Dark Legacy MUD Forum


Multi User Fantasy Text Game
It is currently Thu Mar 28, 2024 10:14 am

All times are UTC





Post new topic Reply to topic  [ 32 posts ]  Go to page Previous  1, 2
Author Message
 Post subject: Re: Mud has been upgraded to 2.2.12
PostPosted: Sun Mar 07, 2010 6:37 pm 
Offline
Mud Imp
 E-mail  Profile

Joined: Wed Oct 20, 2004 12:05 am
Posts: 81
Location: New Brunswick, Canada
Typo bug:


- Gained a cadar wood small gear!


Top
 

 Post subject: Re: Mud has been upgraded to 2.2.12
PostPosted: Tue Mar 09, 2010 4:35 pm 
Offline
Mud Imp
 E-mail  Profile

Joined: Wed Oct 20, 2004 12:05 am
Posts: 81
Location: New Brunswick, Canada
You quench almost completed small axle in a bucket of water, making it steam.
Your product is of above normal quality!
- Gained a yew wood small axle!
- Your technique cannot improve until you create something legendary!

I enjoyed the whole, you need to make a certain level of item quality before your skill can rise, but I think we should limit it to masterpiece requirements only, unless it's like an e499-e500 rise or say e949-e950 rise. I've had that message spam across my screen now for 8 hours and all I am trying to do is rise my Artificer (Inventions) craft from e99 to e100 (*ie. e99-e100). Just thought I'd throw in a mention on that after asking several other player's opinions.


Top
 

 Post subject: Re: Mud has been upgraded to 2.2.12
PostPosted: Tue Mar 09, 2010 4:37 pm 
Offline
Mud Imp
 E-mail  Profile

Joined: Wed Oct 20, 2004 12:05 am
Posts: 81
Location: New Brunswick, Canada
As well, if possible, could I get my account fixed on the forums so I can delete my posts. Such as my posts that just contain, ":)". :)


Top
 

 Post subject: Re: Mud has been upgraded to 2.2.12
PostPosted: Tue Mar 09, 2010 4:39 pm 
Offline
Mud Imp
 E-mail  Profile

Joined: Wed Oct 20, 2004 12:05 am
Posts: 81
Location: New Brunswick, Canada
[quote="Binkly"]As well, if possible, could I get my account fixed on the forums so I can delete my posts. Such as my posts that just contain, ":)". :)[/quote]

Anddddd, could it be possible to have it count my forum posts from all threads? It was being selective at some point for some reason... My total posts is inacurrate in my profile. A search shows my real total lol.


Top
 

 Post subject: Re: Mud has been upgraded to 2.2.12
PostPosted: Tue Mar 09, 2010 5:02 pm 
Offline
Mud Imp
 E-mail  Profile

Joined: Wed Oct 20, 2004 12:05 am
Posts: 81
Location: New Brunswick, Canada
[quote="Binkly"]You quench almost completed small axle in a bucket of water, making it steam.
Your product is of above normal quality!
- Gained a yew wood small axle!
- Your technique cannot improve until you create something legendary!

I enjoyed the whole, you need to make a certain level of item quality before your skill can rise, but I think we should limit it to masterpiece requirements only, unless it's like an e499-e500 rise or say e949-e950 rise. I've had that message spam across my screen now for 8 hours and all I am trying to do is rise my Artificer (Inventions) craft from e99 to e100 (*ie. e99-e100). Just thought I'd throw in a mention on that after asking several other player's opinions.[/quote]



Maybe this could lead into disabling this sort of thing for the processing crafts? Or if not disabled, I think it should at least be tweaked down to only masterpiece being the highest requirement it asks for.


Top
 

 Post subject: Re: Mud has been upgraded to 2.2.12
PostPosted: Tue Mar 09, 2010 6:03 pm 
Offline
Mud Imp
 E-mail  Profile

Joined: Wed Oct 20, 2004 12:05 am
Posts: 81
Location: New Brunswick, Canada
You ooc 'He should add it in so that every 10 crafts sessions you gone through you're award a 500xp bonus towards that skill.'

You ooc 'so even if your waiting on a mp/superior/etc you still get a rise each 10'

Thessaly oocs 'The auto-mp gets around the mp/superior need...need to ditch the need for legendary.'

You ooc 'craft for should make it's own quality class altogether to solve that problem.'

You ooc 'Have it labeled the quality, "Gifted"'

Thessaly oocs 'Have to put in another run-around so you don't have to make 150 things before getting a superior and crafting all day for an MP or three.'

You ooc 'reduce how often it asks for them.'

You ooc 'just ask for mps only every 50'

You ooc 'then add the 500xp each 10 tries.'

Thessaly oocs 'hey, tel cele, not me :p.'


Top
 

 Post subject: Re: Mud has been upgraded to 2.2.12
PostPosted: Tue Mar 09, 2010 10:53 pm 
Offline
Newbie
User avatar
 Profile

Joined: Mon Mar 05, 2007 5:17 pm
Posts: 18
seems manually activated pet abilities aren't working..cows can't be milked..woodland pets don't have forage etc..commands don't even show up on the pet commands list when typing pet


Top
 

Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 32 posts ]  Go to page Previous  1, 2

All times are UTC



Who is online

Users browsing this forum: No registered users and 5 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
cron
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group  
Design By Poker Bandits