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Author: | Isabelle [ Thu Feb 10, 2005 8:25 pm ] |
Post subject: | Nations |
Nobody needs to reply to my messages unless you have something important to throw in. This is being posted here so that i can keep track of treaties, and so that you can follow along. |
Author: | Isabelle [ Thu Feb 10, 2005 8:31 pm ] |
Post subject: | |
Tarsonis is now Part of 20 - Ealdormere (Humans, elves) Midian is now part of 20 - Ealdormere (Humans, elves) - Midian Zoo remains under 26 - Midian Zoo Authority (humans, animals) Ivory Keep is now part of 20 - Ealdormere (Humans) Swamp of the Dark Mage is now part of 19 - Darkyard (Ogres, Monsters) |
Author: | Isabelle [ Thu Feb 10, 2005 8:47 pm ] |
Post subject: | --- this is the old/current sorta nation setup --- |
This is for replacement / merging ---> nation 12 - underdark - forsaken.are (drow) allies with elven empire, neutral favor allies with humans (various cities) (peace( - dislikes other races nation - darkyard - barbarian plains (barbarian fighters) nation - midian - midian.are nation - tarsonis - tarsonis.are nation 13 - elven empire - above ground (elves) allies with underdark, neutral favor, dislikes all others nation 14 - Tethyr nation 15 - Glanwick nation 16 - Stone Fist - dwarves - dislikes all, peace treaty with humans, and elves, neutral with all others nation 17 - Sai Whou - nation 18 - skeldergate nation 20 - ealdormere (note to self, some areas are setup as 18 and 20 already) xchantharus is chaos city - set their deities to be balthidis tethyr - dragisle.are glanwick - kender village ealdormere - blasted lands - good aligned change eoldormere to do all mobiles, since there could be various alignments in same nation. darkyard - barbarian plains xchantharus - did up to 12553 separate bwani and techopi into separate ones ivorykeep nation 25 AEthelmearc 1 ) Independent bla 2 ) Tarsonis None 3 ) Midian None 4 ) Gerona None 5 ) Namiran None 6 ) Khazmar ---- None 7 ) Lahazar ---- None 8 ) Alaria ---- None 9 ) The Orcs ---- None 10) The Aegis Concl ---- None 11) Wererats of Icaza ---- None 12) Underdark ---- A large black spider 13) Elven Empire ---- A tree overlooking a river 14) Tethyr ---- A white dragon 15) Glanwick ---- An oak tree 16) Stone Fist ---- A large stone fist 17) Sai Whou ---- A green clover 18) Skeldergate ---- Azure, a keyhole voided within a laurel wreath 19) Darkyard ---- White, leafless tree - black background 20) Ealdormere ---- A sun resting on a pyramid's peak 21) Xchantharus ---- A multicolored spiral 22) Stronghold of Tor Brant ---- None 23) Barony of Rising Waters ----- None 24) Canton of Eoforwic ----- None 25) Kingdom of AEthelmearc ---- Two swords crossed 26) Midian Zoo Authority ---- A White Lion's Head 27) Dark Merchants ---- A dagger placed on a stack of gold coins 28) Highmoon ---- A crescent moon with four stars |
Author: | Isabelle [ Thu Feb 10, 2005 9:14 pm ] |
Post subject: | |
Tarsonis is now Part of 20 - Ealdormere (Humans, elves) Ivory Keep is now part of 20 - Ealdormere (Humans) (Change following to be subfaction - dwarves, gerps, gnomes and halflings - but remain member of ealdormere) Midian is now part of 20 - Ealdormere (Humans, elves) (change race of guards, shopkeepers) - Midian Zoo remains under 26 - Midian Zoo Authority (humans, animals) (change race of janitors) Dwarven Mine Shaft is now part of 20 - Ealdormere (dwarves) Dwarven Daycare is now part of 20 - Ealdormere (dwarves) (change reference to children to be dwarven) -------------- Swamp of the Dark Mage is now part of 19 - Darkyard (Ogres, Monsters) Orc Holdings is now part of 19 - Darkyard (Orcs, monsters) [Candidates for this group include Trise, Deathtrap Dungeon - but require work first - add legacy of xchantharus to this list, it can be a main city - include other undead areas with this list] -------------- Great Rift of the Jarl is now part of 25 - Kingdom of AEthelmearc (Frost Giants, Giants, Giantkin) Barbarian Plains is now part of 25 - Kingdom of AEthelmearc (barbarian humanoids) Fire Giant Keep is now part of 25 - Kingdom of AEthelmearc (fire giants) Dragons Isle is now part of 25 - Kingdom of AEthelmearc (native humanoids, dragons, animals) -------------- |
Author: | Isabelle [ Sat Feb 26, 2005 6:02 pm ] |
Post subject: | |
on building port, i will require starter cities for [Darkyard] (trolls, orcs, undead, etc) similar to tarsonis (humans) or midian (dwarves) except monsterish |
Author: | Vogar Eol [ Fri Apr 01, 2005 6:45 am ] |
Post subject: | |
Are we feeling SCA suddenly? |
Author: | chubbukoku [ Fri Apr 01, 2005 3:01 pm ] |
Post subject: | lol |
you know..I was gonna say that too but now I can't cause you already did |
Author: | Isabelle [ Fri Apr 01, 2005 4:25 pm ] |
Post subject: | |
i have my moments the names are of no consequence, and can be changed later |
Author: | Vogar Eol [ Fri Apr 01, 2005 5:18 pm ] |
Post subject: | |
This is off topic, but thought you would find it funny Isabelle. Lets say you take a good blow to the helm in an SCA practice with some new guy. He asks you why you didn't take the shot. If your Vogar you could reply: "Because my persona is a dwarf thats 4'6" tall. Your blow would only have cut air." Then you hurriedly walk away while the guy stands there puzzling that out, and everyone else laughs. |
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