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 Post subject: Patch Notes 01-02-2008 (Bug Fixes #5)
PostPosted: Sat Feb 02, 2008 12:54 pm 
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Joined: Tue Sep 14, 2004 1:12 am
Posts: 739
Location: Delft, The Netherlands
01-02-2008

- Decreased influence levels per guild tier. Tier 2: lvl10, Tier 3: lvl40 (higher tiers also decreased).
- Using 'shoot' when holding a melee weapon at a large range now causes the 'no range weapon' message instead of the 'out of range' message.
- Bug list now shows the actual number of entries listed, without including the already fixed ones.
- Gully dwarves now automatically fail any alcohol saving throw.
- Gully dwarves without the ability to ingest foods can still be affected by alcoholic beverages.
- Improved the strength and frequency of the Gully dwarves' regeneration.
- Races that do not require to eat or drink now slowly free up some space for food and drink.
- Added a few provisionary checks that should prevent PVPers from getting adrenaline from epiccing together, cannot say for sure it will be sufficient.
- Kinshape no longer removes flight. (Its intended to remove flight but currently its too unstable, it removed flight but it came back eventually, causing pixies to crash to their deaths for no appearant reason).
- Elemental players now actually receive the elemental subtype.
- Can no longer fish in the mines.
- Resizing weapons now properly resize to morph size instead of original player size.
- Mobiles will start using weapons again.
- Disarming functions properly now.
- Material in reforged objects are rekeyed too.
- Fixed some missing linebreaks.
- When you break a mining pick it no longer seems as if a whole stack gets ruined.
- Made crafting % gain more gradually.
- Stun effects halt when a player ghosts.
- When you have a prism that matches the name of a race spell in your inventory it no longer blocks casting asking for you to put it in your spellbook
- Deem no longer suggests to use sleep attacks when the target is immune to sleep
- Players who die just before their NPC enemy dies no longer loot the corpse while ghosted.
- Player owned shops no longer list a 'sell' option in the room.


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