get this?'....Timmy says 'There, finished.' [that was it, didn't give it to me]

---------------------------------------------------------------------
i've been doing some interesting harvesting :D

You harvest an iron set of gemworking tools from a bubbling bog.
You pluck A stained treasure map from a cotton shrub.

From the bog I got the same fur-lined set+hand axe+iron gemworking tools+woodworking saw that many players have been getting from trees. I really like the gift (cotton bolls|trees|bogs), but should it be giving the same gift every time? :p

---------------------------------------------------------------------
interrupting gemcutting just after starting (before "You hold up uncut xxx into the light") gives "an unfinished recipe", whereas the other steps give a name like 'preformed carnelian', 'inspected carnelian'

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if you mine to the top level underground, underneath a water square, the rooms have automatic 'up' exits (maybe some, not all) - you can walk up from the mine to the sea. (can't mine up into/down from the sea though, which is good)

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cluster of bones - main component should probably be bone (or even unknown/magical) - something besides cloth :)
A cluster of bones
....
substance cloth value (gold) 0


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