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Celeborn
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Post subject: Mud has been upgraded to 2.2.4 Posted: Mon Jan 25, 2010 11:48 pm |
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Joined: Tue Sep 14, 2004 1:12 am Posts: 739 Location: Delft, The Netherlands
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New in this version
Since things are still pretty unstable I'm extending the sandbox mode another 24 hours. We will revert the mud afterwards! Please continue to report bugs or issues on the forums.
New in this version
+ Fixed bug allowing cit placement outside village borders and too close to other citadels. (it's probably a bit hard to place cits now though, give it a try). + Highscores no longer show pets by default. use +pets to show them. + Hero Square is the new TSQ. Rewrited code to reflect that. + Linked up all old tarsonis areas to new tarsonis. + Removed old tarsonis. + Harvesting skills no longer have the same 'must craft X quality' plateaus like recipe skills. + Instead of a bonus in effective item level for enchantment score, higher quality items add enchant like follows: good: +100 superior: +300 exceptional: +500 unique: +1500 This is a fixed bonus added on top of the items base enchant, regardless of material.
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Pintac
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Post subject: Re: Mud has been upgraded to 2.2.4 Posted: Tue Jan 26, 2010 11:30 am |
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Joined: Mon Mar 05, 2007 5:17 pm Posts: 18
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