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 Post subject: Nations
PostPosted: Thu Feb 10, 2005 8:25 pm 
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Nobody needs to reply to my messages unless you have something important to throw in. This is being posted here so that i can keep track of treaties, and so that you can follow along.


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 Post subject:
PostPosted: Thu Feb 10, 2005 8:31 pm 
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Tarsonis is now Part of 20 - Ealdormere
(Humans, elves)

Midian is now part of 20 - Ealdormere
(Humans, elves)

- Midian Zoo remains under 26 - Midian Zoo Authority
(humans, animals)

Ivory Keep is now part of 20 - Ealdormere
(Humans)


Swamp of the Dark Mage is now part of 19 - Darkyard
(Ogres, Monsters)


Last edited by Isabelle on Thu Feb 10, 2005 9:06 pm, edited 2 times in total.

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 Post subject: --- this is the old/current sorta nation setup ---
PostPosted: Thu Feb 10, 2005 8:47 pm 
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This is for replacement / merging --->


nation 12 - underdark - forsaken.are (drow)
allies with elven empire, neutral favor
allies with humans (various cities) (peace( - dislikes other races

nation - darkyard - barbarian plains (barbarian fighters)
nation - midian - midian.are
nation - tarsonis - tarsonis.are
nation 13 - elven empire - above ground (elves)
allies with underdark, neutral favor, dislikes all others

nation 14 - Tethyr
nation 15 - Glanwick
nation 16 - Stone Fist - dwarves - dislikes all, peace treaty with humans,
and elves, neutral with all others
nation 17 - Sai Whou -

nation 18 - skeldergate
nation 20 - ealdormere
(note to self, some areas are setup as 18 and 20 already)


xchantharus is chaos city - set their deities to be balthidis

tethyr - dragisle.are

glanwick - kender village
ealdormere - blasted lands - good aligned
change eoldormere to do all mobiles, since there could be various alignments
in same nation.
darkyard - barbarian plains
xchantharus - did up to 12553
separate bwani and techopi into separate ones

ivorykeep nation 25 AEthelmearc



1 ) Independent bla
2 ) Tarsonis None
3 ) Midian None
4 ) Gerona None
5 ) Namiran None
6 ) Khazmar ---- None
7 ) Lahazar ---- None
8 ) Alaria ---- None
9 ) The Orcs ---- None
10) The Aegis Concl ---- None
11) Wererats of Icaza ---- None
12) Underdark ---- A large black spider
13) Elven Empire ---- A tree overlooking a river
14) Tethyr ---- A white dragon
15) Glanwick ---- An oak tree
16) Stone Fist ---- A large stone fist
17) Sai Whou ---- A green clover
18) Skeldergate ---- Azure, a keyhole voided within a laurel wreath
19) Darkyard ---- White, leafless tree - black background
20) Ealdormere ---- A sun resting on a pyramid's peak
21) Xchantharus ---- A multicolored spiral
22) Stronghold of Tor Brant ---- None
23) Barony of Rising Waters ----- None
24) Canton of Eoforwic ----- None
25) Kingdom of AEthelmearc ---- Two swords crossed
26) Midian Zoo Authority ---- A White Lion's Head
27) Dark Merchants ---- A dagger placed on a stack of gold coins
28) Highmoon ---- A crescent moon with four stars


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 Post subject:
PostPosted: Thu Feb 10, 2005 9:14 pm 
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Tarsonis is now Part of 20 - Ealdormere
(Humans, elves)

Ivory Keep is now part of 20 - Ealdormere
(Humans)



(Change following to be subfaction - dwarves, gerps, gnomes and halflings - but remain member of ealdormere)

Midian is now part of 20 - Ealdormere
(Humans, elves) (change race of guards, shopkeepers)

- Midian Zoo remains under 26 - Midian Zoo Authority
(humans, animals) (change race of janitors)

Dwarven Mine Shaft is now part of 20 - Ealdormere
(dwarves)

Dwarven Daycare is now part of 20 - Ealdormere
(dwarves) (change reference to children to be dwarven)

--------------


Swamp of the Dark Mage is now part of 19 - Darkyard
(Ogres, Monsters)

Orc Holdings is now part of 19 - Darkyard
(Orcs, monsters)

[Candidates for this group include Trise, Deathtrap Dungeon - but require work first - add legacy of xchantharus to this list, it can be a main city - include other undead areas with this list]

--------------


Great Rift of the Jarl is now part of 25 - Kingdom of AEthelmearc
(Frost Giants, Giants, Giantkin)

Barbarian Plains is now part of 25 - Kingdom of AEthelmearc
(barbarian humanoids)

Fire Giant Keep is now part of 25 - Kingdom of AEthelmearc
(fire giants)

Dragons Isle is now part of 25 - Kingdom of AEthelmearc
(native humanoids, dragons, animals)

--------------


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 Post subject:
PostPosted: Sat Feb 26, 2005 6:02 pm 
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on building port, i will require starter cities for [Darkyard] (trolls, orcs, undead, etc)

similar to tarsonis (humans) or midian (dwarves) except monsterish


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 Post subject:
PostPosted: Fri Apr 01, 2005 6:45 am 
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Joined: Sat Oct 23, 2004 11:39 pm
Posts: 389
Location: Darstan, Alora
Are we feeling SCA suddenly?

_________________
~Vogar Eol, Beater of Blades
Thane Ezbad,
The Circle of Steel


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 Post subject: lol
PostPosted: Fri Apr 01, 2005 3:01 pm 
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you know..I was gonna say that too :P
but now I can't cause you already did :(


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 Post subject:
PostPosted: Fri Apr 01, 2005 4:25 pm 
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i have my moments

the names are of no consequence, and can be changed later


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 Post subject:
PostPosted: Fri Apr 01, 2005 5:18 pm 
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This is off topic, but thought you would find it funny Isabelle.

Lets say you take a good blow to the helm in an SCA practice with some new guy. He asks you why you didn't take the shot. If your Vogar you could reply:

"Because my persona is a dwarf thats 4'6" tall. Your blow would only have cut air."

Then you hurriedly walk away while the guy stands there puzzling that out, and everyone else laughs.

_________________
~Vogar Eol, Beater of Blades
Thane Ezbad,
The Circle of Steel


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