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Mud has been upgraded to 2.2.15 http://forums.dark-legacy.com/phpBB3/viewtopic.php?f=13&t=7773 |
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Author: | Celeborn [ Sun Mar 14, 2010 2:07 pm ] |
Post subject: | Mud has been upgraded to 2.2.15 |
Mud has been upgraded to 2.2.15. Summary: Tuned craft quality requirements for levelling, changes to newbie introduction, and light pet barding now available. Pets + Lillobee can teach you customier pet crafting, allowing crafting of light cloth pet barding. Crafting changes: + Enchant temporarily enabled to function without skill. This will change in the future. It should enchant up to e950. + The exceptional crafting requirement every 10 normal levels has been replaced with an superior item requirement. + The legendary crafting requirement every 100 epic levels has been replaced with an exceptional item requirement. + You have to craft a legendary item around e700 to raise to the next level. + In exchange for the lower quality requirements, you can no longer use 'craft for' to work around the crafting quality requirement. + Bugfix: 'craft for' defaults to a quantity of one. + Bugfix: 'craft for' max level based on main skill level, not craftmanship. + Bugfix: 'use' now allows completing incomplete crafted items again. + Bugfix: Smelting no longer has quality requirements to raise beyond certain levels. + Typo: Removed double period from a knotted ash tree's room description. + Typo: Fixed puntuation for cotton shrub. + Bugfix: old cotton is automatically converted to cotton bolls. + Bugfix: pine wood now properly requires an axe. + Typo: Fixed ironwood spell reporting the wrong material. Newbie Area: + newbies now start with 50 gold. + Replaced the 'halls of endless lecture' with a simple walk, equip weapon and go to newbie academy quest. Main goals: Skip the lecture, get to the action quicker, show difference between typical diku muds. + Quick character creation now skips character evaluation menu. + MOTD and guild MOTD skipped during character creation. + Bugfix: Restored class descriptions to character creation. + Typo: Fixed vow message to reflect it bestows global channel access, instead of lifting a nonexistent level 10 cap. Quests: + Build side of quest engine upgraded and bugfixed. Better escort functionality. New quest objectives buy and equip. + Bugfix: Capped item price (one or stack) from 1 to 1000000000, to prevent overruns. + Bugfix: You can no longer supp corpse in a bank. + Bugfix: re-enabled barrage skill for rangers. |
Author: | Binkly [ Tue Mar 16, 2010 5:14 pm ] |
Post subject: | Re: Mud has been upgraded to 2.2.15 |
---------------------------------------------------------------------------------------------------------- Cut Jewellry/Pet Collars ingredients missing and/or reversed. Cut Jewellry is made from Silk/Leather type while Pet Collars take gems only. ---------------------------------------------------------------------------------------------------------- When you type mine smell it gives you the message, "No such object." ---------------------------------------------------------------------------------------------------------- Costumier (Pets) 1, there is two of these, one for Barding and one for Collar ---------------------------------------------------------------------------------------------------------- |
Author: | Binkly [ Tue Mar 16, 2010 5:42 pm ] |
Post subject: | Re: Mud has been upgraded to 2.2.15 |
-------------------------------------------------------------------------------------------------------- A web of colossal crystals lies here. If you interrupt a harvest of these items, like say you type harvest crystal to start up the stripping of it and you interrupt it by typing who; it will not allow to re-harvest the crystal again it will consider it automatically stripped as soon as you start. The crystal is left sitting on the ground unable to be harvested. -------------------------------------------------------------------------------------------------------- Treasure maps harvestable from trees. (Possible items may be coming from players citadels.) -------------------------------------------------------------------------------------------------------- Extra space after pine tree . This occurs during the harvesting process. -------------------------------------------------------------------------------------------------------- No craft skill for foraging cotton (should combine Herbalism into Foraging and encompass both crafts). Herbalism, has no craft list for recipes, and only harvestable item is cave mushrooms within mines. -------------------------------------------------------------------------------------------------------- No idle xp for e1k+ (assuming this is because you're planning to cap elvls soon) -------------------------------------------------------------------------------------------------------- You start plucking a cotton shrub. look You stop logging. Was foraging/harvesting cotton and it thought I was chopping. -------------------------------------------------------------------------------------------------------- I am above water, standing on the shore and losing breath from drowning... -------------------------------------------------------------------------------------------------------- You fail to harvest anything from a bubbling bog. You deplete a bubbling bog. Harvest Target = (large) A green moss covered bog bubbles here. Infinitely fails after harvest completion. Item does not disappear. -------------------------------------------------------------------------------------------------------- Typo bug: - Gained a cadar wood small gear! -------------------------------------------------------------------------------------------------------- No XP award when mining phosphate. -------------------------------------------------------------------------------------------------------- No processing capabilities for stone. -------------------------------------------------------------------------------------------------------- Scry, scan capable in the mines; defeating purpose of mine smell and mine prospecting. -------------------------------------------------------------------------------------------------------- Granite/limestone non-existent. (Anything deeper than phosphate and sandstone, seems to no exist. Unless these are also to be set up in the future someway with processing them into stronger stone?) -------------------------------------------------------------------------------------------------------- When items stack, the underlying item seems to be destroyed. not purged but the item loses its quality and espace. -------------------------------------------------------------------------------------------------------- Able to pass through impassable mountains. -------------------------------------------------------------------------------------------------------- |
Author: | Binkly [ Tue Mar 16, 2010 5:54 pm ] |
Post subject: | Re: Mud has been upgraded to 2.2.15 |
NPC Shops broken in old areas. |
Author: | Binkly [ Tue Mar 16, 2010 6:06 pm ] |
Post subject: | Re: Mud has been upgraded to 2.2.15 |
Able to kill Brumblepot the imp causing you to not be able to finish newbie quest. Quest 'Nexus Guardian': Escort Brumblepot the imp (Failed) |
Author: | Binkly [ Tue Mar 16, 2010 6:11 pm ] |
Post subject: | Re: Mud has been upgraded to 2.2.15 |
No recipes for processing bone. |
Author: | Binkly [ Tue Mar 16, 2010 6:58 pm ] |
Post subject: | Re: Mud has been upgraded to 2.2.15 |
([:| Lords of Rotkarf |:]): The glory pool overflows with glory, as it is already filled. My guild doesn't even own a glory pool and we are bombarded with this spam. lol :P |
Author: | Binkly [ Tue Mar 16, 2010 10:11 pm ] |
Post subject: | Re: Mud has been upgraded to 2.2.15 |
[quote="Binkly"]No recipes for processing bone.[/quote] Ignore this, just didn't have high enough lvl Butcher to see recipes on that alt. However, salvaging ability would be cool lol :) |
Author: | malkier [ Thu Mar 18, 2010 12:17 pm ] |
Post subject: | Re: Mud has been upgraded to 2.2.15 |
I'm getting really bizarre things from trees - a set of fur-lined gear (looks like i robbed the barbarian sentry naked? :p) Code: You gain 250 Woodcutting experience! You harvest fur lined shirt from a mossy cedar tree. You sever a branch from a mossy cedar tree. You gain 250 Woodcutting experience! You harvest A stained treasure map from a mossy cedar tree. You gain 250 Woodcutting experience! You harvest an iron set of gemworking tools from a mossy cedar tree. At the end of that one cedar tree: Code: Treasure A stained treasure map (33) Armor (huge) fur lined cape [+0.0 mob, +6.0 dr] (huge) fur lined hood [-1.0 mob, +29.0 dr] (huge) fur lined pants [-5.0 mob, +75.0 dr] (huge) fur lined shirt [-7.0 mob, +105.0 dr] Weapons (huge) hand axe [28-64 dmg] Tools (Magical) (Glorified) an iron set of gemworking tools [10-52 dmg] (by the way, those tools have +11 damroll, i could be dangerous! :D) I had a look around, and the only area I was near was Curse of the Necromancer. I was nowhere near barb plains and that gear comes from the barbarian sentry there. I located the fur gear and the barb sentry was still alive, and with this gear. I couldn't see any citadels nearby... (maybe it is coming from unanchored citadels? i'd better anchor mine...) EDIT: now that Pintac mentions it, I harvested a woodworking saw too. I just wasn't sure afterwards whether it was chopped up or whether I was carrying it in my inventory from some processing i did before.[/EDIT] ------------------------------------------------------------- - When buying skills and your inventory is full, you get the message 'your hands are full' - not applicable to skills. (sorry for repeating that one, not sure if it was fixed) ------------------------------------------------------------- I walk around in the sky and the items that belong on the floor are generated and fall down (in the below I am about 13 miles up? I think the ground square is being populated as I walk over it, except that the items are not being generated at ground level?) Code: A cotton shrub falls from above... A cotton shrub falls far below... And (it's raining cotton! :D) Code: ++++++++.+.++ the north, east, ne, se you see plains. Far to the ne you see
+^+++++++++++ road. Far to the south, sw you see rock mountains. A cotton shrub falls from above... #++^++^++++++ Exits: north ne east se south sw west nw up. (huge) A large cotton shrub sports cotton bolls. |
Author: | Pintac [ Thu Mar 18, 2010 9:05 pm ] |
Post subject: | Re: Mud has been upgraded to 2.2.15 |
hmm..interesting..I've chopped up pretty much the exact same stuff..a complete set of fur lined eq, iron gemworking tools, stained treasure maps and a woodworking saw...odd that they're so similar |
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