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Celeborn
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Post subject: Mud has been upgraded to 2.2.10: End of sandbox mode! Posted: Sun Feb 14, 2010 8:50 pm |
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Joined: Tue Sep 14, 2004 1:12 am Posts: 739 Location: Delft, The Netherlands
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What's new in 2.2.10
Things are stable enough to end sandbox mode. Progress on your character will now be saved! Please continue to report bugs or issues on the forums.
I'd suggest keeping your most valuable characters and items in the bank (or citadel). Given the workload we have you will not get lost or changed items reimbursed, except for items that have sentimental value. There is a small chance of rolling back changes or characters if anything major happens.
Changes in 2.2.10
+ Valentine period extended until 28th + Bugfix: Fishing from wells and debris now possible (without woodcutting skill, oops!). + Bugfix: Kurri has the will to live again. Rejoice! + Bugfix: Flaming forest replaced by Abyss. + Split founding stones into: + citadel founding stones: can build one citadel on top. + town founding stones: can build multiple citadels. + Added maximum distance from citadel to town founding stone. + Disabled plane of existence runewalking + overland teleports for now. + Increased online XP interval to 15 minutes instead of 5. (Same XP rewarded, but less spammy). + Bugfix: Abyss, Caveins and deathtraps properly kill NPCs, and teleport pets out. + Bugfix: Fishing from wells and debris now requires fishing rod. + Bugfix: Certain recipes still caused crafted item binding.
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malkier
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Post subject: Re: Mud has been upgraded to 2.2.10: End of sandbox mode! Posted: Tue Feb 16, 2010 1:01 pm |
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Joined: Wed Jan 19, 2005 11:41 pm Posts: 51 Location: In your coffee stash >:D
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Very minor things - With the anchoring of buildings, if two people have ownership of the same structure, the option to anchor it should disappear from all the other players' lists if it is anchored. Eg, Kia and I both have ownership of the guild hall, if he anchors it then it should no longer turn up in my 'construct anchor' list. (reanchoring doesn't work as expected though, so it's no big deal)
You plucks cotton boll (4) from a cotton shrub.
Bckpack
Fun patch! :D
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Celeborn
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Post subject: Re: Mud has been upgraded to 2.2.10: End of sandbox mode! Posted: Tue Feb 16, 2010 10:47 pm |
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Joined: Tue Sep 14, 2004 1:12 am Posts: 739 Location: Delft, The Netherlands
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What's new in 2.2.11
+ Added 'Pet aff', lists pet affects. + Casting on your own pets isn't limited by spell cap.
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Pintac
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Post subject: Re: Mud has been upgraded to 2.2.10: End of sandbox mode! Posted: Wed Feb 17, 2010 2:06 am |
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Joined: Mon Mar 05, 2007 5:17 pm Posts: 18
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Requires: lvl e50 Bulwark (Butcher) create: hardened bone (1) Ingredients: 1 x bone 1 x a thick iron wire
Resources bone (9) Armor (1 Socket) (Glowing) elemental band [+0.0 mob, +3.0 dr] Other a thick iron wire
...thick iron wire, when crafted from iron ingots, comes out as trash and not a resource..and does not work in the recipe for hardened bone.
You chant 'Probatur Fortis' A thick iron wire level 1 trash ---------------- --------------------- ---------------- --------------------- condition pristine craft quality Good enchantment 0/135 size Medium substance cloth value (gold) 1 wear location hold weight (lb) 0.50
_________________ http://world3.knightfight.co.uk/?ac=vid&vid=86122501
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Pintac
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Post subject: Re: Mud has been upgraded to 2.2.10: End of sandbox mode! Posted: Wed Feb 17, 2010 10:34 pm |
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Joined: Mon Mar 05, 2007 5:17 pm Posts: 18
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NPC shops in newbie area aren't working..so you can't buy maps/supplies/trade in tokens
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Pintac
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Post subject: Re: Mud has been upgraded to 2.2.10: End of sandbox mode! Posted: Fri Feb 19, 2010 12:33 pm |
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Joined: Mon Mar 05, 2007 5:17 pm Posts: 18
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also...this is still happening...
<arms> <+++++> (2 Sockets) a dwarven dwarven dwarven dwarven dwarven dwarven dwarven dwarven dwarven dwarven dwarven dwarven dwarven dwarven dwarven dwarven dwarven dwarven dwarven dwarven dwarven dwarven dwarven dwarven dwarven dwarven dwarven dwarven dwarven dwarven dwarven dwarven dwarven dwarven dwarven dwarven dwarven dwarven dwarven dwarven dwarven dwarven dwarven dwarven dwarven dwarven dwarven dwarven dwarven dwarven dwarven dwarven dwarven dwarven dwarven dwarven dwarven dwarven dwarven dwarven dwarven dwarven dwarven dwarven dwarven steel red cobra armlets [+0.0 mob, +14.0 dr] <arms> <+++++> (2 Sockets) (Humming) a dwarven dwarven dwarven dwarven dwarven dwarven dwarven dwarven dwarven dwarven dwarven dwarven dwarven dwarven dwarven dwarven dwarven dwarven dwarven dwarven dwarven dwarven dwarven dwarven dwarven dwarven dwarven dwarven dwarven dwarven dwarven dwarven dwarven dwarven dwarven dwarven dwarven dwarven dwarven dwarven dwarven dwarven dwarven dwarven dwarven dwarven dwarven dwarven dwarven dwarven dwarven dwarven dwarven dwarven dwarven dwarven dwarven dwarven dwarven dwarven dwarven dwarven dwarven dwarven dwarven steel red dark bracers [+0.0 mob, +15.0 dr]
...:/
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