Password changes:
+ Recoded password encryption, there should be less colisions now,
making it harder to bruteforce. -> You will be required to re-enter
your password and re-set any share passwords again.
Combat/Armor/Attack changes:
+ No longer possible to attack ghosted-players
+ You can no longer throw cursed items when you are cursed by them.
+ installed some small balance related fixes.
+ Avatars and epic chars where accidently rolling with D40 dices.
Adjusted to D20.
+ Lower luck adjustments to D20 rolls.
+ Lowered mobility penalty for high mobility values to /3 instead of /5.
+ Fixed a bad value that allowed clerics to have 80% heavy armor instead
of max 40%.
Resistance changes:
+ Resistances are capped at 99%. When more than half of all resistances
is filled, the cap lowers. The more resistances you fill, the more the
cap lowers. In effect, you can focus on a specific set of resistances
and max them out, or you could focus on all but be less effective at
resisting them.
Magic changes:
+ Small wildsurge tweaks
+ Regenerate prism heals a limited number of wounds at a time, one extra
for each affect rune added.
+ The resurrect spell can be range-casted -even- when other spells would
be blocked from the target.
+ Target rune now targets a random character instead of the first one
in the room. It was never intended to use it as a 'cast spell
FirstTarget SecondTarget' thing.
+ Fixed conjuration error which caused wrong spell to be conjured.
(bloodpurge->create blood)
+ Fixed gender mixup problem with ventriloquate.
+ Earthquake no longer attacks pacifists.
Arena Changes:
+ Pets and players who are located in the arena at connection time
are relocated to TSQ.
+ Player followers (charms pets) are teleported with the player
in/out/around the arena(s).
Crafting changes:
+ You can now carve bone weapons.
Pet changes:
+ Instead of loosing all items, before your pet is stabled you receive
all items they carry.
+ Fixed bug which allowed some pregnant pets to be stabled anyway.
Epic Changes:
+ Increased epic mobile levels by 1 for more XP.
+ Lowered epic mob hitpoints, halved them for some classes.
+ Increased XP gained from epic mobiles.
+ Fixed epic gem spawning code, it accidently overspawned the best
diamonds. switched blue diamonds and jade in spawn list.
+ Fixed epic dungeon portals causing crashes when re-entering after
sacrificing a slab.
Blood changes:
+ Blood is properly used up by 'fill'.
+ Blood from containers and fountains now counts as actual blood.
+ Constructs, undead, slimes, elementals and plant creatures dont spawn
blood on death.
Exp changes:
+ Ghosts do not gain exp for kills. they died!
+ When avatarred, you can now properly gain exp to pay for conjures/etc
(up to 5000 xp).
Skill changes:
+ Search and spot skills properly use the relevant skill value now.
Misc changes:
+ Fixed player-death-score-counter on exit, it was listing deaths of
people you killed, not deaths of the player itself.
+ Exam object will look at the object you are looking at, not a similar
object on the ground.
+ after jailing a player, a mobile will no longer start hating/jailing
that player.
+ Removed unused/non functioning traits from the 'trait' command. Also
added a 'trait clear' command.
+ Added 'involve retract', allows people to retract their engagement
proposal.
+ No more bad undescribed potion spawning in potion belts.
+ Decreased potions in potion belts, added an occasional stuffed belt.
+ Added auctioning of seals, giftwraps, stamps, uniforms, blackjacks,
vials, armor spikes, sextants, spyglasses, boons, fishing rods, deeds,
pettoys, peteggs, petcollars, trash and treasuremaps.
+ Decreased gass cloud duration.
+ Fixed a bug where skill adeptions where listed incorrectly in practice.
+ Structure boon effects (like TAX) get saved.
+ scan (scry) now correctly displays player shop names.
+ Added forced 'minimum prices' to objects like weapons and armors.
You can now report website related problems with the bug command.
Anything like broken links, typo's, malfunctioning scripts fall
under this. A website bug is worth 5000 gold.