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Patch notes 27-01-2008 (bug fixes #2) http://forums.dark-legacy.com/phpBB3/viewtopic.php?f=13&t=7548 |
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Author: | Celeborn [ Mon Jan 28, 2008 12:02 am ] |
Post subject: | Patch notes 27-01-2008 (bug fixes #2) |
I've been working hard on slimming the buglist down. I expect some of these to create new bugs so report any bugs with the 'bug' command! 27-01-2008 #2 - Metaltearer affecting enemy AC decrease is actually shown as a decrease in practice. - Forage and Chop now properly stop when you are too exhausted. - Half-Orc get +1 DR per 10 levels up to e1000 - The Knight gets +1 DR per 10 levels up to e1000 - The Knight DR stacks with Orc DR. - Added 'Your magic did not heal all your wounds' message to regenerate. - You can now properly fill containers to the brim with fill and put all. - Objects are now /always/ handled from top to bottom of the list. (for get, for exam, etc) - Removed the 'sudden reversal of order' you get when examining and manipulating objects (like containers). - No more 'The a is closed' messages. - Removed double 'You see no <container>' here when succesfully closing a container. - Made sure when items are stacked they share the same comparing method. - Lowered appraise bardic power from level 25 to level 5. - Removed 'council' command. - Newbie pets (beginning pets) go along with the players out of the newbie area (mptransfer now also takes npc followers along with the target) - Epic vampires get a blood restore on level. - Materials get properly named. - Possibly fixed 'severed eye causing casting guttering' bug. - Breathweapon requires a head. :p - Slightly increased sword speed and minimum damage. - Slightly increased stave/mace/hammer minimum damage. - Slightly increased whip max damage. - Increased dagger maximum damage. - Pets or charmed mobs no longer pop tokens. - Rangers can learn 99% bows and crossbows. - Bards can learn 90% whips and 75% daggers. - Sunbeam no longer makes a fort save against undead and does extra damage to undead. - Bloodburst can be used to drain life essence from creatures without blood. It is less effective but it still works. - Elementals are now able to attack players again. - Emergency revival module installed in all constructs, allowing them to recover from negative hitpoints. - No longer spasm clutching your chest when ghosted. - You can no longer 'party gather' jailed people. |
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