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Celeborn
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Post subject: Mud has been upgraded to 2.2.9 Posted: Sun Feb 14, 2010 12:30 am |
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Joined: Tue Sep 14, 2004 1:12 am Posts: 739 Location: Delft, The Netherlands
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Things are getting more stable. Almost there! I'm extending the sandbox mode for 24 hours. We will revert the mud afterwards!
Please continue to report bugs or issues on the forums.
What's new in 2.2.9
+ Added logic for item transforming/altering recipes. (Prep work for reforging/sharpening) + Waypoints are now reported at a maximum distance of 100. + Typo: Jew -> Yew wood block + Typo: fixed fish eating message. + Typo: Removed extra space from pine tree harvesting messages. + Bugfix: Level up message for skills shows epic level correctly. + Bugfix: Waterwell and floating debris will be deleted when empty. + Bugfix: Added fisherman lure fishing poles as valid fishing poles. + Bugfix: Crafting should no longer causes crafter binding. + Bugfix: "You can only build near other citadels or a founding stone." actually aborts building. + Bugfix: 'Craft Level' automatically updates available recipes.
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Pintac
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Post subject: Re: Mud has been upgraded to 2.2.9 Posted: Sun Feb 14, 2010 12:59 am |
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Joined: Mon Mar 05, 2007 5:17 pm Posts: 18
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broke 2 silver fishing rods in 2 tries at fishing..those are the rods with fishermans lure III on them ..seems they may be able to be used in fishing ...but since their material is still 'unknown' they break on contact?
A silver fishing rod level 45 fishingrod ---------------- --------------------- ---------------- --------------------- bound to Garrig condition pristine effect Fisherman's Lure III enchantment 0/1237 (Automatic) size Small substance unknown value (gold) 10 wear location hold weight (lb) 0.10
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